Abilities

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Full List of Abilities

Edit
Ability ID Name Description Implemented?
1 Stench The stench may cause the target to flinch. Yes
2 Drizzle The Pokémon makes it rain if it appears in battle. Yes
3 Speed Boost Its Speed stat is gradually boosted. Yes
4 Battle Armor The Pokémon is protected against critical hits. Yes
5 Sturdy It cannot be knocked out with one hit. Yes
6 Damp Prevents the use of self-destructing moves. Yes
7 Limber The Pokémon is protected from paralysis. Yes
8 Sand Veil Boosts the Pokémon's evasion in a sandstorm. Yes
9 Static Contact with the Pokémon may cause paralysis. Yes
10 Volt Absorb Restores HP if hit by an Electric-type move. Yes
11 Water Absorb Restores HP if hit by a Water-type move. Yes
12 Oblivious Prevents it from becoming infatuated. Yes
13 Cloud Nine Eliminates the effects of weather. Yes
14 Compoundeyes The Pokémon's accuracy is boosted. Yes
15 Insomnia Prevents the Pokémon from falling asleep. Yes
16 Color Change Changes the Pokémon's type to the foe's move. Yes
17 Immunity Prevents the Pokémon from getting poisoned. Yes
18 Flash Fire It powers up Fire-type moves if it's hit by one. Yes
19 Shield Dust Blocks the added effects of attacks taken. Yes
20 Own Tempo Prevents the Pokémon from becoming confused. Yes
21 Suction Cups Negates all moves that force switching out. Yes
22 Intimidate Lowers the foe's Attack stat. Yes
23 Shadow Tag Prevents the foe from escaping. Yes
24 Rough Skin Inflicts damage to the attacker on contact. Yes
25 Wonder Guard Only super effective moves will hit. Yes
26 Levitate Gives full immunity to all Ground-type moves. Yes
27 Effect Spore Contact may poison or cause paralysis or sleep. Yes
28 Synchronize Passes a burn or paralysis to the foe. Yes
29 Clear Body Prevents other Pokémon from lowering its stats. Yes
30 Natural Cure All status problems heal when it switches out. Yes
31 Lightningrod Draws in all Electric-type moves to up Sp. Attack. Yes
32 Serene Grace Boosts the likelihood of added effects appearing. Yes
33 Swift Swim Boosts the Pokémon's Speed in rain. Yes
34 Chlorophyll Boosts the Pokémon's Speed in sunshine. Yes
35 Illuminate Raises the likelihood of meeting wild Pokémon. Yes
36 Trace The Pokémon copies a foe's Ability. Yes
37 Huge Power Raises the Pokémon's Attack stat. Yes
38 Poison Point Contact with the Pokémon may poison the attacker. Yes
39 Inner Focus The Pokémon is protected from flinching. Yes
40 Magma Armor Prevents the Pokémon from becoming frozen. Yes
41 Water Veil Prevents the Pokémon from getting a burn. Yes
42 Magnet Pull Prevents Steel-type Pokémon from escaping. Yes
43 Soundproof Gives full immunity to all sound-based moves. Yes
44 Rain Dish The Pokémon gradually regains HP in rain. Yes
45 Sand Stream The Pokémon summons a sandstorm in battle. Yes
46 Pressure The Pokémon raises the foe's PP usage. Yes
47 Thick Fat Ups resistance to Fire- and Ice-type moves. Yes
48 Early Bird The Pokémon awakens quickly from sleep. Yes
49 Flame Body Contact with the Pokémon may burn the attacker. Yes
50 Run Away Enables a sure getaway from wild Pokémon. Yes
51 Keen Eye Prevents other Pokémon from lowering accuracy. Yes
52 Hyper Cutter Prevents other Pokémon from lowering Attack stat. Yes
53 Pickup The Pokémon may pick up items. Yes
54 Truant Pokémon can't attack on consecutive turns. Yes
55 Hustle Boosts the Attack stat but lowers accuracy. Yes
56 Cute Charm Contact with the Pokémon may cause infatuation. Yes
57 Plus Ups Sp. Atk if another Pokémon has Plus or Minus. Yes
58 Minus Ups Sp. Atk if another Pokémon has Plus or Minus. Yes
59 Forecast Castform transforms with the weather. Yes
60 Sticky Hold Protects the Pokémon from item theft. Yes
61 Shed Skin The Pokémon may heal its own status problems. Yes
62 Guts Boosts Attack if there is a status problem. Yes
