Version history

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Navigation: Version history | Future versions

This page contains a reverse-chronological list of all the versions that have been applied to Pokémon 3D. Each version contains detailed information on what each version implemented, when they were applied, and what they fixed in terms of bugs.

nilllzz' Blog is the base for most of these versions.

Indev versions

Version Release date Summary

0.31.1

16.04.2013 Failed attempt to fix the Route 41 Trainers

0.31

16.04.2013
  • New maps / Updated maps:
  • Olivine City completed (including the gym, the dock and the lighthouse)
  • Route 40
  • Route 41
  • Cianwood City (including the gym)
  • Kimono Dance theater
  • Bill’s House
  • The Namerater’s house
  • The barn on Route 39
  • Put world maps into every Pokécenter
  • New events:
  • HM02, HM03 and HM04 obtainable
  • Jasmine event
  • Rival in Olivine City
  • Shuckle event
  • Eusine in Cianwood City
  • Rocksmash on Route 36
  • Bill’s Eevee event
  • New features:
  • Fly, Strength, Surf and Flash can be used in the overworld.
  • Friend Hub
  • Added Pokemonlist to the Global/Friend Hub
  • Profile viewer for trading system
  • Irontail TM, Shadow Ball TM, DynamicPunch TM
  • New music in National Park
  • Strafing in 3rd person (with WASD keys)
  • Pokémon on Route 39
  • Meet Pokémon while surfing.
  • Minor changes:
  • Added Moomoo Milk item
  • Move: Rockslide has an animation

Bugs:

  • Route 41 trainers can crash the game

0.30

09.04.2013

New Features:

Bug Fixes:

0.29

02.04.2013

New Features:

New Bugs:

0.28.3

01.04.2013 April Fools Edition

New features:

  • Logo now states April Fools message.
  • Title screen now states "APRIL FOOLS EDITTION!!!"
  • Unfinished Saffron map from the Kanto region.

New Bugs:

0.28.2

20.03.2013

BugFixes

  • [2337] Trainers saying LOLWHAT before battle.

0.28.1

20.03.2013

BugFixes

0.28

20.03.2013

New features:

BugFixes

0.27.1

11.03.2013 Bugfixes:
  • Fixed two game-breaking bugs.

0.27

11.03.2013

New features:

  • New lightning engine (in development, but is nearly finished).
  • New Pokédex mode added: Habitat mode. Switch around in the Pokédex using the arrow keys.
  • National Park and surrounding gates implemented..
  • Completely overhauled music packs to make them loop better and reduce music files.
  • Placeholder abilities implemented.
  • All attacks implemented. Most are placeholders though and don’t work properly.
  • Sudowoodo with the SquirtBottle event at Route 36 implemented.
  • Route 36 trainers implemented.
  • Pokémon are displayed larger in battles when having better IVs.
  • Showing genders [(F) for female or (M) for male] while renaming Pokémon.
  • Splash screen (This is actually important because the game is loading stuff in the background - it reduces startup time so you can see something from the game earlier)

Bugfixes:

  • [2025] Steel types can get poisoned.
  • [66] Healing machine sound ovetakes the background music.
  • Fixed the “InsideCorner” model displaying wrong textures and lightning

0.26.1

01.03.2013

New features:

  • Trainers now have genders.
  • Improved the Content pack menu.
  • Improved trainer AI.

Bugfixes:

0.26

26.02.2013

Bugfixes:

0.25

19.02.2013

New Features

Bugfixes:

New Bugs:

  • The Content Pack menu crashes when the content pack folder is empty.

0.24.1

13.02.2013

Bug fixes:

0.24

13.02.2013

New features

Bug fixes:

  • Fixed falling below floor from stairs.
  • Fixed gym leader using unlimited items.
  • Fixed friendship evolutions.
  • Fixed opponents having infinite PP.
  • Fixed wrong line in blackout screen and more typos.
  • Fixed game crashing in badge screen.
  • Fixed headbutted Pokémon not entered into Pokédex.
  • Fixed guard fighting at wrong time (Route 34).
  • Fixed TMs get consumed on difficulty 0.
  • Fixed transform bugs.

Bugs

0.23

31.01.2013

New Features

0.22.1

25.01.2013

New Features

Bug fixes:

0.22

22.01.2013 New features
  • Overworld map of Ruins of Alph added.
  • Offset map loading implemented.
  • More skins added.
  • New color shade feature when selecting skins.
  • First Pokémon from the party walks behind the player.
  • New battle intro for trainers and special trainers.
  • Implemented friendship properly.
  • New music for Route 32, Route 33, Route 36, Route 37.
  • A few new sounds added.

