Difference between revisions of "Moves"

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== Full Table of the moves available in game ==
== Full Table of the moves available in game ==
To add in moves, you need to goto: [[Template:MoveV2]] and edit that page for this page to take effect.
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Revision as of 14:10, 11 May 2014

This page contains a list of all moves available sorted by ID.

483 available moves

ID Name Type Cat Description Power Acc. PP
11 ViceGrip Type Normal.png PhysicalMove.png Grips with powerful pincers. 55 100% 30 (max 48)
12 Guillotine Type Normal.png PhysicalMove.png A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. - 12% 5 (max 8)
13 Razor Wind Type Normal.png SpecialMove.png A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. 80 100% 10 (max 16)
14 Sword Dance Type Normal.png OtherMove.png A dance that increases Attack. - -% 30 (max 48)
15 Cut Type Normal.png PhysicalMove.png Cuts using claws, scythes, etc. 50 95% 30 (max 48)
16 Gust Type Flying.png SpecialMove.png Whips up a strong gust of wind. 40 100% 35 (max 56)
17 Wing Attack Type Flying.png PhysicalMove.png Strikes the target with wings. 60 100% 35 (max 56)
19 Fly Type Flying.png PhysicalMove.png The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. 90 95% 15 (max 24)
20 Bind Type Normal.png PhysicalMove.png Binds the target for 4-5 turns. 15 85% 20 (max 32)
21 Slam Type Normal.png PhysicalMove.png Slams the foe with a tail, vine, etc. 80 75% 20 (max 32)
23 Stomp Type Normal.png PhysicalMove.png Stomps the enemy with a big foot. May cause flinching. 65 100% 20 (max 32)
24 Double Kick Type Fighting.png PhysicalMove.png The target is quickly kicked twice in succession using both feet. 30 100% 30 (max 48)
25 Mega Kick Type Normal.png PhysicalMove.png A powerful kicking attack. 120 75% 5 (max 8)
26 Jump Kick Type Fighting.png PhysicalMove.png The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. 100 95% 10 (max 16)
27 Rolling Kick Type Fighting.png PhysicalMove.png A fast, spinning kick. It may make the foe flinch. 60 85% 15 (max 24)
28 Sand Attack Type Ground.png OtherMove.png Reduces accuracy by throwing sand. - 100% 15 (max 24)
29 Headbutt Type Normal.png PhysicalMove.png The user sticks its head out and rams straight forward. It may make the foe flinch. 70 100% 15 (max 24)
30 Horn Attack Type Normal.png PhysicalMove.png An attack using a horn to jab. 65 100% 25 (max 40)
31 Fury Attack Type Normal.png PhysicalMove.png The target is jabbed repeatedly with a horn or beak two to five times in a row. 15 85% 20 (max 32)
32 Horn Drill Type Normal.png PhysicalMove.png The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. - 12% 5 (max 8)
34 Body Slam Type Normal.png PhysicalMove.png An attack that may cause paralysis. 85 100% 15 (max 24)
35 Wrap Type Normal.png PhysicalMove.png Squeezes the foe for 4-5 turns. 15 90% 20 (max 32)
37 Trash Type Normal.png PhysicalMove.png A rampage of 2 to 3 turns that confuses the user. 120 100% 10 (max 16)
39 Tail Whip Type Normal.png OtherMove.png Lowers the foe's Defense. - 100% 30 (max 48)
40 Poison Sting Type Poison.png PhysicalMove.png An attack that may poison the target. 15 100% 35 (max 56)
41 Twineedle Type Bug.png PhysicalMove.png The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. 25 100% 20 (max 32)
42 Pin Missile Type Bug.png PhysicalMove.png Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. 14 85% 20 (max 32)
43 Leer Type Normal.png OtherMove.png Reduces the foe's Defense. - 100% 30 (max 48)
44 Bite Type Dark.png PhysicalMove.png An attack that may cause flinching. 60 100% 25 (max 40)
47 Sing Type Normal.png OtherMove.png May cause the foe to fall asleep. - 55% 15 (max 24)
48 Supersonic Type Normal.png OtherMove.png Sound waves that cause confusion. - 55% 20 (max 32)
49 SonicBoom Type Normal.png SpecialMove.png Always inflicts 20HP damage. 20 HP 90% 20 (max 32)
51 Acid Type Poison.png SpecialMove.png An attack that may lower Defense. 40 100% 30 (max 48)
52 Ember Type Fire.png SpecialMove.png An attack that may inflict a burn. 40 100% 25 (max 40)
53 Flamethrower Type Fire.png SpecialMove.png A powerful fire attack that may inflict a burn. 95 100% 15 (max 24)
54 Mist Type Ice.png OtherMove.png Prevents stat reduction. - -% 30 (max 48)
55 Water Gun Type Water.png SpecialMove.png Squirts water to attack. 40 100% 25 (max 40)
56 Hydro Pump Type Water.png SpecialMove.png A powerful water- type attack. 120 80% 5 (max 8)
57 Surf Type Water.png SpecialMove.png Creates a huge wave, then crashes it down on the foe. 95 100% 15 (max 24)
58 Ice Beam Type Ice.png SpecialMove.png Blasts the foe with an icy beam that may freeze it. 95 100% 10 (max 16)
59 Blizzard Type Ice.png SpecialMove.png An attack that may freeze the foe. 120 70% 5 (max 8)
60 Psybeam Type Psychic.png SpecialMove.png A peculiar ray is shot at the foe. It may leave the foe confused. 65 100% 20 (max 32)
61 BubbleBeam Type Water.png SpecialMove.png An attack that may lower Speed. 65 100% 20 (max 32)
62 Aurora Beam Type Ice.png SpecialMove.png An attack that may lower Attack. 65 100% 20 (max 32)
63 Hyper Beam Type Normal.png SpecialMove.png The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 150 90% 5 (max 8)
64 Peck Type Flying.png PhysicalMove.png Jabs the foe with a beak, etc. 35 100% 35 (max 56)
65 Drill Peck Type Flying.png PhysicalMove.png A strong, spinning-peck attack. 80 100% 20 (max 32)
66 Submission Type Fighting.png PhysicalMove.png The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. 80 80% 25 (max 40)
67 Low Kick Type Fighting.png PhysicalMove.png A kick that inflicts more damage on heavier foes. Varies 100% 20 (max 32)
68 Counter Type Fighting.png PhysicalMove.png A retaliation move that counters any physical attack, inflicting double the damage taken. - 100% 20 (max 32)
69 Seicmic Toss Type Fighting.png PhysicalMove.png The user's level equals damage HP. Varies 100% 20 (max 32)
70 Strength Type Normal.png PhysicalMove.png A powerful physical attack. 80 100% 15 (max 24)
71 Absorb Type Grass.png SpecialMove.png A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. 20 100% 25 (max 40)
72 Mega Drain Type Grass.png SpecialMove.png A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. 40 100% 15 (max 24)
78 Stun Spore Type Grass.png OtherMove.png A move that may paralyze the foe. - 75% 30 (max 48)
81 String Shot Type Bug.png OtherMove.png A move that lowers the foe's Speed. - 95% 40 (max 64)
82 Dragon Rage Type Dragon.png SpecialMove.png Always inflicts 40HP damage. 40 HP 100% 10 (max 16)
83 Fire Spin Type Fire.png SpecialMove.png The target becomes trapped within a fierce vortex of fire that rages for four to five turns. 35 85% 15 (max 24)
84 Thunder Shock Type Electric.png SpecialMove.png An attack that may cause paralysis. 40 100% 30 (max 48)
85 Thunderbolt Type Electric.png SpecialMove.png An attack that may cause paralysis. 95 100% 15 (max 24)
