Pokémon Move/Protect
Protect (Japanese: まもる Protect) is a non-damaging Normal-type move.
Effect
Protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by weather conditions it is susceptible to, or damage from a status ailment that it obtained on a previous turn.
Using Protect, Detect, or Endure consecutively (not counting turns spent using items) decreases the chance of success by 50% each use, whether it is successful or not.
Protect has a 50% decaying rate of success on the current turn if Protect, Detect,Endure, Quick Guard or Wide Guard, was used successfully on the previous turn.
Protect fails if the user goes last in the turn.
The following moves cannot be stopped by Protect:
Additionally, Feint lifts Protect's protection for the rest of the turn.
Information Tab
ID | Name | Type | Cat. | Description | Power | Acc. | PP |
---|---|---|---|---|---|---|---|
182 | Protect | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | - | -% | 10 (max 16) |
Version History
Version | Changes |
---|---|
0.24 | Not implemented yet. |