Bug fixes:

  • Battle intro music repeats on fullscreen.
  • Double Team bug.
  • Confusion has a 100% rate of confusing the opponent Pokémon.
  • Multi-hit attacks used by the opponent.
  • A few trainers are not facing the player when a battle starts.
  • Outro message is not displayed correctly.
  • Unlimited TM use.
  • (In-Game) PC data erasing when a Pokémon get caught and the party contains 6 Pokémon.
  • Pokémon don’t get healed when sent to PC.
  • changed “already confused” message
  • Heracross level is too high.
  • Typos and text glitches.
  • Pokémon don’t get health back properly after evolving.
  • Co-Op display bugs.
  • Flinch bug.

0.21.1

18.01.2013 Bug fixes:
  • Kurt and wood cutter guy's sprite.
  • Hitting space/enter/arrows too fast in battles causing a crash.
  • Missing space in Cut message.
  • Fury Cutter glitch.
  • Double Team increase foe's Evasion.
  • The twins' sprites in battle.
  • Healing bug.
  • Kurt always made Lure Balls.
  • More poison status bugs.
  • Normal own status moves don't work on Ghosts.
  • Some missing files causing a crash.
  • Some saving and badge problems.
  • Learning machines twice or more
  • More Bug fixes:

Bugs

  • Caught Pokémon that are sent to the PC erase the complete PC data except itself.

0.21

15.01.2013 New features:

Bug fixes:

0.20

08.01.2013 New Features:

Bug fixes:

0.19_1

01.01.2013 Bug fixes:
  • Battle-related bugs.

0.19

01.01.2013 New features:

Bug fixes:

  • Co-op player entity.
  • Some typos.
  • Repeating network dialogue.
  • A bunch of music/sound related bugs.
  • More Bug fixes...

0.18_1

26.12.2012 New features:

Bug fixes:

  • Removed NPCs are still present but invisible.

0.18

25.12.2012 New features/changes:
  • trainer battle enhancements
  • Joey vs. Joey event on Route 30
  • Rival battle + name rival
  • Story for: New Bark Town, Route 29, Cherrygrove City, Route 30, Route 31
  • New Attack notification
  • Enhanced trading screen for market
  • The environment isn’t that dark anymore when it’s raining at night
  • new Pokémon: Bellsprout, Hoothoot
  • new moves: Growth, Vine Whip, Bubble
  • new trainers in: Route 30, Route 31, Sprout Tower
  • new battle environment: Sprout Tower
  • rearrangement of the choose able skins.

Bug fixes:

  • fixed not getting Pokédex
  • fixed Hoppip’s evolution
  • fixed fullscreen games to crash while battle initialization
  • fixed stat modifier bug
  • fixed houses/links in: Violet City, Route 32, Azalea Town
  • fixed missing stairs in Union cave
  • fixed NPCs not facing the correct direction in conversations sometimes
  • fixed crash bug in the inventory in battles

0.17

18.12.2012 New features/changes:
  • You can stop evolutions
  • rename Pokémon
  • new Pokémon: Hoppip
  • Achievements
  • Auto camera align while talking
  • finished Kurts Apricorn interface
  • new map: Sprout Tower
  • Sudowoodo on Route 36
  • Mystery Egg and Pokédex
  • Trainer battles
  • Youngster Joey on Route 30

Bug fixes:

  • Camera and scriptblocks bugs fixed
  • fixed: do not obtain the Mystery Egg/Pokédex
  • fixed: sounds don’t mute when pressing the M key.
  • fixed: music keeps getting quieter when pressing escape key twice.
  • fixed: no sound for healing machine in Prof. Elms lab.
  • fixed: almost no female Pokémon.

0.16

11.12.2012 New features/changes:
  • new maps: Route 46, Route 37, Gate between Route 29 and 46, Mr. Pokémons house, Violet Gym, Violet Center, Violet Mart
  • Kakuna + Rattata can evolve now.
  • Weather enhancements + new particle animations (see screenshot above)
  • Wild Pokémon on Route 30
  • battle music, gym music, cave music, new sounds
  • repel items
  • see hold items in storage system
  • get transported to latest Pokécenter after being defeated (violet center is not working with this mechanic)
  • status fall/rise animations in battles
  • lots and lots of fixes (eg battle enter crash, plant apricorn crash, glitch out of map, loose Pokémon when shutting down PC and a lot more.)