86 Thunder Wave Type Electric.png OtherMove.png A move that may cause paralysis. - 100% 20 (max 32)
87 Thunder Type Electric.png SpecialMove.png An attack that may cause paralysis. 120 70% 10 (max 16)
88 Rock Throw Type Rock.png PhysicalMove.png Drops rocks on the enemy. 50 90% 15 (max 24)
89 Earthquake Type Ground.png PhysicalMove.png Tough but useless vs. flying foes. 100 100% 10 (max 16)
90 Fissure Type Ground.png PhysicalMove.png The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. - 12% 5 (max 8)
91 Dig Type Ground.png PhysicalMove.png Digs underground the 1st turn, then strikes next turn 80 100% 10 (max 16)
92 Toxic Type Poison.png OtherMove.png A move that leaves the target badly poisoned. Its poison damage worsens every turn. - 90% 10 (max 16)
93 Confusion Type Psychic.png SpecialMove.png The foe is hit by a weak telekinetic force. It may also leave the foe confused. 50 100% 25 (max 40)
94 Psychic Type Psychic.png SpecialMove.png An attack that may lower Spcl. Def. 90 100% 10 (max 16)
95 Hypnosis Type Psychic.png OtherMove.png May put the foe to sleep. - 60% 20 (max 32)
96 Meditate Type Psychic.png OtherMove.png Raises the user's Attack. - -% 40 (max 64)
97 Agility Type Psychic.png OtherMove.png Sharply increases the user's Speed. - -% 30 (max 48)
98 Quick Attack Type Normal.png PhysicalMove.png An extremely fast attack that always strikes first. 40 100% 30 (max 48)
99 Rage Type Normal.png PhysicalMove.png An attack that becomes stronger each time the user is hit in battle. 20 100% 20 (max 32)
101 Night Shade Type Ghost.png SpecialMove.png The user's level equals damage HP. Varies 100% 15 (max 24)
103 Screech Type Normal.png OtherMove.png Emits a screech to sharply reduce the foe’s Defense. - 85% 40 (max 64)
104 Double Team Type Normal.png OtherMove.png Heightens evasiveness. - -% 15 (max 24)
105 Recover Type Normal.png OtherMove.png Restores HP by 1/2 the max HP. - -% 10 (max 16)
106 Harden Type Normal.png OtherMove.png Raises the user's Defense. - -% 30 (max 48)
107 Minimize Type Normal.png OtherMove.png Heightens evasiveness. - -% 20 (max 32)
108 Smoke Screen Type Normal.png OtherMove.png Lowers the foe's Accuracy. - 100% 20 (max 32)
109 Confuse Ray Type Ghost.png OtherMove.png The target is exposed to a sinister ray that triggers confusion. - 100% 10 (max 16)
110 Withdraw Type Water.png OtherMove.png The user withdraws its body into its hard shell, raising its Defense stat. - -% 40 (max 64)
111 Defense Curl Type Normal.png OtherMove.png Heightens the user's Defense. - -% 40 (max 64)
112 Barrier Type Psychic.png OtherMove.png The user throws up a sturdy wall that sharply raises its Defense stat. - -% 30 (max 48)
113 Light Screen Type Psychic.png OtherMove.png A wall of light cuts damage from Sp. Atk attacks for five turns. - -% 30 (max 48)
114 Haze Type Ice.png OtherMove.png Eliminates all stat changes. - -% 30 (max 48)
115 Reflect Type Psychic.png OtherMove.png A wall of light cuts damage from physical attacks for five turns. - -% 20 (max 32)
116 Focus Energy Type Normal.png OtherMove.png Raises the critical hit ratio. - -% 30 (max 48)
117 Bide Type Normal.png PhysicalMove.png The user endures attacks for two turns, then strikes back to cause double the damage taken. Varies -% 10 (max 16)
118 Metronome Type Normal.png OtherMove.png The user waggles a finger and stimulates its brain into randomly using nearly any move. - -% 10 (max 16)
119 Mirror Move Type Flying.png OtherMove.png Counters the foe’s attack with the same move. - -% 20 (max 32)
120 Selfdestruct Type Normal.png PhysicalMove.png The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. 200 100% 5 (max 8)
121 Egg Bomb Type Normal.png PhysicalMove.png Eggs are hurled at the foe. 100 75% 10 (max 16)
122 Lick Type Ghost.png PhysicalMove.png Licks with a long tongue to injure. May also paralyze. 20 100% 30 (max 48)
123 Smog Type Poison.png SpecialMove.png An attack that may poison the foe. 20 70% 20 (max 32)
124 Sludge Type Poison.png SpecialMove.png An attack that may poison the foe. 65 100% 20 (max 32)
125 Bone Club Type Ground.png PhysicalMove.png Clubs the foe with a bone. May cause flinching. 65 85% 20 (max 32)
126 Fire Blast Type Fire.png SpecialMove.png An attack that may cause a burn. 120 85% 5 (max 8)
127 Waterfall Type Water.png PhysicalMove.png An aquatic charge attack. May cause flinching. 80 100% 15 (max 24)
128 Clamp Type Water.png PhysicalMove.png The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. 35 85% 10 (max 16)
129 Swift Type Normal.png SpecialMove.png Sprays star-shaped rays that never miss. 60 -% 20 (max 32)
130 Skull Bash Type Normal.png PhysicalMove.png The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 100 100% 15 (max 24)
131 Spike Cannon Type Normal.png PhysicalMove.png Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. 20 100% 15 (max 24)
132 Constrict Type Normal.png PhysicalMove.png Constricts to inflict pain. May lower Speed. 10 100% 35 (max 56)
133 Amnesia Type Psychic.png OtherMove.png Sharply raises the user's Sp. Def. - -% 20 (max 32)
134 Kinesis Type Psychic.png OtherMove.png Distracts the foe. May lower accuracy. - 80% 15 (max 24)
135 Softboiled Type Normal.png OtherMove.png Restores HP by 1/2 the user's max HP. - -% 10 (max 16)
136 Hi Jump Kick Type Fighting.png PhysicalMove.png The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. 130 90% 10 (max 16)
137 Glare Type Normal.png OtherMove.png A move that may cause paralysis. - 90% 30 (max 48)
138 Dream Eater Type Psychic.png SpecialMove.png The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. 100 100% 20 (max 32)
139 Poison Gas Type Poison.png OtherMove.png Envelops the foe in a toxic gas that may poison. - 80% 40 (max 64)
140 Barrage Type Normal.png PhysicalMove.png Round objects are hurled at the target to strike two to five times in a row. 15 85% 20 (max 32)
141 Leech Life Type Bug.png PhysicalMove.png The user drains the target's blood. The user's HP is restored by half the damage taken by the target. 20 100% 15 (max 24)
142 Lovely Kiss Type Normal.png OtherMove.png May cause the foe to fall asleep. - 75% 10 (max 16)
143 Sky Attack Type Flying.png PhysicalMove.png A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch. 140 90% 5 (max 8)
145 Bubble Type Water.png SpecialMove.png An attack that may reduce Speed. 20 100% 30 (max 48)
146 Dizzy Punch Type Normal.png PhysicalMove.png An attack that may cause confusion. 70 100% 10 (max 16)
147 Spore Type Grass.png OtherMove.png A move that induces sleep. - 100% 15 (max 24)
148 Flash Type Electric.png SpecialMove.png Blinds the foe to reduce accuracy. 35 100% 20 (max 32)
149 Psywave Type Psychic.png SpecialMove.png An attack with variable power. Varies 80% 15 (max 24)
150 Splash Type Normal.png OtherMove.png Has no effect whatsoever. 0 -% 40 (max 64)
151 Acid Armor Type Poison.png OtherMove.png Sharply raises the user's Defense. - -% 40 (max 64)
152 Crabhammer Type Water.png PhysicalMove.png Hammers with a pincer. Has a high critical-hit ratio. 90 90% 10 (max 16)
