Difference between revisions of "Moves"
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== Full Table of the moves available in game == | == Full Table of the moves available in game == | ||
{{MoveTableV2|1| | |||
{{MoveTableV2|1|{{MoveV2||1}} | {{MoveV2||1}} | ||
{{MoveV2||2}} | {{MoveV2||2}} | ||
{{MoveV2||3}} | {{MoveV2||3}} |
Revision as of 14:10, 11 May 2014
This page contains a list of all moves available sorted by ID.
483 available moves
ID | Name | Type | Cat | Description | Power | Acc. | PP |
---|---|---|---|---|---|---|---|
11 | ViceGrip | Grips with powerful pincers. | 55 | 100% | 30 (max 48) | ||
12 | Guillotine | A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. | - | 12% | 5 (max 8) | ||
13 | Razor Wind | A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | 80 | 100% | 10 (max 16) | ||
14 | Sword Dance | A dance that increases Attack. | - | -% | 30 (max 48) | ||
15 | Cut | Cuts using claws, scythes, etc. | 50 | 95% | 30 (max 48) | ||
16 | Gust | Whips up a strong gust of wind. | 40 | 100% | 35 (max 56) | ||
17 | Wing Attack | Strikes the target with wings. | 60 | 100% | 35 (max 56) | ||
19 | Fly | The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | 90 | 95% | 15 (max 24) | ||
20 | Bind | Binds the target for 4-5 turns. | 15 | 85% | 20 (max 32) | ||
21 | Slam | Slams the foe with a tail, vine, etc. | 80 | 75% | 20 (max 32) | ||
23 | Stomp | Stomps the enemy with a big foot. May cause flinching. | 65 | 100% | 20 (max 32) | ||
24 | Double Kick | The target is quickly kicked twice in succession using both feet. | 30 | 100% | 30 (max 48) | ||
25 | Mega Kick | A powerful kicking attack. | 120 | 75% | 5 (max 8) | ||
26 | Jump Kick | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | 100 | 95% | 10 (max 16) | ||
27 | Rolling Kick | A fast, spinning kick. It may make the foe flinch. | 60 | 85% | 15 (max 24) | ||
28 | Sand Attack | Reduces accuracy by throwing sand. | - | 100% | 15 (max 24) | ||
29 | Headbutt | The user sticks its head out and rams straight forward. It may make the foe flinch. | 70 | 100% | 15 (max 24) | ||
30 | Horn Attack | An attack using a horn to jab. | 65 | 100% | 25 (max 40) | ||
31 | Fury Attack | The target is jabbed repeatedly with a horn or beak two to five times in a row. | 15 | 85% | 20 (max 32) | ||
32 | Horn Drill | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. | - | 12% | 5 (max 8) | ||
34 | Body Slam | An attack that may cause paralysis. | 85 | 100% | 15 (max 24) | ||
35 | Wrap | Squeezes the foe for 4-5 turns. | 15 | 90% | 20 (max 32) | ||
37 | Trash | A rampage of 2 to 3 turns that confuses the user. | 120 | 100% | 10 (max 16) | ||
39 | Tail Whip | Lowers the foe's Defense. | - | 100% | 30 (max 48) | ||
40 | Poison Sting | An attack that may poison the target. | 15 | 100% | 35 (max 56) | ||
41 | Twineedle | The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. | 25 | 100% | 20 (max 32) | ||
42 | Pin Missile | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 14 | 85% | 20 (max 32) | ||
43 | Leer | Reduces the foe's Defense. | - | 100% | 30 (max 48) | ||
44 | Bite | An attack that may cause flinching. | 60 | 100% | 25 (max 40) | ||
47 | Sing | May cause the foe to fall asleep. | - | 55% | 15 (max 24) | ||
48 | Supersonic | Sound waves that cause confusion. | - | 55% | 20 (max 32) | ||
49 | SonicBoom | Always inflicts 20HP damage. | 20 HP | 90% | 20 (max 32) | ||
51 | Acid | An attack that may lower Defense. | 40 | 100% | 30 (max 48) | ||
52 | Ember | An attack that may inflict a burn. | 40 | 100% | 25 (max 40) | ||
53 | Flamethrower | A powerful fire attack that may inflict a burn. | 95 | 100% | 15 (max 24) | ||
54 | Mist | Prevents stat reduction. | - | -% | 30 (max 48) | ||
55 | Water Gun | Squirts water to attack. | 40 | 100% | 25 (max 40) | ||
56 | Hydro Pump | A powerful water- type attack. | 120 | 80% | 5 (max 8) | ||
57 | Surf | Creates a huge wave, then crashes it down on the foe. | 95 | 100% | 15 (max 24) | ||
58 | Ice Beam | Blasts the foe with an icy beam that may freeze it. | 95 | 100% | 10 (max 16) | ||
59 | Blizzard | An attack that may freeze the foe. | 120 | 70% | 5 (max 8) | ||
60 | Psybeam | A peculiar ray is shot at the foe. It may leave the foe confused. | 65 | 100% | 20 (max 32) | ||
61 | BubbleBeam | An attack that may lower Speed. | 65 | 100% | 20 (max 32) | ||
62 | Aurora Beam | An attack that may lower Attack. | 65 | 100% | 20 (max 32) | ||
63 | Hyper Beam | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 150 | 90% | 5 (max 8) | ||
64 | Peck | Jabs the foe with a beak, etc. | 35 | 100% | 35 (max 56) | ||
65 | Drill Peck | A strong, spinning-peck attack. | 80 | 100% | 20 (max 32) | ||
66 | Submission | The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. | 80 | 80% | 25 (max 40) | ||
67 | Low Kick | A kick that inflicts more damage on heavier foes. | Varies | 100% | 20 (max 32) | ||
68 | Counter | A retaliation move that counters any physical attack, inflicting double the damage taken. | - | 100% | 20 (max 32) | ||
69 | Seicmic Toss | The user's level equals damage HP. | Varies | 100% | 20 (max 32) | ||
70 | Strength | A powerful physical attack. | 80 | 100% | 15 (max 24) | ||
71 | Absorb | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | 20 | 100% | 25 (max 40) | ||
72 | Mega Drain | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 40 | 100% | 15 (max 24) | ||
78 | Stun Spore | A move that may paralyze the foe. | - | 75% | 30 (max 48) | ||
81 | String Shot | A move that lowers the foe's Speed. | - | 95% | 40 (max 64) | ||
82 | Dragon Rage | Always inflicts 40HP damage. | 40 HP | 100% | 10 (max 16) | ||
83 | Fire Spin | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 35 | 85% | 15 (max 24) | ||
84 | Thunder Shock | An attack that may cause paralysis. | 40 | 100% | 30 (max 48) | ||
85 | Thunderbolt | An attack that may cause paralysis. | 95 | 100% | 15 (max 24) | ||
