Pangoro

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Information

Pangoro is a Fighting and Dark type Pokémon.

Pangoro evolves from Pancham at level 32 with a Dark-type Pokémon in the team..

Pangoro is a huge panda-like Pokémon. It has grey and white fur. Its eyes are black and has a branch in its mouth and a furred cape. It has the same angry mood as that of Ursaring and Beartic.

Pokédex Entry

Although it posses a violent temperament, it won't put up with bullying. It uses the leaf in its mouth to sense the movements of its enemies.

Species Height Weight
Daunting Pokémon 2.1 m 136.0 Kg


Locations / How to obtain

Edit
Region Location Method
Unknown Unknown Evolve a Pancham


Pangoro
Pangoro.png
National Dex: #675
Type: Fighting Dark
Evolution:
Pancham
674MS.png
Pangoro
675MS.png
674MS.png
Home
676MS.png
Pancham Furfrou
Ability
Iron Fist Mold Breaker
Scrappy
Hidden Ability
Stats
HP
95
Attack
124
Defense
78
Special Atk.
69
Special Def.
71
Speed
58
Total
495

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Entrainment Normal Status Beauty The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. 15 (Max: 24) 0 10 No
- Hammer Arm Fighting Physical Cool The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. 10 (Max: 16) 100 90 Yes
- Tackle Normal Physical Tough A physical attack in which the user charges and slams into the target with its whole body. 35 (Max: 56) 50 100 Yes
- Leer Normal Status Cool The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. 30 (Max: 48) 0 100 Yes
7 Arm Thrust Fighting Physical Cool The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. 20 (Max: 32) 15 100 Yes
10 Work Up Normal Status Tough The user is roused, and its Attack and Sp. Atk stats increase. 30 (Max: 48) 0 0 Yes
12 Karate Chop Fighting Physical Tough The target is attacked with a sharp chop. Critical hits land more easily. 25 (Max: 40) 50 100 Yes
15 Comet Punch Normal Physical Tough The target is hit with a flurry of punches that strike two to five times in a row. 15 (Max: 24) 18 85 Yes
20 Slash Normal Physical Cool The target is attacked with a slash of claws or blades. Critical hits land more easily. 20 (Max: 32) 70 100 Yes
25 Circle Throw Fighting Physical Cool The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Has a priority of -6 10 (Max: 16) 60 9 No
27 Vital Throw Fighting Physical Cool The user attacks last. In return, this throw move is guaranteed not to miss. Has a priority of -1 10 (Max: 16) 70 0 Yes
35 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
42 Crunch Dark Physical Tough The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. 15 (Max: 24) 80 100 Yes
45 Entrainment Normal Status Beauty The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. 15 (Max: 24) 0 10 No
48 Parting Shot Dark Status Smart With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. 20 (Max: 32) 0 10 No
52 Sky Uppercut Fighting Physical Cool The user attacks the target with an uppercut thrown skyward with force. 15 (Max: 24) 85 90 Yes
57 Hammer Arm Fighting Physical Cool The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. 10 (Max: 16) 100 90 Yes
65 Taunt Dark Status Smart The target is taunted into a rage that allows it to use only attack moves for three turns. 20 (Max: 32) 0 100 Yes
70 Low Sweep Fighting Physical Smart The user makes a swift attack on the target's legs, which lowers the target's Speed stat. 20 (Max: 32) 65 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 53 Swords Dance Normal Status Beauty A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. 20 (Max: 32) 0 0 Yes
HM 01 Cut Normal Physical Cool The target is cut with a scythe or a claw. It can also be used to cut down thin trees. 30 (Max: 48) 50 95 Yes
TM 5 Roar Normal Status Cool The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
HM 03 Surf Water Special Beauty It swamps the area around the user with a giant wave. It can also be used for crossing water. 15 (Max: 24) 90 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes
TM 26 Earthquake Ground Physical Tough The user sets off an earthquake that strikes those around it. 10 (Max: 16) 100 100 Yes
TM 28 Dig Ground Physical Smart The user burrows, then attacks on the second turn. It can also be used to exit dungeons. 10 (Max: 16) 80 100 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 85 Rock Slide Rock Physical Tough Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. 10 (Max: 16) 75 90 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 46 Thief Dark Physical Tough The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. 25 (Max: 40) 60 100 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 36 Sludge Bomb Poison Special Tough Unsanitary sludge is hurled at the target. It may also poison the target. 10 (Max: 16) 90 100 Yes