153 Explosion Type Normal.png PhysicalMove.png The user explodes to inflict damage on those around it. The user faints upon using this move. 250 100% 5 (max 8)
154 Fury Swipes Type Normal.png PhysicalMove.png The target is raked with sharp claws or scythes for two to five times in quick succession. 18 80% 15 (max 24)
155 Bonemerang Type Ground.png PhysicalMove.png The user throws the bone it holds. The bone loops to hit the target twice, coming and going. 50 90% 10 (max 16)
156 Rest Type Psychic.png OtherMove.png The user sleeps for 2 turns, restoring HP and status. - -% 10 (max 16)
157 Rock Slide Type Rock.png PhysicalMove.png Large boulders are hurled. May cause flinching. 70 90% 10 (max 16)
158 Hyper Fang Type Normal.png PhysicalMove.png The foe is attacked with sharp fangs. It may make the foe flinch. 80 90% 15 (max 24)
159 Sharpen Type Normal.png OtherMove.png Reduces the polygon count and raises Attack. - -% 30 (max 48)
161 Tri Attack Type Normal.png SpecialMove.png Fires three beams. May cause BRN, FRZ, or PAR. 80 100% 10 (max 16)
162 Super Fang Type Normal.png PhysicalMove.png Cuts the foe's HP by 1/2. Varies 90% 10 (max 16)
163 Slash Type Normal.png PhysicalMove.png Slashes with claws, etc. Has a high critical-hit ratio. 70 100% 20 (max 32)
164 Substitute Type Normal.png OtherMove.png The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. - -% 10 (max 16)
165 Struggle Type Normal.png PhysicalMove.png Used only if all PP are exhausted. 50 -% - (max -)
167 Triple Kick Type Fighting.png PhysicalMove.png A consecutive three-kick attack that becomes more powerful with each successive hit. 10 90% 10 (max 16)
168 Thief Type Dark.png PhysicalMove.png The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. 40 100% 10 (max 16)
169 Spider Web Type Bug.png OtherMove.png The user ensnares the target with thin, gooey silk so it can't flee from battle. - -% 10 (max 16)
170 Mind Reader Type Normal.png OtherMove.png Ensures the next attack will hit. - -% 5 (max 8)
171 Nightmare Type Ghost.png OtherMove.png A sleeper loses 1/4 HP every turn - 100% 15 (max 24)
172 Flame Wheel Type Fire.png PhysicalMove.png The user makes a fiery charge at the foe. It may cause a burn. 60 100% 25 (max 40)
173 Snore Type Normal.png SpecialMove.png An attack that can be used only while asleep. It may cause flinching. 40 100% 15 (max 24)
174 Curse Type Ghost.png OtherMove.png Works differently for ghost-types. - -% 10 (max 16)
175 Flail Type Normal.png PhysicalMove.png Stronger if the user's HP is low. Varies 100% 15 (max 24)
176 Conversion 2 Type Normal.png OtherMove.png The user changes its type to make itself resistant to the type of the attack the opponent used last. - -% 30 (max 48)
177 Aeroblast Type Flying.png SpecialMove.png A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio. 100 95% 5 (max 8)
178 Cotton Spore Type Grass.png OtherMove.png Sharply reduces the foe's Speed. - 100% 40 (max 64)
179 Reversal Type Fighting.png PhysicalMove.png An all-out attack that becomes more powerful the less HP the user has. Varies 100% 15 (max 24)
180 Spite Type Ghost.png OtherMove.png Cuts the PP of the foe's last move. - 100% 10 (max 16)
181 Powder Snow Type Ice.png SpecialMove.png An attack that may cause freezing. 40 100% 25 (max 40)
182 Protect Type Normal.png OtherMove.png It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. - -% 10 (max 16)
183 Mach Punch Type Fighting.png PhysicalMove.png The user throws a punch at blinding speed. It is certain to strike first. 40 100% 30 (max 48)
184 Scary Face Type Normal.png OtherMove.png Frightens with a scary face to sharply reduce Speed. - 100% 10 (max 16)
185 Faint Attack Type Dark.png PhysicalMove.png Draws the foe close, then strikes without fail. 60 -% 20 (max 32)
186 Sweet Kiss Type Normal.png OtherMove.png The user kisses the target with a sweet, angelic cuteness that causes confusion. - 75% 10 (max 16)
187 Belly Drum Type Normal.png OtherMove.png Reduces own HP to maximize Attack. - -% 10 (max 16)
188 Sludge Bomb Type Poison.png SpecialMove.png Sludge is hurled to inflict damage. May also poison. 90 100% 10 (max 16)
189 Mud Slap Type Ground.png SpecialMove.png The user hurls mud in the foe’s face to inflict damage and lower its accuracy. 20 100% 10 (max 16)
190 Octazooka Type Water.png SpecialMove.png The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy. 65 85% 10 (max 16)
191 Spikes Type Ground.png OtherMove.png The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. - -% 20 (max 32)
192 Zap Cannon Type Electric.png SpecialMove.png The user fires an electric blast like a cannon to inflict damage and cause paralysis. 120 50% 5 (max 8)
193 Foresight Type Normal.png OtherMove.png Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. - -% 40 (max 64)
196 Icy Wind Type Ice.png SpecialMove.png The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. 55 95% 15 (max 24)
197 Detect Type Fighting.png OtherMove.png It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. - -% 5 (max 8)
198 Bone Rush Type Ground.png PhysicalMove.png The user strikes the target with a hard bone two to five times in a row. 25 90% 10 (max 16)
199 Lock-On Type Normal.png OtherMove.png The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. - -% 5 (max 8)
200 Outrage Type Dragon.png PhysicalMove.png The user rampages and attacks for two to three turns. It then becomes confused, however. 120 100% 10 (max 16)
201 Sandstorm Type Ground.png OtherMove.png A 5-turn sandstorm that damages all types except Rock, Ground and Steel. - -% 10 (max 16)
202 Giga Drain Type Grass.png SpecialMove.png Steals 1/2 of the damage inflicted. 75 100% 10 (max 16)
203 Endure Type Normal.png OtherMove.png Always leaves at least 1HP. - -% 10 (max 16)
204 Charm Type Normal.png OtherMove.png Sharply lowers the foe's Attack. - 100% 20 (max 32)
205 Rollout Type Rock.png PhysicalMove.png The user continually rolls into the target over five turns. It becomes stronger each time it hits. 30 90% 20 (max 32)
206 False Swipe Type Normal.png PhysicalMove.png A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. 40 100% 40 (max 64)
207 Swagger Type Normal.png OtherMove.png The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. - 90% 15 (max 24)
208 Milk Drink Type Normal.png OtherMove.png The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP. - -% 10 (max 16)
209 Spark Type Electric.png SpecialMove.png The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. 65 100% 20 (max 32)
210 Fury Cutter Type Bug.png PhysicalMove.png The target is slashed with scythes or claws. Its power increases if it hits in succession. 20 95% 20 (max 32)
211 Steel Wing Type Steel.png PhysicalMove.png The target is hit with wings of steel. It may also raise the user's Defense stat. 70 90% 25 (max 40)
212 Mean Look Type Normal.png OtherMove.png Prevents fleeing or switching. - -% 5 (max 8)