86 | Thunder Wave | A move that may cause paralysis. | - | 100% | 20 (max 32) | ||
87 | Thunder | An attack that may cause paralysis. | 120 | 70% | 10 (max 16) | ||
88 | Rock Throw | Drops rocks on the enemy. | 50 | 90% | 15 (max 24) | ||
89 | Earthquake | Tough but useless vs. flying foes. | 100 | 100% | 10 (max 16) | ||
90 | Fissure | The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. | - | 12% | 5 (max 8) | ||
91 | Dig | Digs underground the 1st turn, then strikes next turn | 80 | 100% | 10 (max 16) | ||
92 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | - | 90% | 10 (max 16) | ||
93 | Confusion | The foe is hit by a weak telekinetic force. It may also leave the foe confused. | 50 | 100% | 25 (max 40) | ||
94 | Psychic | An attack that may lower Spcl. Def. | 90 | 100% | 10 (max 16) | ||
95 | Hypnosis | May put the foe to sleep. | - | 60% | 20 (max 32) | ||
96 | Meditate | Raises the user's Attack. | - | -% | 40 (max 64) | ||
97 | Agility | Sharply increases the user's Speed. | - | -% | 30 (max 48) | ||
98 | Quick Attack | An extremely fast attack that always strikes first. | 40 | 100% | 30 (max 48) | ||
99 | Rage | An attack that becomes stronger each time the user is hit in battle. | 20 | 100% | 20 (max 32) | ||
101 | Night Shade | The user's level equals damage HP. | Varies | 100% | 15 (max 24) | ||
103 | Screech | Emits a screech to sharply reduce the foe’s Defense. | - | 85% | 40 (max 64) | ||
104 | Double Team | Heightens evasiveness. | - | -% | 15 (max 24) | ||
105 | Recover | Restores HP by 1/2 the max HP. | - | -% | 10 (max 16) | ||
106 | Harden | Raises the user's Defense. | - | -% | 30 (max 48) | ||
107 | Minimize | Heightens evasiveness. | - | -% | 20 (max 32) | ||
108 | Smoke Screen | Lowers the foe's Accuracy. | - | 100% | 20 (max 32) | ||
109 | Confuse Ray | The target is exposed to a sinister ray that triggers confusion. | - | 100% | 10 (max 16) | ||
110 | Withdraw | The user withdraws its body into its hard shell, raising its Defense stat. | - | -% | 40 (max 64) | ||
111 | Defense Curl | Heightens the user's Defense. | - | -% | 40 (max 64) | ||
112 | Barrier | The user throws up a sturdy wall that sharply raises its Defense stat. | - | -% | 30 (max 48) | ||
113 | Light Screen | A wall of light cuts damage from Sp. Atk attacks for five turns. | - | -% | 30 (max 48) | ||
114 | Haze | Eliminates all stat changes. | - | -% | 30 (max 48) | ||
115 | Reflect | A wall of light cuts damage from physical attacks for five turns. | - | -% | 20 (max 32) | ||
116 | Focus Energy | Raises the critical hit ratio. | - | -% | 30 (max 48) | ||
117 | Bide | The user endures attacks for two turns, then strikes back to cause double the damage taken. | Varies | -% | 10 (max 16) | ||
118 | Metronome | The user waggles a finger and stimulates its brain into randomly using nearly any move. | - | -% | 10 (max 16) | ||
119 | Mirror Move | Counters the foe’s attack with the same move. | - | -% | 20 (max 32) | ||
120 | Selfdestruct | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. | 200 | 100% | 5 (max 8) | ||
121 | Egg Bomb | Eggs are hurled at the foe. | 100 | 75% | 10 (max 16) | ||
122 | Lick | Licks with a long tongue to injure. May also paralyze. | 20 | 100% | 30 (max 48) | ||
123 | Smog | An attack that may poison the foe. | 20 | 70% | 20 (max 32) | ||
124 | Sludge | An attack that may poison the foe. | 65 | 100% | 20 (max 32) | ||
125 | Bone Club | Clubs the foe with a bone. May cause flinching. | 65 | 85% | 20 (max 32) | ||
126 | Fire Blast | An attack that may cause a burn. | 120 | 85% | 5 (max 8) | ||
127 | Waterfall | An aquatic charge attack. May cause flinching. | 80 | 100% | 15 (max 24) | ||
128 | Clamp | The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. | 35 | 85% | 10 (max 16) | ||
129 | Swift | Sprays star-shaped rays that never miss. | 60 | -% | 20 (max 32) | ||
130 | Skull Bash | The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. | 100 | 100% | 15 (max 24) | ||
131 | Spike Cannon | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 20 | 100% | 15 (max 24) | ||
132 | Constrict | Constricts to inflict pain. May lower Speed. | 10 | 100% | 35 (max 56) | ||
133 | Amnesia | Sharply raises the user's Sp. Def. | - | -% | 20 (max 32) | ||
134 | Kinesis | Distracts the foe. May lower accuracy. | - | 80% | 15 (max 24) | ||
135 | Softboiled | Restores HP by 1/2 the user's max HP. | - | -% | 10 (max 16) | ||
136 | Hi Jump Kick | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | 130 | 90% | 10 (max 16) | ||
137 | Glare | A move that may cause paralysis. | - | 90% | 30 (max 48) | ||
138 | Dream Eater | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 100 | 100% | 20 (max 32) | ||
139 | Poison Gas | Envelops the foe in a toxic gas that may poison. | - | 80% | 40 (max 64) | ||
140 | Barrage | Round objects are hurled at the target to strike two to five times in a row. | 15 | 85% | 20 (max 32) | ||
141 | Leech Life | The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | 20 | 100% | 15 (max 24) | ||
142 | Lovely Kiss | May cause the foe to fall asleep. | - | 75% | 10 (max 16) | ||
143 | Sky Attack | A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch. | 140 | 90% | 5 (max 8) | ||
145 | Bubble | An attack that may reduce Speed. | 20 | 100% | 30 (max 48) | ||
146 | Dizzy Punch | An attack that may cause confusion. | 70 | 100% | 10 (max 16) | ||
147 | Spore | A move that induces sleep. | - | 100% | 15 (max 24) | ||
148 | Flash | Blinds the foe to reduce accuracy. | 35 | 100% | 20 (max 32) | ||
149 | Psywave | An attack with variable power. | Varies | 80% | 15 (max 24) | ||
150 | Splash | Has no effect whatsoever. | 0 | -% | 40 (max 64) | ||
151 | Acid Armor | Sharply raises the user's Defense. | - | -% | 40 (max 64) | ||
152 | Crabhammer | Hammers with a pincer. Has a high critical-hit ratio. | 90 | 90% | 10 (max 16) | ||
153 | Explosion | The user explodes to inflict damage on those around it. The user faints upon using this move. | 250 | 100% | 5 (max 8) | ||
