Dig (Japanese: あなをほる Dig Hole) is a damage-dealing Ground-type move.
On the turn that Dig is selected, the user will dig underground. On the following turn, Dig will do damage.
The user cannot avoid Earthquake, Magnitude, or Fussure during the semi-invulnerable turn, and will receive double damage from Earthquake and Magnitude The user may also be hit underground if it was previously targeted by Lock-On or Mind Reader and damage from Sandstorm and Hail will not occur.
Outside of battle
When used in a cave, the player is transported to the entrance he or she used to enter the cave.
|91||Dig||Digs underground the 1st turn, then strikes next turn||80||100%||10 (max 16)|
|0.20||Not implemented yet|