Zorua

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Information

Zorua is a Dark type Pokémon.

Zorua evolves into Zoroark starting at level 30.

Zoorua is a small quadrupedal Pokémon that resembles a fox cub. It also slightly resembles a black cat. It has large triangular ears and a short snout with a tiny black nose, and furry whisker-like tufts of fur that protrude from either side of its face. Zoorua's eyes are teal colored with red eyelids; it has circular red patches above its eyes. Zoorua's body is covered mainly in slate-gray fur. It has a deep gray fluffy mane around its neck, and a tuft of red-tipped fur atop its head that resembles a flame. It has small red-tipped paws and feet with no visible digits, and a short fluffy gray tail.

Pokédex Entry

It changes so it looks just like its foe, tricks it, and then uses that opportunity to flee.

Species Height Weight
Tricky Fox Pokémon 0.7 m 12.5 Kg


Locations / How to obtain

Edit
Region Location Method
Johto Safari Zone [[The Abyss]]


Zorua
Zorua.png
National Dex: #570
Type: Dark
Evolution:
Zorua
570MS.png
Zoroark
571MS.png
569MS.png
Home
571MS.png
Garbodor Zoroark
Ability
Illusion
Stats
HP
40
Attack
65
Defense
40
Special Atk.
80
Special Def.
40
Speed
65
Total
330

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Scratch Normal Physical Tough Hard, pointed, and sharp claws rake the target to inflict damage. 35 (Max: 56) 40 100 Yes
- Leer Normal Status Cool The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. 30 (Max: 48) 0 100 Yes
5 Pursuit Dark Physical Smart An attack move that inflicts double damage if used on a target that is switching out of battle. Has a priority of +7 when hitting a switching-out Pokemon 20 (Max: 32) 40 100 Yes
9 Fake Tears Dark Status Smart The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. 20 (Max: 32) 0 100 Yes
13 Fury Swipes Normal Physical Tough The target is raked with sharp claws or scythes for two to five times in quick succession. 15 (Max: 24) 18 80 Yes
17 Faint Attack Dark Physical Smart The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. 20 (Max: 32) 60 0 Yes
21 Scary Face Normal Status Tough The user frightens the target with a scary face to harshly reduce its speed stat. 10 (Max: 16) 0 100 Yes
25 Taunt Dark Status Smart The target is taunted into a rage that allows it to use only attack moves for three turns. 20 (Max: 32) 0 100 Yes
29 Foul Play Dark Physical Smart The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. 15 (Max: 24) 95 10 No
33 Torment Dark Status Tough The user torments and enrages the target, making it incapable of using the same move twice in a row. 15 (Max: 24) 0 100 Yes
37 Agility Psychic Status Cool The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. 30 (Max: 48) 0 0 Yes
41 Embargo Dark Status Cute This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. 15 (Max: 24) 0 100 Yes
45 Punishment Dark Physical Smart This attack's power increases the more the target has powered up with stat changes. 5 (Max: 8) 0 100 Yes
49 Nasty Plot Dark Status Cute The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. 20 (Max: 32) 0 0 Yes
53 Imprison Psychic Status Smart If opposing Pokémon know any move also known by the user, they are prevented from using it. 10 (Max: 16) 0 0 No
57 Night Daze Dark Special Cool The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy. 10 (Max: 16) 85 95 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 4 Rollout Rock Physical Tough The user continually rolls into the target over five turns. It becomes stronger each time it hits. 20 (Max: 32) 30 90 Yes
TM 5 Roar Normal Status Cool The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 28 Dig Ground Physical Smart The user burrows, then attacks on the second turn. It can also be used to exit dungeons. 10 (Max: 16) 80 100 Yes
TM 30 Shadow Ball Ghost Special Smart The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. 15 (Max: 24) 80 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 39 Swift Normal Special Cool Star-shaped rays are shot at the opposing team. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 40 Defense Curl Normal Status Cute The user curls up to conceal weak spots and raise its Defense stat. 40 (Max: 64) 0 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 46 Thief Dark Physical Tough The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. 25 (Max: 40) 60 100 Yes
TM 50 Nightmare Ghost Status Smart A sleeping target sees a nightmare that inflicts some damage every turn. 15 (Max: 24) 0 100 Yes
TM 53 Swords Dance Normal Status Beauty A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. 20 (Max: 32) 0 0 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 63 Pay Day Normal Physical Smart Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. 20 (Max: 32) 40 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 91 Calm Mind Psychic Status Smart The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. 20 (Max: 32) 0 100 Yes
TM 95 Taunt Dark Status Smart The target is taunted into a rage that allows it to use only attack moves for three turns. 20 (Max: 32) 0 100 Yes
TM 102 Aerial Ace Flying Special Cool The user confounds the target with speed, then slashes. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 103 Torment Dark Status Tough The user torments and enrages the target, making it incapable of using the same move twice in a row. 15 (Max: 24) 0 100 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 107 Snatch Normal Status Smart The user steals the effects of any attempts to use a healing or stat-changing move. 10 (Max: 16) 0 0 Yes
TM 114 Fling Dark Physical Tough The user flings its held item at the target to attack. This move's power and effects depend on the item. 10 (Max: 16) 0 100 Yes
TM 120 Embargo Dark Status Cute This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. 15 (Max: 24) 0 100 Yes
TM 122 Payback Dark Physical Cool If the user moves after the target, this attack's power will be doubled 10 (Max: 16) 50 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 132 Dark Pulse Dark Special Cool The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. 15 (Max: 24) 80 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 136 Grass Knot Grass Special Smart The user snares the target with grass and trips it. The heavier the target, the greater the move's power. 20 (Max: 32) 0 100 Yes
TM 141 Hone Claws Dark Status Smart The user sharpens its claws to boost its Attack stat and accuracy. 15 (Max: 24) 0 0 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 154 Incinerate Fire Special Beauty The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. 15 (Max: 24) 60 10 No
TM 157 Retaliate Normal Physical Cool The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. 5 (Max: 8) 70 10 No
TM 165 Snarl Dark Special Cool The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. 10 (Max: 16) 55 95 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 01 Cut Normal Physical Cool The target is cut with a scythe or a claw. It can also be used to cut down thin trees. 30 (Max: 48) 50 95 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
Copycat Normal Status Cool The user mimics the move used immediately before it. The move fails if no other move has been used yet. 20 (Max: 32) 0 0 No
Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
Dark Pulse Dark Special Cool The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. 15 (Max: 24) 80 100 Yes
Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
Extrasensory Psychic Special Smart The user attacks with an odd, unseeable power. This may also make the target flinch. 20 (Max: 32) 80 100 Yes
Memento Dark Status Tough The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. 10 (Max: 16) 0 100 Yes
Snatch Normal Status Smart The user steals the effects of any attempts to use a healing or stat-changing move. 10 (Max: 16) 0 0 Yes
Sucker Punch Dark Physical Smart This move enables the user to attack first. It fails if the target is not readying an attack, however. 5 (Max: 8) 80 100 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.