154 | Fury Swipes | The target is raked with sharp claws or scythes for two to five times in quick succession. | 18 | 80% | 15 (max 24) | ||
155 | Bonemerang | The user throws the bone it holds. The bone loops to hit the target twice, coming and going. | 50 | 90% | 10 (max 16) | ||
156 | Rest | The user sleeps for 2 turns, restoring HP and status. | - | -% | 10 (max 16) | ||
157 | Rock Slide | Large boulders are hurled. May cause flinching. | 70 | 90% | 10 (max 16) | ||
158 | Hyper Fang | The foe is attacked with sharp fangs. It may make the foe flinch. | 80 | 90% | 15 (max 24) | ||
159 | Sharpen | Reduces the polygon count and raises Attack. | - | -% | 30 (max 48) | ||
161 | Tri Attack | Fires three beams. May cause BRN, FRZ, or PAR. | 80 | 100% | 10 (max 16) | ||
162 | Super Fang | Cuts the foe's HP by 1/2. | Varies | 90% | 10 (max 16) | ||
163 | Slash | Slashes with claws, etc. Has a high critical-hit ratio. | 70 | 100% | 20 (max 32) | ||
164 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | - | -% | 10 (max 16) | ||
165 | Struggle | Used only if all PP are exhausted. | 50 | -% | - (max -) | ||
167 | Triple Kick | A consecutive three-kick attack that becomes more powerful with each successive hit. | 10 | 90% | 10 (max 16) | ||
168 | Thief | The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. | 40 | 100% | 10 (max 16) | ||
169 | Spider Web | The user ensnares the target with thin, gooey silk so it can't flee from battle. | - | -% | 10 (max 16) | ||
170 | Mind Reader | Ensures the next attack will hit. | - | -% | 5 (max 8) | ||
171 | Nightmare | A sleeper loses 1/4 HP every turn | - | 100% | 15 (max 24) | ||
172 | Flame Wheel | The user makes a fiery charge at the foe. It may cause a burn. | 60 | 100% | 25 (max 40) | ||
173 | Snore | An attack that can be used only while asleep. It may cause flinching. | 40 | 100% | 15 (max 24) | ||
174 | Curse | Works differently for ghost-types. | - | -% | 10 (max 16) | ||
175 | Flail | Stronger if the user's HP is low. | Varies | 100% | 15 (max 24) | ||
176 | Conversion 2 | The user changes its type to make itself resistant to the type of the attack the opponent used last. | - | -% | 30 (max 48) | ||
177 | Aeroblast | A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio. | 100 | 95% | 5 (max 8) | ||
178 | Cotton Spore | Sharply reduces the foe's Speed. | - | 100% | 40 (max 64) | ||
179 | Reversal | An all-out attack that becomes more powerful the less HP the user has. | Varies | 100% | 15 (max 24) | ||
180 | Spite | Cuts the PP of the foe's last move. | - | 100% | 10 (max 16) | ||
181 | Powder Snow | An attack that may cause freezing. | 40 | 100% | 25 (max 40) | ||
182 | Protect | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | - | -% | 10 (max 16) | ||
183 | Mach Punch | The user throws a punch at blinding speed. It is certain to strike first. | 40 | 100% | 30 (max 48) | ||
184 | Scary Face | Frightens with a scary face to sharply reduce Speed. | - | 100% | 10 (max 16) | ||
185 | Faint Attack | Draws the foe close, then strikes without fail. | 60 | -% | 20 (max 32) | ||
186 | Sweet Kiss | The user kisses the target with a sweet, angelic cuteness that causes confusion. | - | 75% | 10 (max 16) | ||
187 | Belly Drum | Reduces own HP to maximize Attack. | - | -% | 10 (max 16) | ||
188 | Sludge Bomb | Sludge is hurled to inflict damage. May also poison. | 90 | 100% | 10 (max 16) | ||
189 | Mud Slap | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. | 20 | 100% | 10 (max 16) | ||
190 | Octazooka | The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy. | 65 | 85% | 10 (max 16) | ||
191 | Spikes | The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | - | -% | 20 (max 32) | ||
192 | Zap Cannon | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 120 | 50% | 5 (max 8) | ||
193 | Foresight | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | - | -% | 40 (max 64) | ||
196 | Icy Wind | The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 55 | 95% | 15 (max 24) | ||
197 | Detect | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | - | -% | 5 (max 8) | ||
198 | Bone Rush | The user strikes the target with a hard bone two to five times in a row. | 25 | 90% | 10 (max 16) | ||
199 | Lock-On | The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | - | -% | 5 (max 8) | ||
200 | Outrage | The user rampages and attacks for two to three turns. It then becomes confused, however. | 120 | 100% | 10 (max 16) | ||
201 | Sandstorm | A 5-turn sandstorm that damages all types except Rock, Ground and Steel. | - | -% | 10 (max 16) | ||
202 | Giga Drain | Steals 1/2 of the damage inflicted. | 75 | 100% | 10 (max 16) | ||
203 | Endure | Always leaves at least 1HP. | - | -% | 10 (max 16) | ||
204 | Charm | Sharply lowers the foe's Attack. | - | 100% | 20 (max 32) | ||
205 | Rollout | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 30 | 90% | 20 (max 32) | ||
206 | False Swipe | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 40 | 100% | 40 (max 64) | ||
207 | Swagger | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | - | 90% | 15 (max 24) | ||
208 | Milk Drink | The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP. | - | -% | 10 (max 16) | ||
209 | Spark | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | 65 | 100% | 20 (max 32) | ||
210 | Fury Cutter | The target is slashed with scythes or claws. Its power increases if it hits in succession. | 20 | 95% | 20 (max 32) | ||
211 | Steel Wing | The target is hit with wings of steel. It may also raise the user's Defense stat. | 70 | 90% | 25 (max 40) | ||
212 | Mean Look | Prevents fleeing or switching. | - | -% | 5 (max 8) | ||
213 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | - | 100% | 15 (max 24) | ||
215 | Heal Bell | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | - | -% | 5 (max 8) | ||