213 Attract Type Normal.png OtherMove.png If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. - 100% 15 (max 24)
215 Heal Bell Type Normal.png OtherMove.png The user makes a soothing bell chime to heal the status problems of all the party Pokémon. - -% 5 (max 8)
216 Return Type Normal.png PhysicalMove.png A full-power attack that grows more powerful the more the user likes its Trainer. Varies 100% 20 (max 32)
217 Present Type Normal.png PhysicalMove.png The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. Varies 90% 15 (max 24)
218 Frustration Type Normal.png PhysicalMove.png A full-power attack that grows more powerful the less the user likes its Trainer. Varies 100% 20 (max 32)
219 Safeguard Type Normal.png OtherMove.png The user creates a protective field that prevents status problems for five turns. - -% 25 (max 40)
220 Pain Split Type Normal.png OtherMove.png The user adds its HP to the target's HP, then equally shares the combined HP with the target. - -% 20 (max 32)
221 Sacred Fire Type Fire.png SpecialMove.png The target is razed with a mystical fire of great intensity. It may also leave the target with a burn. 100 90% 5 (max 8)
222 Magnitude Type Ground.png PhysicalMove.png A ground attack with random power. Varies 100% 30 (max 48)
223 DynamicPunch Type Fighting.png PhysicalMove.png An attack that always confuses. 100 50% 5 (max 8)
224 Megahorn Type Bug.png PhysicalMove.png Using its tough and impressive horn, the user rams into the target with no letup. 120 85% 10 (max 16)
225 Dragon Breath Type Dragon.png SpecialMove.png The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. 60 100% 20 (max 32)
227 Encore Type Normal.png OtherMove.png The user compels the target to keep using only the move it last used for three turns. - 100% 5 (max 8)
228 Pursuit Type Dark.png PhysicalMove.png Heavily strikes switching Pokémon. 40 100% 20 (max 32)
229 Rapid Spin Type Normal.png PhysicalMove.png A high-speed spinning attack. 20 100% 40 (max 64)
231 Iron Tail Type Steel.png PhysicalMove.png The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 100 75% 15 (max 24)
232 Metal Claw Type Steel.png PhysicalMove.png The target is raked with steel claws. It may also raise the user's Attack stat. 50 95% 35 (max 56)
233 Vital Throw Type Fighting.png PhysicalMove.png The user attacks last. In return, this throw move is guaranteed not to miss. 70 -% 10 (max 16)
234 Morning Sun Type Normal.png OtherMove.png The user restores its own HP. The amount of HP regained varies with the weather. - -% 5 (max 8)
236 Moonlight Type Normal.png OtherMove.png Restores HP. The amount restored with the weather. - -% 5 (max 8)
237 Hidden Power Type Normal.png OtherMove.png A unique attack that varies in type and intensity depending on the Pokémon using it. Varies 100% 15 (max 24)
238 Cross Chop Type Fighting.png PhysicalMove.png The user delivers a double chop with its forearms crossed. Critical hits land more easily. 100 80% 5 (max 8)
239 Twister Type Dragon.png SpecialMove.png A vicious twister attacks the foe. It may make the foe flinch. 40 100% 20 (max 32)
240 Rain Dance Type Water.png OtherMove.png A heavy rain falls for five turns, powering up Water-type moves. - -% 5 (max 8)
241 Sunny Day Type Fire.png OtherMove.png The user intensifies the sun for five turns, powering up Fire-type moves. - -% 5 (max 8)
242 Crunch Type Dark.png PhysicalMove.png Crunches with sharp fangs. May lower Defense. 80 100% 15 (max 24)
243 Mirror Coat Type Psychic.png SpecialMove.png A retaliation move that counters any special attack, inflicting double the damage taken. - 100% 20 (max 32)
244 Psych Up Type Psychic.png OtherMove.png Copies the foe's stat changes. - -% 10 (max 16)
245 ExtremeSpeed Type Normal.png PhysicalMove.png The user charges the target at blinding speed. This attack always goes before any other move. 80 100% 15 (max 24)
246 Ancient Power Type Rock.png SpecialMove.png The user attacks with a prehistoric power. It may also raise all the user's stats at once. 60 100% 5 (max 8)
247 Shadow Ball Type Ghost.png SpecialMove.png An attack that may lower Spcl. Def. 80 100% 15 (max 24)
248 Future Sight Type Psychic.png SpecialMove.png Two turns after this move is used, a hunk of psychic energy attacks the target. 100 100% 10 (max 16)
249 Rock Smash Type Fighting.png PhysicalMove.png The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 40 100% 15 (max 24)
250 Whirlpool Type Water.png SpecialMove.png Traps foes in a violent swirling whirlpool for four to five turns. 35 85% 15 (max 24)
251 Beat Up Type Dark.png PhysicalMove.png The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. - 100% 10 (max 16)
252 Fake Out Type Normal.png PhysicalMove.png An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. 40 100% 10 (max 16)
253 Uproar Type Normal.png SpecialMove.png Causes an uproar for 3 turns and prevents sleep. 90 100% 10 (max 16)
254 Stockpile Type Normal.png OtherMove.png The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. - -% 20 (max 32)
255 Spit Up Type Normal.png SpecialMove.png Releases stockpiled power (the more the better). Varies 100% 10 (max 16)
256 Swallow Type Normal.png OtherMove.png Absorbs stockpiled power and restores HP. - -% 10 (max 16)
257 Heat Wave Type Fire.png SpecialMove.png The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. 100 90% 10 (max 16)
258 Hail Type Ice.png OtherMove.png The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. - -% 10 (max 16)
259 Torment Type Dark.png OtherMove.png The user torments and enrages the target, making it incapable of using the same move twice in a row. - 100% 15 (max 24)
260 Flatter Type Dark.png OtherMove.png Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. - 100% 15 (max 24)
261 Will-O-Wisp Type Fire.png OtherMove.png The user shoots a sinister, bluish-white flame at the target to inflict a burn. - 75% 15 (max 24)
262 Memento Type Dark.png OtherMove.png The user faints, but sharply lowers the foe’s Attack and Sp. Atk. - 100% 10 (max 16)
263 Facade Type Normal.png PhysicalMove.png An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 70 100% 20 (max 32)
264 Focus Punch Type Fighting.png PhysicalMove.png The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. 150 100% 20 (max 32)
265 Smelling Salt Type Normal.png PhysicalMove.png This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. 60 100% 10 (max 16)
267 Nature Power Type Normal.png OtherMove.png An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. - -% 20 (max 32)
268 Charge Type Electric.png OtherMove.png Charges power to boost the electric move used next. - -% 20 (max 32)
269 Taunt Type Dark.png OtherMove.png The target is taunted into a rage that allows it to use only attack moves for three turns. - 100% 20 (max 32)
271 Trick Type Psychic.png OtherMove.png The user catches the target off guard and swaps its held item with its own. - 100% 10 (max 16)
272 Role Play Type Psychic.png OtherMove.png The user mimics the target completely, copying the target's natural Ability. - -% 10 (max 16)