0.15

27.11.2012 New features/changes:
  • Pokémon catching completed
  • Union cave map
  • New Pokémon switch menu in battle
  • Removed camera shaking in third person mode
  • Removed ability to surf without a Pokémon knowing the move “Surf” in the party
  • Battle menu is aligned correctly in full screen mode
  • Fixed a bug with DirectX
  • Some texture loading/drawing improvements

0.14

20.11.2012 New features/changes:
  • catch Pokémon (not finished though)
  • animated Pokémon sprites
  • redid damage calculation

Bug fixes:

  • co-op battle player entity fix
  • fixed a bug with only one fainted Pokémon causes player to black out.

0.13

13.11.2012 New features/changes:
  • Union cave
  • Battle animations
  • new battle dialogues
  • new battle animations
  • exp exchange when using more than one Pokémon in battle
  • black out when every Pokémon is fainted
  • The player gets transparent when running against an object in the world while in third person mode.

0.12

06.11.2012 New features:
  • Azalea Town
  • Apricorn items
  • Apricorn trees
  • Kurt (crafts Apricorns to Pokéballs)
  • Launcher integration
  • Icon for the window

Bug fixes:

  • shader bug

Changes:

  • increased render distance
  • decreased snow height in battles
  • added shader for darker nights
  • better texture loader

0.11

30.10.2012 New features/changes:
  • Evolve Pokémon!
  • Switch Pokémon in battles
  • Antidote item
  • PP loose in battle
  • removed flickering while moving the 3rd person camera
  • removed ghost NPCs
  • changed version number system (0.010a -> 0.11)
  • a few tweaks to the battle system.

0.010a

23.10.2012 New features:
  • 3rd person mode (switch with [F5])
  • skin changing + skin sync via co-op
  • you can choose your skin while creating a new game.
  • new render distance setting: extreme (level 4); increases distance from 35 to 50!
  • co-op commands (/weather, /give, /tp, /disconnect, /wear)
  • tweaked movement
  • level up + item use in battle
  • TM/HM integration
  • exp gain + HP drain animation in battles
  • IsDark option for darker levels (you’ll have to use Flash to make them bright again)
  • Hilbert and Hilda skins
  • you can let Pokémon free
  • finished: darkcave.dat, route32.dat
  • added signs and a NPC to Route 30
  • new maps: Route 36, Route 33

Bug fixes:

  • Pokémon don’t tilt up and down in use item screen
  • wrong textures at water edge corners
  • crash bug in inventory
  • Trainercard showing weird image -> shows the current skin now.
  • Step-Inside-Corner model has wrong texture coordinates

Changes:

  • hold items are shown in save screen
  • changed bag order and item categories
  • berries grow only one berry when you plant them in snow. They grow more than normal, when planted while rain.
  • added blue shading for shadows at night
  • overhauled Pokémon storage system
  • changed a few scripts and texts
  • new wild Pokémon encounter formula
  • engine improvements (runs faster than before)
  • mouse will stay in window while battle is initializing
  • roofs for houses in New Bark Town.

0.09a

16.10.2012 New features:
  • shadows (currently used at Sproud Tower and the bridge on Route 32)
  • items are now useable + you can give them to Pokémon so they can hold them.
  • new menus for item using.
  • overhauled battle system: it is as far developed as it was before, but I want to finish it in the next three weeks! Yeay :D
  • battle camera controls: use arrow keys to look around

Bug fixes:

  • crash bug in co-op
  • a lot of smaller bugs
  • you can open the connection menu and connect again even if you are already connected.
  • weather is not visible in battle
  • mouse it not fixed in the window while in a battle

Changes:

  • changed fonts to pixel fonts.

0.08a

09.10.2012 New features:
  • FPS debug profiler [F3]
  • shader for objects (this is not used right now, can be used in the future to make shadows or color different objects)
  • new maps: Route 32, Dark Cave, Last house in New Bark Town

Bug fixes:

  • game crashes when using Space/Enter on Load Game/Continue without having save states.
  • FPS drops while snow

Changes:

  • Rewrote the weather code including the additional snow layer, which performs better now.
  • weather changes less often
  • snow is visible in fast graphics mode.