216 | Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Varies | 100% | 20 (max 32) | ||
217 | Present | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | Varies | 90% | 15 (max 24) | ||
218 | Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Varies | 100% | 20 (max 32) | ||
219 | Safeguard | The user creates a protective field that prevents status problems for five turns. | - | -% | 25 (max 40) | ||
220 | Pain Split | The user adds its HP to the target's HP, then equally shares the combined HP with the target. | - | -% | 20 (max 32) | ||
221 | Sacred Fire | The target is razed with a mystical fire of great intensity. It may also leave the target with a burn. | 100 | 90% | 5 (max 8) | ||
222 | Magnitude | A ground attack with random power. | Varies | 100% | 30 (max 48) | ||
223 | DynamicPunch | An attack that always confuses. | 100 | 50% | 5 (max 8) | ||
224 | Megahorn | Using its tough and impressive horn, the user rams into the target with no letup. | 120 | 85% | 10 (max 16) | ||
225 | Dragon Breath | The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. | 60 | 100% | 20 (max 32) | ||
227 | Encore | The user compels the target to keep using only the move it last used for three turns. | - | 100% | 5 (max 8) | ||
228 | Pursuit | Heavily strikes switching Pokémon. | 40 | 100% | 20 (max 32) | ||
229 | Rapid Spin | A high-speed spinning attack. | 20 | 100% | 40 (max 64) | ||
231 | Iron Tail | The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | 100 | 75% | 15 (max 24) | ||
232 | Metal Claw | The target is raked with steel claws. It may also raise the user's Attack stat. | 50 | 95% | 35 (max 56) | ||
233 | Vital Throw | The user attacks last. In return, this throw move is guaranteed not to miss. | 70 | -% | 10 (max 16) | ||
234 | Morning Sun | The user restores its own HP. The amount of HP regained varies with the weather. | - | -% | 5 (max 8) | ||
236 | Moonlight | Restores HP. The amount restored with the weather. | - | -% | 5 (max 8) | ||
237 | Hidden Power | A unique attack that varies in type and intensity depending on the Pokémon using it. | Varies | 100% | 15 (max 24) | ||
238 | Cross Chop | The user delivers a double chop with its forearms crossed. Critical hits land more easily. | 100 | 80% | 5 (max 8) | ||
239 | Twister | A vicious twister attacks the foe. It may make the foe flinch. | 40 | 100% | 20 (max 32) | ||
240 | Rain Dance | A heavy rain falls for five turns, powering up Water-type moves. | - | -% | 5 (max 8) | ||
241 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. | - | -% | 5 (max 8) | ||
242 | Crunch | Crunches with sharp fangs. May lower Defense. | 80 | 100% | 15 (max 24) | ||
243 | Mirror Coat | A retaliation move that counters any special attack, inflicting double the damage taken. | - | 100% | 20 (max 32) | ||
244 | Psych Up | Copies the foe's stat changes. | - | -% | 10 (max 16) | ||
245 | ExtremeSpeed | The user charges the target at blinding speed. This attack always goes before any other move. | 80 | 100% | 15 (max 24) | ||
246 | Ancient Power | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 60 | 100% | 5 (max 8) | ||
247 | Shadow Ball | An attack that may lower Spcl. Def. | 80 | 100% | 15 (max 24) | ||
248 | Future Sight | Two turns after this move is used, a hunk of psychic energy attacks the target. | 100 | 100% | 10 (max 16) | ||
249 | Rock Smash | The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 40 | 100% | 15 (max 24) | ||
250 | Whirlpool | Traps foes in a violent swirling whirlpool for four to five turns. | 35 | 85% | 15 (max 24) | ||
251 | Beat Up | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | - | 100% | 10 (max 16) | ||
252 | Fake Out | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | 40 | 100% | 10 (max 16) | ||
253 | Uproar | Causes an uproar for 3 turns and prevents sleep. | 90 | 100% | 10 (max 16) | ||
254 | Stockpile | The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | - | -% | 20 (max 32) | ||
255 | Spit Up | Releases stockpiled power (the more the better). | Varies | 100% | 10 (max 16) | ||
256 | Swallow | Absorbs stockpiled power and restores HP. | - | -% | 10 (max 16) | ||
257 | Heat Wave | The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | 100 | 90% | 10 (max 16) | ||
258 | Hail | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | - | -% | 10 (max 16) | ||
259 | Torment | The user torments and enrages the target, making it incapable of using the same move twice in a row. | - | 100% | 15 (max 24) | ||
260 | Flatter | Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. | - | 100% | 15 (max 24) | ||
261 | Will-O-Wisp | The user shoots a sinister, bluish-white flame at the target to inflict a burn. | - | 75% | 15 (max 24) | ||
262 | Memento | The user faints, but sharply lowers the foe’s Attack and Sp. Atk. | - | 100% | 10 (max 16) | ||
263 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 70 | 100% | 20 (max 32) | ||
264 | Focus Punch | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | 150 | 100% | 20 (max 32) | ||
265 | Smelling Salt | This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. | 60 | 100% | 10 (max 16) | ||
267 | Nature Power | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | - | -% | 20 (max 32) | ||
268 | Charge | Charges power to boost the electric move used next. | - | -% | 20 (max 32) | ||
269 | Taunt | The target is taunted into a rage that allows it to use only attack moves for three turns. | - | 100% | 20 (max 32) | ||
271 | Trick | The user catches the target off guard and swaps its held item with its own. | - | 100% | 10 (max 16) | ||
272 | Role Play | The user mimics the target completely, copying the target's natural Ability. | - | -% | 10 (max 16) | ||
273 | Wish | One turn after this move is used, the target's HP is restored by half the user's maximum HP. | - | -% | 10 (max 16) | ||
275 | Ingrain | The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | - | -% | 20 (max 32) | ||