273 Wish Type Psychic.png OtherMove.png One turn after this move is used, the target's HP is restored by half the user's maximum HP. - -% 10 (max 16)
275 Ingrain Type Grass.png OtherMove.png The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. - -% 20 (max 32)
276 Superpower Type Fighting.png PhysicalMove.png The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. 120 100% 5 (max 8)
277 Magic Coat Type Psychic.png OtherMove.png A barrier reflects back to the target moves like Leech Seed and moves that damage status. - -% 15 (max 24)
278 Recycle Type Normal.png OtherMove.png The user recycles a held item that has been used in battle so it can be used again. - -% 10 (max 16)
279 Revenge Type Fighting.png PhysicalMove.png An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. 60 100% 10 (max 16)
280 Brick Break Type Fighting.png PhysicalMove.png The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. 75 100% 15 (max 24)
281 Yawn Type Normal.png OtherMove.png A huge yawn lulls the foe into falling asleep on the next turn. - -% 10 (max 16)
283 Endeavor Type Normal.png PhysicalMove.png An attack move that cuts down the foe’s HP to equal the user’s HP. - 100% 5 (max 8)
284 Eruption Type Fire.png SpecialMove.png The user attacks in an explosive fury. The lower the user’s HP, the less powerful this attack becomes. Varies 100% 5 (max 8)
287 Refresh Type Normal.png OtherMove.png The user rests to cure itself of a poisoning, burn, or paralysis. - -% 20 (max 32)
291 Dive Type Water.png PhysicalMove.png Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. 80 100% 10 (max 16)
292 Arm Thrust Type Fighting.png PhysicalMove.png The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. 15 100% 20 (max 32)
294 Tail Glow Type Bug.png OtherMove.png The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. - -% 20 (max 32)
295 Luster Purge Type Psychic.png SpecialMove.png The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat. 70 100% 5 (max 8)
296 Mist Ball Type Psychic.png SpecialMove.png A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk. 70 100% 5 (max 8)
297 Feather Dance Type Flying.png OtherMove.png Envelops the foe with down to sharply reduce Attack. - 100% 15 (max 24)
298 Teeter Dance Type Normal.png OtherMove.png The user performs a wobbly dance that confuses the Pokémon around it. - -% 20 (max 32)
299 Blaze Kick Type Fire.png PhysicalMove.png The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn. 85 90% 10 (max 16)
302 Needle Arm Type Grass.png PhysicalMove.png The user attacks by wildly swinging its thorny arms. It may also make the target flinch. 60 100% 15 (max 24)
303 Slack Off Type Normal.png OtherMove.png Slacks off and restores half the maximum HP. - -% 10 (max 16)
304 Hyper Voice Type Normal.png SpecialMove.png A loud attack that uses sound waves to injure. 90 100% 10 (max 16)
305 Poison Fang Type Poison.png PhysicalMove.png A sharp-fanged attack. May badly poison the foe. 50 100% 15 (max 24)
306 Crush Claw Type Normal.png PhysicalMove.png Tears at the foe with sharp claws. May lower Defense. 75 95% 10 (max 16)
307 Blast Burn Type Fire.png SpecialMove.png The target is razed by a fiery explosion. The user must rest on the next turn, however. 150 90% 5 (max 8)
308 Hydro Cannon Type Water.png SpecialMove.png The target is hit with a watery blast. The user must rest on the next turn, however. 150 90% 5 (max 8)
309 Meteor Mash Type Steel.png PhysicalMove.png The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. 100 85% 10 (max 16)
310 Astonish Type Ghost.png PhysicalMove.png An attack using a startling shout. It also may make the foe flinch. 30 100% 15 (max 24)
311 Weather Ball Type Normal.png SpecialMove.png An attack move that varies in power and type depending on the weather. 50 100% 10 (max 16)
313 Fake Tears Type Dark.png OtherMove.png Feigns crying to sharply lower the foe’s Sp. Def. - 100% 20 (max 32)
314 Air Cutter Type Flying.png SpecialMove.png Hacks with razorlike wind. High critical-hit ratio. 55 95% 25 (max 40)
315 Overheat Type Fire.png SpecialMove.png The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. 140 90% 5 (max 8)
317 Rock Tomb Type Rock.png PhysicalMove.png Boulders are hurled at the foe. It also lowers the foe’s Speed if it hits. 50 80% 10 (max 16)
318 Silver Wind Type Bug.png SpecialMove.png A powdery attack that may raise abilities. 60 100% 5 (max 8)
319 Metal Sound Type Steel.png OtherMove.png A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. - 85% 40 (max 64)
320 Grasswhistle Type Grass.png OtherMove.png The user plays a pleasant melody that lulls the target into a deep sleep. - 55% 15 (max 24)
321 Tickle Type Normal.png OtherMove.png The user tickles the target into laughing, reducing its Attack and Defense stats. - 100% 20 (max 32)
322 Cosmic Power Type Psychic.png OtherMove.png The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. - -% 20 (max 32)
323 Water Spout Type Water.png SpecialMove.png The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes. Varies 100% 5 (max 8)
324 Signal Beam Type Bug.png SpecialMove.png A strange beam attack that may confuse the foe. 75 100% 15 (max 24)
325 Shadow Punch Type Ghost.png PhysicalMove.png An unavoidable punch that is thrown from shadows. 60 -% 20 (max 32)
326 Extrasensory Type Psychic.png SpecialMove.png Attacks with a peculiar power. May cause flinching. 80 100% 30 (max 46)
327 Sky Uppercut Type Fighting.png PhysicalMove.png The user attacks the target with an uppercut thrown skyward with force. 85 90% 15 (max 24)
329 Sheer Cold Type Ice.png SpecialMove.png The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. - -% 5 (max 8)
330 Muddy Water Type Water.png SpecialMove.png Attacks with muddy water. May lower accuracy. 95 85% 10 (max 16)
331 Bullet Seed Type Grass.png PhysicalMove.png Shoots 2 to 5 seeds in a row to strike the foe. 25 100% 30 (max 48)
332 Aerial Ace Type Flying.png PhysicalMove.png An extremely fast attack that can't be avoided. 60 -% 20 (max 32)
333 Icicle Spear Type Ice.png PhysicalMove.png The user launches sharp icicles at the target. It strikes two to five times in a row. 25 100% 30 (max 48)
334 Iron Defense Type Steel.png OtherMove.png The user hardens its body's surface like iron, sharply raising its Defense stat. - -% 15 (max 24)
336 Howl Type Normal.png OtherMove.png The user howls loudly to raise its spirit, boosting its Attack stat. - -% 40 (max 64)
337 Dragon Claw Type Dragon.png PhysicalMove.png The user slashes the target with huge, sharp claws. 80 100% 15 (max 24)
338 Frenzy Plant Type Grass.png SpecialMove.png The user slams the target with an enormous tree. The user can't move on the next turn. 150 90% 5 (max 8)
339 Bulk Up Type Fighting.png OtherMove.png The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. - -% 20 (max 32)
341 Mud Shot Type Ground.png SpecialMove.png Hurls mud at the foe and reduces Speed. 55 95% 15 (max 24)
