Difference between revisions of "Paralysis"
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(Created page with "The paralysis condition (PAR) (Japanese: まひ Paralysis) causes a Pokémon to be unable to attack ("fully paralyzed") a quarter of the time. Many moves that cause paralysi...") |
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The paralysis condition (PAR) (Japanese: まひ Paralysis) causes a Pokémon to be unable to attack ("fully paralyzed") a quarter of the time. | The paralysis condition (PAR) (Japanese: まひ Paralysis) causes a Pokémon to be unable to attack ("fully paralyzed") a quarter of the time. | ||
Many moves that cause paralysis are Electric-type. Ground-type Pokémon can be paralyzed, but not by Electric-type moves | Many moves that cause paralysis are [[Electric]]-type. [[Ground]]-type Pokémon can be paralyzed, but not by [[Electric]]-type moves. | ||
==Effect== | ==Effect== | ||
In general, a paralyzed Pokémon runs a 25% risk of losing their turn due to full paralysis. In addition, the afflicted Pokémon's Speed decreases to 25%. | In general, a paralyzed Pokémon runs a 25% risk of losing their turn due to full paralysis. In addition, the afflicted Pokémon's [[Speed]] decreases to 25%. | ||
A Pokémon with the [[Quick Feet]] [[Ability]] raises the Speed by 50% when is paralized instead of reduce it. |
Latest revision as of 00:47, 17 January 2013
The paralysis condition (PAR) (Japanese: まひ Paralysis) causes a Pokémon to be unable to attack ("fully paralyzed") a quarter of the time.
Many moves that cause paralysis are Electric-type. Ground-type Pokémon can be paralyzed, but not by Electric-type moves.
Effect
In general, a paralyzed Pokémon runs a 25% risk of losing their turn due to full paralysis. In addition, the afflicted Pokémon's Speed decreases to 25%.
A Pokémon with the Quick Feet Ability raises the Speed by 50% when is paralized instead of reduce it.