276 | Superpower | The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. | 120 | 100% | 5 (max 8) | ||
277 | Magic Coat | A barrier reflects back to the target moves like Leech Seed and moves that damage status. | - | -% | 15 (max 24) | ||
278 | Recycle | The user recycles a held item that has been used in battle so it can be used again. | - | -% | 10 (max 16) | ||
279 | Revenge | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | 60 | 100% | 10 (max 16) | ||
280 | Brick Break | The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 75 | 100% | 15 (max 24) | ||
281 | Yawn | A huge yawn lulls the foe into falling asleep on the next turn. | - | -% | 10 (max 16) | ||
283 | Endeavor | An attack move that cuts down the foe’s HP to equal the user’s HP. | - | 100% | 5 (max 8) | ||
284 | Eruption | The user attacks in an explosive fury. The lower the user’s HP, the less powerful this attack becomes. | Varies | 100% | 5 (max 8) | ||
287 | Refresh | The user rests to cure itself of a poisoning, burn, or paralysis. | - | -% | 20 (max 32) | ||
291 | Dive | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 80 | 100% | 10 (max 16) | ||
292 | Arm Thrust | The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. | 15 | 100% | 20 (max 32) | ||
294 | Tail Glow | The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. | - | -% | 20 (max 32) | ||
295 | Luster Purge | The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat. | 70 | 100% | 5 (max 8) | ||
296 | Mist Ball | A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk. | 70 | 100% | 5 (max 8) | ||
297 | Feather Dance | Envelops the foe with down to sharply reduce Attack. | - | 100% | 15 (max 24) | ||
298 | Teeter Dance | The user performs a wobbly dance that confuses the Pokémon around it. | - | -% | 20 (max 32) | ||
299 | Blaze Kick | The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn. | 85 | 90% | 10 (max 16) | ||
302 | Needle Arm | The user attacks by wildly swinging its thorny arms. It may also make the target flinch. | 60 | 100% | 15 (max 24) | ||
303 | Slack Off | Slacks off and restores half the maximum HP. | - | -% | 10 (max 16) | ||
304 | Hyper Voice | A loud attack that uses sound waves to injure. | 90 | 100% | 10 (max 16) | ||
305 | Poison Fang | A sharp-fanged attack. May badly poison the foe. | 50 | 100% | 15 (max 24) | ||
306 | Crush Claw | Tears at the foe with sharp claws. May lower Defense. | 75 | 95% | 10 (max 16) | ||
307 | Blast Burn | The target is razed by a fiery explosion. The user must rest on the next turn, however. | 150 | 90% | 5 (max 8) | ||
308 | Hydro Cannon | The target is hit with a watery blast. The user must rest on the next turn, however. | 150 | 90% | 5 (max 8) | ||
309 | Meteor Mash | The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. | 100 | 85% | 10 (max 16) | ||
310 | Astonish | An attack using a startling shout. It also may make the foe flinch. | 30 | 100% | 15 (max 24) | ||
311 | Weather Ball | An attack move that varies in power and type depending on the weather. | 50 | 100% | 10 (max 16) | ||
313 | Fake Tears | Feigns crying to sharply lower the foe’s Sp. Def. | - | 100% | 20 (max 32) | ||
314 | Air Cutter | Hacks with razorlike wind. High critical-hit ratio. | 55 | 95% | 25 (max 40) | ||
315 | Overheat | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | 140 | 90% | 5 (max 8) | ||
317 | Rock Tomb | Boulders are hurled at the foe. It also lowers the foe’s Speed if it hits. | 50 | 80% | 10 (max 16) | ||
318 | Silver Wind | A powdery attack that may raise abilities. | 60 | 100% | 5 (max 8) | ||
319 | Metal Sound | A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | - | 85% | 40 (max 64) | ||
320 | Grasswhistle | The user plays a pleasant melody that lulls the target into a deep sleep. | - | 55% | 15 (max 24) | ||
321 | Tickle | The user tickles the target into laughing, reducing its Attack and Defense stats. | - | 100% | 20 (max 32) | ||
322 | Cosmic Power | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | - | -% | 20 (max 32) | ||
323 | Water Spout | The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes. | Varies | 100% | 5 (max 8) | ||
324 | Signal Beam | A strange beam attack that may confuse the foe. | 75 | 100% | 15 (max 24) | ||
325 | Shadow Punch | An unavoidable punch that is thrown from shadows. | 60 | -% | 20 (max 32) | ||
326 | Extrasensory | Attacks with a peculiar power. May cause flinching. | 80 | 100% | 30 (max 46) | ||
327 | Sky Uppercut | The user attacks the target with an uppercut thrown skyward with force. | 85 | 90% | 15 (max 24) | ||
329 | Sheer Cold | The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. | - | -% | 5 (max 8) | ||
330 | Muddy Water | Attacks with muddy water. May lower accuracy. | 95 | 85% | 10 (max 16) | ||
331 | Bullet Seed | Shoots 2 to 5 seeds in a row to strike the foe. | 25 | 100% | 30 (max 48) | ||
332 | Aerial Ace | An extremely fast attack that can't be avoided. | 60 | -% | 20 (max 32) | ||
333 | Icicle Spear | The user launches sharp icicles at the target. It strikes two to five times in a row. | 25 | 100% | 30 (max 48) | ||
334 | Iron Defense | The user hardens its body's surface like iron, sharply raising its Defense stat. | - | -% | 15 (max 24) | ||
336 | Howl | The user howls loudly to raise its spirit, boosting its Attack stat. | - | -% | 40 (max 64) | ||
337 | Dragon Claw | The user slashes the target with huge, sharp claws. | 80 | 100% | 15 (max 24) | ||
338 | Frenzy Plant | The user slams the target with an enormous tree. The user can't move on the next turn. | 150 | 90% | 5 (max 8) | ||
339 | Bulk Up | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | - | -% | 20 (max 32) | ||
341 | Mud Shot | Hurls mud at the foe and reduces Speed. | 55 | 95% | 15 (max 24) | ||
342 | Poison Tail | The user hits the target with its tail. It may also poison the target. Critical hits land more easily. | 50 | 100% | 25 (max 40) | ||