63 Marvel Scale Ups Defense if there is a status problem. Yes
64 Liquid Ooze Damages attackers using any draining move. Yes
65 Overgrow Powers up Grass-type moves when the Pokémon is in trouble. Yes
66 Blaze Powers up Fire-type moves in a pinch. Yes
67 Torrent Powers up Water-type moves in a pinch. Yes
68 Swarm Powers up Bug-type moves in a pinch. Yes
69 Rock Head Protects the Pokémon from recoil damage. Yes
70 Drought Turns the sunlight harsh if it is in battle. Yes
71 Arena Trap Prevents the foe from fleeing. Yes
72 Vital Spirit Prevents the Pokémon from falling asleep. Yes
73 White Smoke Prevents other Pokémon from lowering its stats. Yes
74 Pure Power Raises the Pokémon's Attack stat. Yes
75 Shell Armor The Pokémon is protected against critical hits. Yes
76 Air Lock Eliminates the effects of weather. Yes
77 Tangled Feet Raises evasion if the Pokémon is confused. Yes
78 Motor Drive Raises Speed if hit by an Electric-type move. Yes
79 Rivalry Deals more damage to a Pokémon of same gender. Yes
80 Steadfast Raises Speed each time the Pokémon flinches. Yes
81 Snow Cloak Raises evasion in a hailstorm. Yes
82 Gluttony Encourages the early use of a held Berry. Yes
83 Anger Point Maxes Attack after taking a critical hit. Yes
84 Unburden Raises Speed if a held item is used. Yes
85 Heatproof Weakens the power of Fire-type moves. Yes
86 Simple The Pokémon is prone to wild stat changes. Yes
87 Dry Skin Reduces HP if it is hot. Water restores HP. Yes
88 Download Adjusts power according to a foe's defenses. Yes
89 Iron Fist Boosts the power of punching moves. Yes
90 Poison Heal Restores HP if the Pokémon is poisoned. Yes
91 Adaptability Powers up moves of the same type. Yes
92 Skill Link Increases the frequency of multi-strike moves. Yes
93 Hydration Heals status problems if it is raining. Yes
94 Solar Power In sunshine boosted but HP decreases. Yes
95 Quick Feet Boosts Speed if there is a status problem. Yes
96 Normalize All the Pokémon's moves become the Normal type. Yes
97 Sniper Powers up moves if they become critical hits. Yes
98 Magic Guard The Pokémon only takes damage from attacks. Yes
99 No Guard Ensures attacks by or against the Pokémon land. Yes
100 Stall The Pokémon moves after all other Pokémon do. Yes
101 Technician Powers up the Pokémon's weaker moves. Yes
102 Leaf Guard Prevents problems with status in sunny weather. Yes
103 Klutz The Pokémon can't use any held items. Yes
104 Mold Breaker Moves can be used regardless of Abilities. Yes
105 Super Luck Heightens the critical- hit ratios of moves. Yes
106 Aftermath Damages the attacker landing the finishing hit. Yes
107 Anticipation Senses a foe's dangerous moves. Yes
108 Forewarn Determines what moves a foe has. Yes
109 Unaware Ignores any stat changes in the Pokémon. Yes
110 Tinted Lens Powers up not very effective moves. Yes
111 Filter Reduces damage from supereffective attacks. Yes
112 Slow Start Temporarily halves Attack and Speed. Yes
113 Scrappy Enables moves to hit Ghost-type Pokémon. Yes
114 Storm Drain Draws in all Water-type moves to up Sp. Attack. Yes
115 Ice Body The Pokémon gradually regains HP in a hailstorm. Yes
116 Solid Rock Reduces damage from supereffective attacks. Yes
117 Snow Warning The Pokémon summons a hailstorm in battle. Yes
118 Honey Gather The Pokémon may gather Honey from somewhere. Yes
119 Frisk The Pokémon can check a foe's held item. Yes
120 Reckless Powers up moves that have recoil damage. Yes
121 Multitype Changes type to match the held Plate. Yes
122 Flower Gift Powers up party Pokémon when it is sunny. Yes
123 Bad Dreams Reduces a sleeping foe's HP. Yes
124 Pickpocket Steals an item when hit by another Pokémon. Yes
125 Sheer Force Removes added effects to increase move damage. Yes
126 Contrary Makes stat changes have an opposite effect. Yes
127 Unnerve Makes the foe nervous and unable to eat Berries. Yes