342 Poison Tail Type Poison.png PhysicalMove.png The user hits the target with its tail. It may also poison the target. Critical hits land more easily. 50 100% 25 (max 40)
344 Volt Tackle Type Electric.png PhysicalMove.png Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn. 120 100% 15 (max 24)
345 Magical Leaf Type Grass.png SpecialMove.png The user scatters curious leaves that chase the foe. This attack will not miss. 60 -% 20 (max 32)
347 Calm Mind Type Psychic.png OtherMove.png The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. - -% 20 (max 32)
348 Leaf Blade Type Grass.png PhysicalMove.png Slashes with a sharp leaf. High critical-hit ratio. 90 100% 15 (max 24)
349 DragonDance Type Dragon.png OtherMove.png The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. - -% 20 (max 32)
350 Rock Blast Type Rock.png PhysicalMove.png The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. 25 90% 10 (max 16)
351 Shock Wave Type Electric.png OtherMove.png The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. 60 -% 20 (max 32)
352 Water Pulse Type Water.png SpecialMove.png Attacks with ultrasonic waves. May confuse the foe. 60 100% 20 (max 32)
353 Doom Desire Type Steel.png SpecialMove.png Two turns after this move is used, the user blasts the target with a concentrated bundle of light. 140 100% 5 (max 8)
354 Psycho Boost Type Psychic.png SpecialMove.png The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. 140 90% 5 (max 8)
358 Wake-Up Slap Type Fighting.png PhysicalMove.png This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. 60 100% 10 (max 16)
359 Hammer Arm Type Fighting.png PhysicalMove.png The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. 100 90% 10 (max 16)
360 Gyro Ball Type Steel.png PhysicalMove.png The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. Varies 100% 5 (max 8)
362 Brine Type Water.png SpecialMove.png Inflicts damage on the target. It will inflict double damage if the target's HP is down to half or lower. 65 100% 10 (max 16)
363 Natural Gift Type Normal.png PhysicalMove.png The user draws power to attack by using its held Berry. The Berry determines its type and power. Varies 100% 15 (max 24)
366 Tailwind Type Flying.png OtherMove.png The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. - -% 30 (max 48)
367 Acupressure Type Normal.png OtherMove.png The user applies pressure to stress points, sharply boosting one of its stats. - -% 30 (max 48)
370 Close Combat Type Fighting.png PhysicalMove.png The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. 120 100% 5 (max 8)
371 Payback Type Dark.png PhysicalMove.png The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled. 50 100% 10 (max 16)
375 Psycho Shift Type Psychic.png OtherMove.png Using its psychic power of suggestion, the user transfers its status problems to the target. - 90% 10 (max 16)
376 Trump Card Type Normal.png SpecialMove.png The fewer PP this move has, the greater its attack power. Varies -% 5 (max 8)
378 Wring Out Type Normal.png OtherMove.png The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. Varies 100% 5 (max 8)
384 Power Swap Type Psychic.png OtherMove.png The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. - -% 10 (max 16)
385 Guard Swap Type Psychic.png OtherMove.png The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. - -% 10 (max 16)
386 Punishment Type Dark.png PhysicalMove.png This attack's power increases the more the target has powered up with stat changes. Varies 100% 5 (max 8)
387 Last Resort Type Normal.png PhysicalMove.png This move can be used only after the user has used all the other moves it knows in the battle. 140 100% 5 (max 8)
389 Sucker Punch Type Dark.png PhysicalMove.png This move enables the user to attack first. It fails if the target is not readying an attack, however. 80 100% 5 (max 8)
390 Toxic Spikes Type Poison.png OtherMove.png The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. - -% 20 (max 32)
391 Heart Swap Type Psychic.png OtherMove.png The user employs its psychic power to switch stat changes with the target. - -% 10 (max 16)
392 Aqua Ring Type Water.png OtherMove.png The user envelops itself in a veil made of water. It regains some HP on every turn. - -% 20 (max 32)
394 Flare Blitz Type Fire.png PhysicalMove.png The user charges against the target. The user sustains serious damage and may leave the target burned. 120 100% 15 (max 24)
395 Force Palm Type Fighting.png PhysicalMove.png The target is attacked with a shock wave. It may also leave the target with paralysis. 60 100% 10 (max 16)
396 Aura Sphere Type Fighting.png SpecialMove.png The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. 90 -% 20 (max 32)
397 Rock Polish Type Rock.png OtherMove.png The user polishes its body to reduce drag. It sharply raises the Speed stat. - -% 20 (max 32)
398 Poison Jab Type Poison.png PhysicalMove.png The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. 80 100% 20 (max 32)
399 Dark Pulse Type Dark.png SpecialMove.png The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. 80 100% 15 (max 24)
400 Night Slash Type Dark.png PhysicalMove.png The user slashes the target the instant an opportunity arises. Critical hits land more easily. 70 100% 15 (max 24)
401 Aqua Tail Type Water.png PhysicalMove.png The user attacks by swinging its tail as if it were a vicious wave in a raging storm. 90 90% 10 (max 16)
403 Air Slash Type Flying.png SpecialMove.png The user attacks with a blade of air that slices even the sky. It may also make the target flinch. 75 95% 20 (max 32)
404 X-Scissor Type Bug.png PhysicalMove.png The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. 80 100% 15 (max 24)
405 Bug Buzz Type Bug.png SpecialMove.png The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat. 90 100% 10 (max 16)
406 Dragon Pulse Type Dragon.png PhysicalMove.png The target is attacked with a shock wave generated by the user's gaping mouth. 90 100% 10 (max 16)
407 Dragon Rush Type Dragon.png PhysicalMove.png The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch. 100 75% 10 (max 16)
408 Power Gem Type Rock.png SpecialMove.png The user attacks with a ray of light that sparkles as if it were made of gemstones. 70 100% 20 (max 32)
409 Drain Punch Type Fighting.png PhysicalMove.png An energy-draining punch. The user’s HP is restored by half the damage taken by the target. 75 100% 10 (max 16)
410 Vacuum Wave Type Fighting.png SpecialMove.png The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. 40 100% 30 (max 48)
411 Focus Blast Type Fighting.png SpecialMove.png The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. 120 70% 5 (max 8)
412 Energy Ball Type Grass.png SpecialMove.png The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. 80 100% 10 (max 16)
413 Brave Bird Type Flying.png PhysicalMove.png The user tucks in its wings and charges from a low altitude. The user also takes serious damage. 120 100% 15 (max 24)