344 | Volt Tackle | Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn. | 120 | 100% | 15 (max 24) | ||
345 | Magical Leaf | The user scatters curious leaves that chase the foe. This attack will not miss. | 60 | -% | 20 (max 32) | ||
347 | Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | - | -% | 20 (max 32) | ||
348 | Leaf Blade | Slashes with a sharp leaf. High critical-hit ratio. | 90 | 100% | 15 (max 24) | ||
349 | DragonDance | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | - | -% | 20 (max 32) | ||
350 | Rock Blast | The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | 25 | 90% | 10 (max 16) | ||
351 | Shock Wave | The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | 60 | -% | 20 (max 32) | ||
352 | Water Pulse | Attacks with ultrasonic waves. May confuse the foe. | 60 | 100% | 20 (max 32) | ||
353 | Doom Desire | Two turns after this move is used, the user blasts the target with a concentrated bundle of light. | 140 | 100% | 5 (max 8) | ||
354 | Psycho Boost | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | 140 | 90% | 5 (max 8) | ||
358 | Wake-Up Slap | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | 60 | 100% | 10 (max 16) | ||
359 | Hammer Arm | The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. | 100 | 90% | 10 (max 16) | ||
360 | Gyro Ball | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | Varies | 100% | 5 (max 8) | ||
362 | Brine | Inflicts damage on the target. It will inflict double damage if the target's HP is down to half or lower. | 65 | 100% | 10 (max 16) | ||
363 | Natural Gift | The user draws power to attack by using its held Berry. The Berry determines its type and power. | Varies | 100% | 15 (max 24) | ||
366 | Tailwind | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | - | -% | 30 (max 48) | ||
367 | Acupressure | The user applies pressure to stress points, sharply boosting one of its stats. | - | -% | 30 (max 48) | ||
370 | Close Combat | The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. | 120 | 100% | 5 (max 8) | ||
371 | Payback | The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled. | 50 | 100% | 10 (max 16) | ||
375 | Psycho Shift | Using its psychic power of suggestion, the user transfers its status problems to the target. | - | 90% | 10 (max 16) | ||
376 | Trump Card | The fewer PP this move has, the greater its attack power. | Varies | -% | 5 (max 8) | ||
378 | Wring Out | The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. | Varies | 100% | 5 (max 8) | ||
384 | Power Swap | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | - | -% | 10 (max 16) | ||
385 | Guard Swap | The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. | - | -% | 10 (max 16) | ||
386 | Punishment | This attack's power increases the more the target has powered up with stat changes. | Varies | 100% | 5 (max 8) | ||
387 | Last Resort | This move can be used only after the user has used all the other moves it knows in the battle. | 140 | 100% | 5 (max 8) | ||
389 | Sucker Punch | This move enables the user to attack first. It fails if the target is not readying an attack, however. | 80 | 100% | 5 (max 8) | ||
390 | Toxic Spikes | The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. | - | -% | 20 (max 32) | ||
391 | Heart Swap | The user employs its psychic power to switch stat changes with the target. | - | -% | 10 (max 16) | ||
392 | Aqua Ring | The user envelops itself in a veil made of water. It regains some HP on every turn. | - | -% | 20 (max 32) | ||
394 | Flare Blitz | The user charges against the target. The user sustains serious damage and may leave the target burned. | 120 | 100% | 15 (max 24) | ||
395 | Force Palm | The target is attacked with a shock wave. It may also leave the target with paralysis. | 60 | 100% | 10 (max 16) | ||
396 | Aura Sphere | The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. | 90 | -% | 20 (max 32) | ||
397 | Rock Polish | The user polishes its body to reduce drag. It sharply raises the Speed stat. | - | -% | 20 (max 32) | ||
398 | Poison Jab | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | 80 | 100% | 20 (max 32) | ||
399 | Dark Pulse | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | 80 | 100% | 15 (max 24) | ||
400 | Night Slash | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 70 | 100% | 15 (max 24) | ||
401 | Aqua Tail | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 90 | 90% | 10 (max 16) | ||
403 | Air Slash | The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | 75 | 95% | 20 (max 32) | ||
404 | X-Scissor | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 80 | 100% | 15 (max 24) | ||
405 | Bug Buzz | The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat. | 90 | 100% | 10 (max 16) | ||
406 | Dragon Pulse | The target is attacked with a shock wave generated by the user's gaping mouth. | 90 | 100% | 10 (max 16) | ||
407 | Dragon Rush | The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch. | 100 | 75% | 10 (max 16) | ||
408 | Power Gem | The user attacks with a ray of light that sparkles as if it were made of gemstones. | 70 | 100% | 20 (max 32) | ||
409 | Drain Punch | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | 75 | 100% | 10 (max 16) | ||
410 | Vacuum Wave | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | 40 | 100% | 30 (max 48) | ||
411 | Focus Blast | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. | 120 | 70% | 5 (max 8) | ||
412 | Energy Ball | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 80 | 100% | 10 (max 16) | ||
413 | Brave Bird | The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | 120 | 100% | 15 (max 24) | ||
414 | Earth Power | The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | 90 | 100% | 10 (max 16) | ||
416 | Giga Impact | The user charges at the foe using every bit of its power. The user must rest on the next turn. | 150 | 90% | 5 (max 8) | ||