128 Defiant When its stats are lowered its Attack increases. Yes
129 Defeatist Lowers stats when HP becomes half or less. Yes
130 Cursed Body May disable a move used on the Pokémon. Yes
131 Healer May heal an ally's status conditions. Yes
132 Friend Guard Reduces damage done to allies. Yes
133 Weak Armor Physical attacks lower Defense and raise Speed. Yes
134 Heavy Metal Doubles the Pokémon's weight. Yes
135 Light Metal Halves the Pokémon's weight. Yes
136 Multiscale Reduces damage when HP is full. Yes
137 Toxic Boost Powers up physical attacks when poisoned. Yes
138 Flare Boost Powers up special attacks when burned. Yes
139 Harvest May create another Berry after one is used. Yes
140 Telepathy Anticipates an ally's attack and dodges it. Yes
141 Moody Raises one stat and lowers another. Yes
142 Overcoat Protects the Pokémon from damage from weather. Yes
143 Poison Touch May poison targets when a Pokémon makes contact. Yes
144 Regenerator Restores a little HP when withdrawn from battle. Yes
145 Big Pecks Protects the Pokémon from Defense-lowering attacks. Yes
146 Sand Rush Boosts the Pokémon's Speed in a sandstorm. Yes
147 Wonder Skin Makes status-changing moves more likely to miss. Yes
148 Analytic Boosts move power when the Pokémon moves last. Yes
149 Illusion Comes out disguised as the Pokémon in back. Yes
150 Imposter It transforms itself into the Pokémon it is facing. Yes
151 Infiltrator Passes through the foe's barrier and strikes. Yes
152 Mummy Contact with this Pokémon spreads this Ability. Yes
153 Moxie Boosts Attack after knocking out any Pokémon. Yes
154 Justified Raises Attack when hit by a Dark-type move. Yes
155 Rattled Some move types scare it and boost its Speed. Yes
156 Magic Bounce Reflects status- changing moves. Yes
157 Sap Sipper Boosts Attack when hit by a Grass-type move. Yes
158 Prankster Gives priority to a status move. Yes
159 Sand Force Boosts certain moves' power in a sandstorm. Yes
160 Iron Barbs Inflicts damage to the Pokémon on contact. Yes
161 Zen Mode Changes the Pokémon's shape when HP is halved. Yes
162 Victory Star Boosts the accuracy of its allies and itself. Yes
163 Turboblaze Moves can be used regardless of Abilities. Yes
164 Teravolt Moves can be used regardless of Abilities. Yes
165 Aroma Veil Protects allies from attacks that limit their move choices. Yes
166 Flower Veil Prevents lowering of ally Grass-type Pokémon's stats. Yes
167 Cheek Pouch Restores HP as well when the Pokémon eats a Berry. Yes
168 Protean Changes the Pokémon's type to the same type of the move it is using. Yes
169 Fur Coat Halves damage from physical moves. Yes
170 Magician The Pokémon steals the held item of a Pokémon it hits with a move. Yes
171 Bulletproof Protects the Pokémon from some ball and bomb moves. Yes
172 Competitive Boosts the Sp.Atk stat when a stat is lowered. Yes
173 Strong Jaw The Pokémon's strong jaw gives it tremendous biting power. Yes
174 Refrigerate Normal-type moves become Ice-type moves. Yes
175 Sweet Veil Prevents itself and its allies from falling asleep. Yes
176 Stance Change The Pokémon changes form depending on how it battles. Yes
177 Gale Wings Gives priority to Flying-type moves. Yes
178 Mega Launcher Powers up aura and pulse moves. Yes
179 Grass Pelt Boosts the Defense stat in Grassy Terrain. Yes
180 Symbiosis The Pokémon can pass an item to an ally. Yes
181 Tough Claws Powers up moves that make direct contact. Yes
182 Pixilate Normal-type moves become Fairy-type moves. Yes
183 Gooey Contact with the Pokémon lowers the attacker's Speed stat. Yes
184 Aerilate Normal-type moves become Flying-type moves. Yes
185 Parental Bond Parent and child attack together. Yes
186 Dark Aura Powers up each Pokémon's Dark-type moves. Yes
187 Fairy Aura Powers up each Pokémon's Fairy-type moves. Yes
188 Aura Break The effects of Aura Abilities are reversed. Yes