TM 112 False Swipe Normal Physical Cool A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. 40 (Max: 64) 40 100 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 103 Torment Dark Status Tough The user torments and enrages the target, making it incapable of using the same move twice in a row. 15 (Max: 24) 0 100 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 95 Taunt Dark Status Smart The target is taunted into a rage that allows it to use only attack moves for three turns. 20 (Max: 32) 0 100 Yes
TM 98 Brick Break Fighting Physical Cool The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. 15 (Max: 24) 75 100 Yes
TM 101 Rock Tomb Rock Physical Smart Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. 15 (Max: 24) 60 95 Yes
TM 102 Aerial Ace Flying Special Cool The user confounds the target with speed, then slashes. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 89 Dragon Claw Dragon Physical Cool The user slashes the target with huge, sharp claws. 15 (Max: 24) 80 100 Yes
TM 93 Bulk Up Fighting Status Beauty The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. 20 (Max: 32) 0 100 Yes
TM 137 Pluck Flying Physical Cute The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. 20 (Max: 32) 60 100 Yes
TM 122 Payback Dark Physical Cool If the user moves after the target, this attack's power will be doubled 10 (Max: 16) 50 100 Yes
TM 120 Embargo Dark Status Cute This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. 15 (Max: 24) 0 100 Yes
TM 114 Fling Dark Physical Tough The user flings its held item at the target to attack. This move's power and effects depend on the item. 10 (Max: 16) 0 100 Yes
TM 135 Poison Jab Poison Physical Smart The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. 20 (Max: 32) 80 100 Yes
TM 133 X-Scissor Bug Physical Beauty The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. 15 (Max: 24) 80 100 Yes
TM 110 Focus Blast Fighting Physical Smart The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. 5 (Max: 8) 120 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 121 Shadow Claw Ghost Physical Cute The user slashes with a sharp claw made from shadows. Critical hits land more easily. 15 (Max: 24) 70 100 Yes
TM 127 Stone Edge Rock Physical Tough The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. 5 (Max: 8) 100 80 Yes
TM 136 Grass Knot Grass Special Smart The user snares the target with grass and trips it. The heavier the target, the greater the move's power. 20 (Max: 32) 0 100 Yes
TM 141 Hone Claws Dark Status Smart The user sharpens its claws to boost its Attack stat and accuracy. 15 (Max: 24) 0 0 Yes
TM 148 Low Sweep Fighting Physical Smart The user makes a swift attack on the target's legs, which lowers the target's Speed stat. 20 (Max: 32) 65 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 150 Echoed Voice Normal Special Beauty The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. 15 (Max: 24) 40 10 No
TM 155 Quash Dark Status Smart The user suppresses the target and makes its move go last. 15 (Max: 24) 0 10 No
TM 157 Retaliate Normal Physical Cool The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. 5 (Max: 8) 70 10 No
TM 160 Bulldoze Ground Physical Tough The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. 20 (Max: 32) 60 100 Yes
TM 163 Work Up Normal Status Tough The user is roused, and its Attack and Sp. Atk stats increase. 30 (Max: 48) 0 0 Yes
TM 165 Snarl Dark Special Cool The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. 10 (Max: 16) 55 95 Yes
TM 168 Power-Up Punch Fighting Physical Cool Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. 20 (Max: 32) 40 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Foul Play Dark Physical Smart The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. 15 (Max: 24) 95 10 No
Me First Normal Status Cute The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. 20 (Max: 32) 0 0 No
Quash Dark Status Smart The user suppresses the target and makes its move go last. 15 (Max: 24) 0 10 No
Quick Guard Fighting Status Cool The user protects itself and its allies from priority moves. Has a priority of +3 15 (Max: 24) 0 0 No
Storm Throw Fighting Physical Cool - Blank Description - 10 (Max: 16) 60 100 No


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.