417 | Nasty Plot | The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | - | -% | 20 (max 32) | ||
418 | Bullet Punch | The user strikes the target with tough punches as fast as bullets. This move always goes first. | 40 | 100% | 30 (max 48) | ||
420 | Ice Shard | The user flash freezes chunks of ice and hurls them at the target. This move always goes first. | 40 | 100% | 30 (max 48) | ||
421 | Shadow Claw | Inflicts damage on the target. It has a high critical-hit rate. | 70 | 100% | 15 (max 24) | ||
422 | Thunder Fang | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | 65 | 95% | 15 (max 24) | ||
423 | Ice Fang | The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | 65 | 95% | 15 (max 24) | ||
424 | Fire Fang | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | 65 | 95% | 15 (max 24) | ||
425 | Shadow Sneak | The user extends its shadow and attacks the foe from behind. This move always goes first. | 40 | 100% | 30 (max 48) | ||
426 | Mud Bomb | The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. | 65 | 85% | 10 (max 16) | ||
427 | Psycho Cut | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | 70 | 100% | 20 (max 32) | ||
428 | Zen Headbutt | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | 80 | 90% | 15 (max 24) | ||
429 | Mirror Shot | The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | 65 | 85% | 10 (max 16) | ||
430 | Flash Cannon | The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | 80 | 100% | 10 (max 16) | ||
431 | Rock Climb | The user attacks the target by smashing into it with incredible force. It may also confuse the target. | 90 | 85% | 20 (max 32) | ||
432 | Defog | A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. | - | -% | 15 (max 24) | ||
434 | Draco Meteor | Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat. | 140 | 90% | 5 (max 8) | ||
435 | Discharge | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | 80 | 100% | 15 (max 24) | ||
436 | Lava Plume | An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. | 80 | 100% | 15 (max 24) | ||
437 | Leaf Storm | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | 140 | 90% | 5 (max 8) | ||
438 | Power Whip | The user violently whirls its vines or tentacles to harshly lash the target. | 120 | 85% | 10 (max 16) | ||
439 | Rock Wrecker | The user launches a huge boulder at the target to attack. It must rest on the next turn, however. | 150 | 90% | 5 (max 8) | ||
440 | Cross Poison | A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio. | 70 | 100% | 20 (max 32) | ||
441 | Gunk Shot | The user shoots filthy garbage at the foe to attack. It may also poison the target. | 120 | 70% | 5 (max 8) | ||
442 | Iron Head | The user slams the target with its steel-hard head. It may also make the target flinch. | 80 | 100% | 15 (max 24) | ||
443 | Magnet Bomb | The user launches steel bombs that stick to the target. This attack will not miss. | 60 | -% | 20 (max 32) | ||
444 | Stone Edge | The user stabs the foe with a sharpened stone. It has a high Critical-hit ratio. | 100 | 80% | 5 (max 8) | ||
445 | Captivate | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | - | 100% | 20 (max 32) | ||
446 | Stealth Rock | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | - | -% | 20 (max 32) | ||
447 | Grass Knot | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Varies | 100% | 20 (max 32) | ||
448 | Chatter | The user attacks using a sound wave based on words it has learned. It may also confuse the target. | 60 | 100% | 20 (max 32) | ||
451 | Charge Beam | Inflicts damage on the target. It may also boost the user's Special Attack by 1 level. | 50 | 90% | 10 (max 16) | ||
452 | Wood Hammer | The user slams its rugged body into the target to attack. The user also sustains serious damage. | 120 | 100% | 15 (max 24) | ||
453 | Aqua Jet | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 40 | 100% | 20 (max 32) | ||
455 | Defend Order | The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. | - | -% | 10 (max 16) | ||
456 | Heal Order | The user calls out its underlings to heal it. The user regains up to half of its max HP. | - | -% | 10 (max 16) | ||
457 | Head Smash | The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. | 150 | 80% | 5 (max 8) | ||
458 | Double Hit | The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | 35 | 90% | 10 (max 16) | ||
462 | Crush Claw | The target is crushed with great force. The attack is more powerful the more HP the target has left. | Varies | 100% | 5 (max 8) | ||
463 | Magma Storm | The target becomes trapped within a maelstrom of fire that rages for four to five turns. | 120 | 75% | 5 (max 8) | ||
465 | Seed Flare | The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def. | 120 | 85% | 5 (max 8) | ||
466 | Ominous Wind | The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | 60 | 100% | 5 (max 8) | ||
468 | Hone Claws | The user sharpens its claws to boost its Attack stat and accuracy. | - | -% | 15 (max 24) | ||
473 | Psyshock | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 80 | 100% | 10 (max 16) | ||
474 | Venoshock | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 65 | 100% | 10 (max 16) | ||
479 | Smack Down | The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. | 50 | 100% | 15 (max 24) | ||
481 | Flame Burst | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | 70 | 100% | 15 (max 24) | ||
482 | Sludge Wave | It swamps the area around the user with a giant sludge wave. It may also poison those hit. | 95 | 100% | 10 (max 16) | ||
483 | Quiver Dance | The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats. | - | -% | 20 (max 32) | ||
484 | Heavy Slam | The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | Varies | 100% | 10 (max 16) | ||
486 | Electro Ball | The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | Varies | 100% | 10 (max 16) | ||
488 | Flame Charge | The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | 50 | 100% | 20 (max 32) | ||