414 Earth Power Type Ground.png SpecialMove.png The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. 90 100% 10 (max 16)
416 Giga Impact Type Normal.png PhysicalMove.png The user charges at the foe using every bit of its power. The user must rest on the next turn. 150 90% 5 (max 8)
417 Nasty Plot Type Dark.png OtherMove.png The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. - -% 20 (max 32)
418 Bullet Punch Type Steel.png PhysicalMove.png The user strikes the target with tough punches as fast as bullets. This move always goes first. 40 100% 30 (max 48)
420 Ice Shard Type Ice.png PhysicalMove.png The user flash freezes chunks of ice and hurls them at the target. This move always goes first. 40 100% 30 (max 48)
421 Shadow Claw Type Ghost.png PhysicalMove.png Inflicts damage on the target. It has a high critical-hit rate. 70 100% 15 (max 24)
422 Thunder Fang Type Electric.png PhysicalMove.png The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. 65 95% 15 (max 24)
423 Ice Fang Type Ice.png PhysicalMove.png The user bites with cold-infused fangs. It may also make the foe flinch or freeze. 65 95% 15 (max 24)
424 Fire Fang Type Fire.png PhysicalMove.png The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. 65 95% 15 (max 24)
425 Shadow Sneak Type Ghost.png PhysicalMove.png The user extends its shadow and attacks the foe from behind. This move always goes first. 40 100% 30 (max 48)
426 Mud Bomb Type Ground.png SpecialMove.png The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. 65 85% 10 (max 16)
427 Psycho Cut Type Psychic.png PhysicalMove.png The user tears at the target with blades formed by psychic power. Critical hits land more easily. 70 100% 20 (max 32)
428 Zen Headbutt Type Psychic.png PhysicalMove.png The user focuses its willpower to its head and rams the foe. It may also make the target flinch. 80 90% 15 (max 24)
429 Mirror Shot Type Steel.png SpecialMove.png The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. 65 85% 10 (max 16)
430 Flash Cannon Type Steel.png SpecialMove.png The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. 80 100% 10 (max 16)
431 Rock Climb Type Normal.png PhysicalMove.png The user attacks the target by smashing into it with incredible force. It may also confuse the target. 90 85% 20 (max 32)
432 Defog Type Flying.png OtherMove.png A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. - -% 15 (max 24)
434 Draco Meteor Type Dragon.png SpecialMove.png Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat. 140 90% 5 (max 8)
435 Discharge Type Electric.png SpecialMove.png A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. 80 100% 15 (max 24)
436 Lava Plume Type Fire.png SpecialMove.png An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. 80 100% 15 (max 24)
437 Leaf Storm Type Grass.png SpecialMove.png A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. 140 90% 5 (max 8)
438 Power Whip Type Grass.png PhysicalMove.png The user violently whirls its vines or tentacles to harshly lash the target. 120 85% 10 (max 16)
439 Rock Wrecker Type Rock.png PhysicalMove.png The user launches a huge boulder at the target to attack. It must rest on the next turn, however. 150 90% 5 (max 8)
440 Cross Poison Type Poison.png PhysicalMove.png A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio. 70 100% 20 (max 32)
441 Gunk Shot Type Poison.png PhysicalMove.png The user shoots filthy garbage at the foe to attack. It may also poison the target. 120 70% 5 (max 8)
442 Iron Head Type Steel.png PhysicalMove.png The user slams the target with its steel-hard head. It may also make the target flinch. 80 100% 15 (max 24)
443 Magnet Bomb Type Electric.png PhysicalMove.png The user launches steel bombs that stick to the target. This attack will not miss. 60 -% 20 (max 32)
444 Stone Edge Type Rock.png PhysicalMove.png The user stabs the foe with a sharpened stone. It has a high Critical-hit ratio. 100 80% 5 (max 8)
445 Captivate Type Normal.png OtherMove.png If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. - 100% 20 (max 32)
446 Stealth Rock Type Rock.png OtherMove.png The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. - -% 20 (max 32)
447 Grass Knot Type Grass.png SpecialMove.png The user snares the target with grass and trips it. The heavier the target, the greater the damage. Varies 100% 20 (max 32)
448 Chatter Type Normal.png SpecialMove.png The user attacks using a sound wave based on words it has learned. It may also confuse the target. 60 100% 20 (max 32)
451 Charge Beam Type Electric.png SpecialMove.png Inflicts damage on the target. It may also boost the user's Special Attack by 1 level. 50 90% 10 (max 16)
452 Wood Hammer Type Grass.png PhysicalMove.png The user slams its rugged body into the target to attack. The user also sustains serious damage. 120 100% 15 (max 24)
453 Aqua Jet Type Water.png PhysicalMove.png The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. 40 100% 20 (max 32)
455 Defend Order Type Bug.png OtherMove.png The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. - -% 10 (max 16)
456 Heal Order Type Bug.png OtherMove.png The user calls out its underlings to heal it. The user regains up to half of its max HP. - -% 10 (max 16)
457 Head Smash Type Rock.png PhysicalMove.png The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. 150 80% 5 (max 8)
458 Double Hit Type Normal.png PhysicalMove.png The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. 35 90% 10 (max 16)
462 Crush Claw Type Normal.png PhysicalMove.png The target is crushed with great force. The attack is more powerful the more HP the target has left. Varies 100% 5 (max 8)
463 Magma Storm Type Fire.png SpecialMove.png The target becomes trapped within a maelstrom of fire that rages for four to five turns. 120 75% 5 (max 8)
465 Seed Flare Type Grass.png SpecialMove.png The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def. 120 85% 5 (max 8)
466 Ominous Wind Type Ghost.png SpecialMove.png The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. 60 100% 5 (max 8)
468 Hone Claws Type Dark.png OtherMove.png The user sharpens its claws to boost its Attack stat and accuracy. - -% 15 (max 24)
473 Psyshock Type Psychic.png SpecialMove.png The user materializes an odd psychic wave to attack the target. This attack does physical damage. 80 100% 10 (max 16)
474 Venoshock Type Poison.png SpecialMove.png The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. 65 100% 10 (max 16)
479 Smack Down Type Rock.png PhysicalMove.png The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. 50 100% 15 (max 24)
481 Flame Burst Type Fire.png SpecialMove.png The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. 70 100% 15 (max 24)
482 Sludge Wave Type Poison.png OtherMove.png It swamps the area around the user with a giant sludge wave. It may also poison those hit. 95 100% 10 (max 16)
483 Quiver Dance Type Bug.png OtherMove.png The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats. - -% 20 (max 32)
