Kirlia
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Kirlia
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Number: #280 Type: | |
Abilities | |
Synchronize | Trace |
Stats | |
HP | 38 |
Attack | 35 |
Defense | 35 |
Special Atk. | 65 |
Special Def. | 55 |
Speed | 50 |
Total | 278 |
Information
Kirlia is a Psychic type Pokémon.
Kirlia has a white body and looks as if it's wearing a tutu. Kirlia has skinny, green legs. Kirlia's hair doesn't block its eyes as much as Ralts's hair does. Kirlia's hair has bangs that reach down to its shoulders and the two red horns have shifted their position, making them look like hair pins.
It evolves from Ralts starting at level 20 and evolves into Gardevoir starting at level 30 or, if male, Gallade when exposed to a Dawn Stone.
Pokédex Entry
It has a psychic power that enables it to distort the space around it and see into the future.
Type | Height | Weight |
---|---|---|
Emotion Pokémon | 0.8m | 20.2kg |
Location
Locations | Method |
---|---|
-- | N/A |
Moves
Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
---|---|---|---|---|---|---|---|
- | Growl | Reduces the foe's Attack. | - | 100% | 40 (max 64) | ||
- | Confusion | The foe is hit by a weak telekinetic force. It may also leave the foe confused. | 50 | 100% | 25 (max 40) | ||
- | Teleport | A psychic move for fleeing from battle instantly. | - | -% | 20 (max 32) | ||
- | Double Team | Heightens evasiveness. | - | -% | 15 (max 24) | ||
6 | Confusion | The foe is hit by a weak telekinetic force. It may also leave the foe confused. | 50 | 100% | 25 (max 40) | ||
10 | Double Team | Heightens evasiveness. | - | -% | 15 (max 24) | ||
12 | Teleport | A psychic move for fleeing from battle instantly. | - | -% | 20 (max 32) | ||
17 | Lucky Chant | The user chants an incantation toward the sky, preventing the foe from landing critical hits. | - | -% | 30 (max 48) | ||
22 | Magical Leaf | The user scatters curious leaves that chase the foe. This attack will not miss. | 60 | -% | 20 (max 32) | ||
25 | Heal Pulse | The user emits a healing pulse which restores the target's HP by up to half of its max HP. | - | -% | 10 (max 16) | ||
31 | Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | - | -% | 20 (max 32) | ||
36 | Psychic | An attack that may lower Spcl. Def. | 90 | 100% | 10 (max 16) | ||
39 | Imprison | If the opponents know any move also known by the user, the opponents are prevented from using it. | - | -% | 10 (max 16) | ||
45 | Future Sight | Two turns after this move is used, a hunk of psychic energy attacks the target. | 100 | 100% | 10 (max 16) | ||
50 | Charm | Sharply lowers the foe's Attack. | - | 100% | 20 (max 32) | ||
53 | Hypnosis | May put the foe to sleep. | - | 60% | 20 (max 32) | ||
59 | Dream Eater | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 100 | 100% | 20 (max 32) | ||
64 | Stored Power | The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. | 20 | 100% | 10 (max 16) |
Version history
Version | Changes |
---|---|
0.35 | Introduced |