Mods/Silver's Soul/Pokédex/Marowak

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Marowak
Marowak.png
Number: #146

Type: GroundType.pngNoneType.png
104MS.png<---- Home ---->559MS.png

Abilities
None None
Stats
HP HP
Attack ATK
Defence DEF
Special Atk. SPCA
Special Def. SPCD
Speed SPD
Total TOTAL

Information

Marowak is a Ground type Pokemon.

After its evolution from Cubone, Marowak is much larger and more powerful. Marowak has a spike located on its tail, but no longer has the two spikes on its back. On its stomach, Marowak is very light brown in color, as opposed to most of the rest of its body, which is a darker brown. Unlike Cubone, Marowak’s head is now composed of the skull it once wore as a mask. Marowak can no longer remove the skull, as it is now a direct body part. Marowak’s jaw is composed of bone, dissimilarly to Cubone, and its nostrils are located on the nose of the skull. Its eyes are now brown, and are also located on the skull. Despite the many changes upon evolution from Cubone, Marowak remains bipedal.

Marowak evolves from Cubone starting at level 28.

Pokédex Entry

From its birth, this savage Pokémon constantly holds bones. It is skilled in using them as weapons.

Type Height Weight
Bone Keeper Pokémon 1.0m 4.5kg

Location

Wild

Locations Method
- Evolves from Cubone

Trainers

Location Level Trainer
National Park LVL 29 Lass.png Lass Krise

Moves

Lv. Move Type Cat. Description Power Acc. PP
1 Headbutt Type Normal.png PhysicalMove.png The user sticks its head out and rams straight forward. It may make the foe flinch. 70 100% 15 (max 24)
1 Tail Whip Type Normal.png OtherMove.png Lowers the foe's Defense. - 100% 30 (max 48)
1 Growl Type Normal.png OtherMove.png Reduces the foe's Attack. - 100% 40 (max 64)
1 Bone Club Type Ground.png PhysicalMove.png Clubs the foe with a bone. May cause flinching. 65 85% 20 (max 32)
3 Tail Whip Type Normal.png OtherMove.png Lowers the foe's Defense. - 100% 30 (max 48)
7 Bone Club Type Ground.png PhysicalMove.png Clubs the foe with a bone. May cause flinching. 65 85% 20 (max 32)
11 Headbutt Type Normal.png PhysicalMove.png The user sticks its head out and rams straight forward. It may make the foe flinch. 70 100% 15 (max 24)
13 Leer Type Normal.png OtherMove.png Reduces the foe's Defense. - 100% 30 (max 48)
17 Focus Energy Type Normal.png OtherMove.png Raises the critical hit ratio. - -% 30 (max 48)
21 Bonemerang Type Ground.png PhysicalMove.png The user throws the bone it holds. The bone loops to hit the target twice, coming and going. 50 90% 10 (max 16)
27 False Swipe Type Normal.png PhysicalMove.png A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. 40 100% 40 (max 64)
23 Rage Type Normal.png PhysicalMove.png An attack that becomes stronger each time the user is hit in battle. 20 100% 20 (max 32)
33 Trash Type Normal.png PhysicalMove.png A rampage of 2 to 3 turns that confuses the user. 120 100% 10 (max 16)
37 Fling Type Dark.png PhysicalMove.png The user flings its held item at the foe to attack. Its power and effects depend on the item. Varies 100% 10 (max 16)
43 Bone Rush Type Ground.png PhysicalMove.png The user strikes the target with a hard bone two to five times in a row. 25 90% 10 (max 16)
49 Endeavor Type Normal.png PhysicalMove.png An attack move that cuts down the foe’s HP to equal the user’s HP. - 100% 5 (max 8)
53 Double Edge Type Normal.png PhysicalMove.png A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 120 100% 15 (max 24)
59 Retaliate Type Normal.png PhysicalMove.png The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. 70 100% 5 (max 8)