489 | Coil | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | - | -% | 20 (max 32) | ||
490 | Low Sweep | The user attacks the target's legs swiftly, reducing the target's Speed stat. | 60 | 100% | 20 (max 32) | ||
491 | Acid Spray | The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. | 40 | 100% | 20 (max 32) | ||
498 | Chip Away | Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. | 70 | 100% | 20 (max 32) | ||
499 | Clear Smog | The user attacks by throwing a clump of special mud. All status changes are returned to normal. | 50 | -% | 15 (max 24) | ||
500 | Stored Power | The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. | 20 | 100% | 10 (max 16) | ||
503 | Scald | The user shoots boiling hot water at its target. It may also leave the target with a burn. | 80 | 100% | 15 (max 24) | ||
504 | Shell Smash | The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. | - | -% | 15 (max 24) | ||
505 | Heal Pulse | The user emits a healing pulse which restores the target's HP by up to half of its max HP. | - | -% | 10 (max 16) | ||
506 | Hex | This relentless attack does massive damage to a target affected by status problems. | 50 | 100% | 10 (max 16) | ||
508 | Shift Gear | The user rotates its gears, raising its Attack and sharply raising its Speed. | - | -% | 10 (max 16) | ||
512 | Acrobatics | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 55 | 100% | 15 (max 24) | ||
517 | Inferno | The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. | 100 | 50% | 5 (max 8) | ||
518 | Water Pledge | A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. | 50 | 100% | 10 (max 16) | ||
519 | Fire Pledge | A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire. | 50 | 100% | 10 (max 16) | ||
520 | Grass Pledge | A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. | 50 | 100% | 10 (max 16) | ||
522 | Struggle Bug | Resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. | 30 | 100% | 20 (max 32) | ||
523 | Bulldoze | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 60 | 100% | 20 (max 32) | ||
526 | Work Up | The user is roused, and its Attack and Sp. Atk stats increase. | - | -% | 30 (max 48) | ||
527 | Electroweb | The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat. | 55 | 95% | 15 (max 24) | ||
528 | Wild Charge | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | 90 | 100% | 15 (max 24) | ||
529 | Drill Run | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | 80 | 95% | 10 (max 16) | ||
530 | Dual Chop | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | 40 | 90% | 15 (max 24) | ||
531 | Heart Stamp | The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch. | 60 | 100% | 25 (max 40) | ||
532 | Horn Leech | The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. | 75 | 100% | 10 (max 16) | ||
534 | Razor Shell | The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. | 75 | 95% | 10 (max 16) | ||
535 | Heat Crash | The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the damage. | Varies | 100% | 10 (max 16) | ||
536 | Leaf Tornado | The user attacks its target by encircling it in sharp leaves. This attack may also lower the foe's accuracy. | 65 | 90% | 10 (max 16) | ||
537 | Steamroller | The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch. | 65 | 100% | 20 (max 32) | ||
538 | Cotton Guard | The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | - | -% | 10 (max 16) | ||
539 | Night Daze | The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy. | 85 | 95% | 10 (max 16) | ||
541 | Tail Slap | The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row. | 25 | 85% | 10 (max 16) | ||
542 | Hurricane | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. | 120 | 70% | 10 (max 16) | ||
543 | Head Charge | The user charges its head into its target, using its powerful guard hair. It also damages the user a little. | 120 | 100% | 15 (max 24) | ||
544 | Gear Grind | The user attacks by throwing two steel gears at its target. | 50 | 85% | 15 (max 24) | ||
545 | Searing Shot | An inferno of scarlet flames torches everything around the user. It may leave the target with a burn. | 100 | 100% | 5 (max 8) | ||
552 | Feiry Dance | Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat. | 80 | 100% | 10 (max 16) | ||
553 | Freeze Shock | On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis. | 140 | 90% | 5 (max 8) | ||
554 | Ice Burn | On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. | 140 | 90% | 5 (max 8) | ||
555 | Snarl | The user yells as if it is ranting about something, making the targets’ Sp. Atk stat decrease. | 55 | 95% | 15 (max 24) | ||
556 | Icicle Crash | The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch. | 85 | 90% | 10 (max 16) | ||
558 | Fusion Flare | The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt. | 100 | 100% | 5 (max 8) | ||
559 | Fusion Bolt | The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame. | 100 | 100% | 5 (max 8) |
Full Table of the moves available in game
Version History
Version | Changes |
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0.01a |
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0.07a |
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0.13 |
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0.15 |
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0.18 |
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0.19 |
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0.20 |
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0.21 |
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0.23 |
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0.24 |
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0.25 |
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0.31.1 |
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0.32.1 |
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0.46.2 |
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