0.07a

02.10.2012 New Features:
  • Weather (rain + snow)
  • underwater environment
  • general overhaul of the whole environment code
  • graphics setting in the options menu
  • trade menu to buy/sell items
  • NPC in the market
  • new house + NPCs in New Bark Town
  • Lavender Town

Bug fixes:

  • You cannot play together with different versions of the game now (e.g. 0.06a -/- 0.07a)
  • added Tackle move for Pokémon appearing on Route 31 to prevent crashes.
  • display bugs in the chat
  • fixed screenshots not working in fullscreen
  • removed invisible network player entity when not playing online
  • fixed inside corner model displaying wrong textures
  • warp command in scripts

Changes:

  • Added CapsLock support for chat, also redid the arrangement of trigger keys: Alt -> Shift/CapsLock -> Normal
  • game messages hide while taking a screenshot (you cannot capture them anymore)
  • changed debug screen

0.06a

25.09.2012 New features:
  • co-op mode
  • new co-op GUI
  • changed the multiplayer script in the PokéCenter and added the possibility to connect via the PC in your room.
  • new co-op textures and objects
  • chat
  • connection activity panel / [Tab] menu to show connected player
  • entities counter in debug screen
  • market map

Bug fixes:

  • display bug in the load menu
  • 3 berry planting related bugs

Changes:

  • separated GUI visibility [F1] and debug visibility [F3].
  • changed the colors from the text in the load menu
  • added healing machines for the PokéCenter and Elms Lab
  • redone the spawning algorithm (not encounter rate)

0.05a

18.09.2012 New features:
  • Designed your home (kitchen + living room)
  • mother event + rival in New Bark Town
  • Render distance setting.
  • Added scripts for furniture in your room
  • Tweaked the objects in your room (+ added a secret)
  • Added a very early version of the battle system
  • Save the “Show Debug Screen” setting
  • Town map

Bug fixes:

  • Ceiling in gate map
  • some performance drops

Changes:

  • scroll bar and index save in option screen
  • new logo
  • tweaked the maps in the main menu
  • changed the amount of potions of the aide from 5 to 1

0.04a

11.09.2012 New features:
  • Your room (yourroom.dat) with furniture
  • overworld of Violet City (without NPCs and sign texts)
  • added potion
  • the gate map between Route31 and Violet City
  • turning signs for every mart, gym and PokéCenter.

Bug fixes:

  • The game doesn’t create the folder Save and the file Options.dat.
  • item displaying bug in the inventory
  • M mutes music while entering the name
  • some entities in the game got wrong rotation detection
  • you can click anywhere on the pause screen to trigger the currently selected button

Changes:

  • standard volume changed to 50%
  • game saves mute option every time you change it
  • a few changes are done to the display functions to improve the performance
  • changed Prof. Elms NPC sprite
  • get potions before leaving prof elms lab
  • put potions on Route 29 and removed MoonStone from Route 31.
  • the textbox can be proceeded by pressing Space / Enter

0.03a

04.09.2012 New features:
  • background music in almost all places in the world.
  • Elms lab
  • start Pokémon event
  • old guide gent
  • mute music anywhere using the M key.

Bug fixes:

  • Sky doesn’t use FOV setting from the option menu.
  • wrong decimal number rounding

Changes:

  • Hide cross hair while hiding the debug monitor
  • market in pokecenter (work in progress)

Internal:

  • new textures: Textures\lab, Textures\NPC\12, Textures\NPC\5
  • added AML tag: “visible” (optional) for ENT data type
  • new NPC type: Pokéball
  • new songs: Songs\barktown, Songs\center, Songs\cherrygrove, Songs\elmslab, Songs\RouteMusic0, Songs\RouteMusic1, Songs\title

0.02a

28.08.2012 New features:
  • new map: cherrygrove_center.dat
  • scriptblocks (invisible)
  • detailed info in the load menu
  • status view in battle
  • you can create a new game
  • improved camera: you can move during “free camera mode” (available pressing C)
  • Options screen, options are: FOV, text speed and mouse speed
  • crosshair
  • Pokémon PC storage system

Bug fixes:

  • battle restarts after pressing escape twice
  • running bug fix in battle
  • textbox shows up after quitting to the main menu while the textbox is visible
  • a few camera related bugs
  • steps can be jumped over from the wrong direction under certain circumstances.
  • Jigglypuff is #40 in the Pokédex
  • game does not reset temp variables after loading another save state (like cursor positions in menus)

Changes:

  • slide improvements in every map file
  • reworked route sign
  • save camera rotation
  • new background levels in the main menu panorama view
  • slowed down standard camera movement speed
  • dialogues can be proceeded with Enter / Spacebar
  • changed colors in load menu
  • if the Pokédex is empty, it doesn’t show up any entries
  • texts in dialogues can be skipped by pressing Enter/Space/Left mouse
  • removed white frame around buttons and menus
  • location names are saved
  • made changes in ChooseBox dialogues
  • made your house not a dead end

Internal:

  • new textures: Textures\NPC\49, Textures\Center, GUI\Intro\intro, GUI\Overworld\Particles, GUI\Menus\Box
  • reworked script system completely
  • changed error message
  • new folder called “Scripts”.



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