Pokémon Move/Protect

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Protect (Japanese: まもる Protect) is a non-damaging Normal-type move.


Protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by weather conditions it is susceptible to, or damage from a status ailment that it obtained on a previous turn.

Using Protect, Detect, or Endure consecutively (not counting turns spent using items) decreases the chance of success by 50% each use, whether it is successful or not.

Protect has a 50% decaying rate of success on the current turn if Protect, Detect,Endure, Quick Guard or Wide Guard, was used successfully on the previous turn.

Protect fails if the user goes last in the turn.

The following moves cannot be stopped by Protect:

Move Type Cat.
Acupressure Normal OtherMove.png
Curse Ghost OtherMove.png
Doom Desire Steel SpecialMove.png
Feint Normal PhysicalMove.png
Future Sight Psychic SpecialMove.png
Imprison Psychic OtherMove.png
Perish Song Normal OtherMove.png
Psych Up Normal OtherMove.png
Role Play Psychic OtherMove.png
Shadow Force Ghost PhysicalMove.png
Transform Normal OtherMove.png

Additionally, Feint lifts Protect's protection for the rest of the turn.

Information Tab

ID Name Type Cat. Description Power Acc. PP
182 Protect Type Normal.png OtherMove.png It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. - -% 10 (max 16)

Version History

Version Changes
0.24 Not implemented yet.