484 Heavy Slam Type Steel.png PhysicalMove.png The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. Varies 100% 10 (max 16)
486 Electro Ball Type Electric.png SpecialMove.png The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. Varies 100% 10 (max 16)
488 Flame Charge Type Fire.png PhysicalMove.png The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. 50 100% 20 (max 32)
489 Coil Type Poison.png OtherMove.png The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. - -% 20 (max 32)
490 Low Sweep Type Fighting.png SpecialMove.png The user attacks the target's legs swiftly, reducing the target's Speed stat. 60 100% 20 (max 32)
491 Acid Spray Type Poison.png SpecialMove.png The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. 40 100% 20 (max 32)
498 Chip Away Type Normal.png PhysicalMove.png Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. 70 100% 20 (max 32)
499 Clear Smog Type Poison.png OtherMove.png The user attacks by throwing a clump of special mud. All status changes are returned to normal. 50 -% 15 (max 24)
500 Stored Power Type Psychic.png SpecialMove.png The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. 20 100% 10 (max 16)
503 Scald Type Water.png SpecialMove.png The user shoots boiling hot water at its target. It may also leave the target with a burn. 80 100% 15 (max 24)
504 Shell Smash Type Normal.png OtherMove.png The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. - -% 15 (max 24)
505 Heal Pulse Type Psychic.png OtherMove.png The user emits a healing pulse which restores the target's HP by up to half of its max HP. - -% 10 (max 16)
506 Hex Type Ghost.png SpecialMove.png This relentless attack does massive damage to a target affected by status problems. 50 100% 10 (max 16)
508 Shift Gear Type Steel.png OtherMove.png The user rotates its gears, raising its Attack and sharply raising its Speed. - -% 10 (max 16)
512 Acrobatics Type Flying.png PhysicalMove.png The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. 55 100% 15 (max 24)
517 Inferno Type Fire.png SpecialMove.png The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. 100 50% 5 (max 8)
518 Water Pledge Type Water.png SpecialMove.png A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. 50 100% 10 (max 16)
519 Fire Pledge Type Fire.png SpecialMove.png A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire. 50 100% 10 (max 16)
520 Grass Pledge Type Grass.png SpecialMove.png A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. 50 100% 10 (max 16)
522 Struggle Bug Type Bug.png PhysicalMove.png Resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. 30 100% 20 (max 32)
523 Bulldoze Type Ground.png PhysicalMove.png The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. 60 100% 20 (max 32)
526 Work Up Type Normal.png OtherMove.png The user is roused, and its Attack and Sp. Atk stats increase. - -% 30 (max 48)
527 Electroweb Type Electric.png SpecialMove.png The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat. 55 95% 15 (max 24)
528 Wild Charge Type Electric.png PhysicalMove.png The user shrouds itself in electricity and smashes into its target. It also damages the user a little. 90 100% 15 (max 24)
529 Drill Run Type Ground.png PhysicalMove.png The user crashes into its target while rotating its body like a drill. Critical hits land more easily. 80 95% 10 (max 16)
530 Dual Chop Type Dragon.png PhysicalMove.png The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. 40 90% 15 (max 24)
531 Heart Stamp Type Psychic.png PhysicalMove.png The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch. 60 100% 25 (max 40)
532 Horn Leech Type Grass.png PhysicalMove.png The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. 75 100% 10 (max 16)
534 Razor Shell Type Water.png PhysicalMove.png The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. 75 95% 10 (max 16)
535 Heat Crash Type Fire.png PhysicalMove.png The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the damage. Varies 100% 10 (max 16)
536 Leaf Tornado Type Grass.png SpecialMove.png The user attacks its target by encircling it in sharp leaves. This attack may also lower the foe's accuracy. 65 90% 10 (max 16)
537 Steamroller Type Bug.png PhysicalMove.png The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch. 65 100% 20 (max 32)
538 Cotton Guard Type Grass.png OtherMove.png The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. - -% 10 (max 16)
539 Night Daze Type Dark.png SpecialMove.png The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy. 85 95% 10 (max 16)
541 Tail Slap Type Normal.png PhysicalMove.png The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row. 25 85% 10 (max 16)
542 Hurricane Type Flying.png SpecialMove.png The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. 120 70% 10 (max 16)
543 Head Charge Type Normal.png PhysicalMove.png The user charges its head into its target, using its powerful guard hair. It also damages the user a little. 120 100% 15 (max 24)
544 Gear Grind Type Steel.png PhysicalMove.png The user attacks by throwing two steel gears at its target. 50 85% 15 (max 24)
545 Searing Shot Type Fire.png SpecialMove.png An inferno of scarlet flames torches everything around the user. It may leave the target with a burn. 100 100% 5 (max 8)
552 Feiry Dance Type Fire.png SpecialMove.png Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat. 80 100% 10 (max 16)
553 Freeze Shock Type Ice.png PhysicalMove.png On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis. 140 90% 5 (max 8)
554 Ice Burn Type Ice.png SpecialMove.png On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. 140 90% 5 (max 8)
555 Snarl Type Dark.png SpecialMove.png The user yells as if it is ranting about something, making the targets’ Sp. Atk stat decrease. 55 95% 15 (max 24)
556 Icicle Crash Type Ice.png PhysicalMove.png The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch. 85 90% 10 (max 16)
558 Fusion Flare Type Fire.png SpecialMove.png The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt. 100 100% 5 (max 8)
559 Fusion Bolt Type Electric.png PhysicalMove.png The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame. 100 100% 5 (max 8)

Full Table of the moves available in game

Template:MoveTableV2

Version History

Version Changes
0.01a
  • Fire Punch Added
0.07a
  • Tackle Added
0.13
  • Animation to Fire Punch and Tackle
  • Added Growl, Scratch and ember
0.15
  • Animation to Growl and Ember
0.18
  • Added Growth, Vine Whip and Bubble
0.19
  • Added Water Gun, Bite, Tail Whip, Defense Curl, Pound, Cut and Harden
  • Reworked Moveset
0.20
  • More than 100 new moves (Complete list here)
  • Complete Pokémons moveset
  • Added type ineffectivenesses
  • Added Status ailments
0.21
0.23
0.24
  • Added Rollout
0.25
  • Added Hidden Power
0.31.1
  • Added Fly, Surf, Strength
0.32.1
  • Waterfall Added
0.46.2
  • List Updated to the current version
  • Revamp the table for more info and for future version when Hoenn Region is planned and implemented