Pokémon Move/Counter

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Counter (Japanese: カウンター Counter) is a damage-dealing Fighting-type move


If the last amount of damage done before the use of Counter is greater than 0 and was a Physical damage, Counter will do twice as much damage to the opponent.

Although Counter deals Fighting-type damage, its type does not alter the amount of damage it inflicts.

Counter is a decreased priority move. If the opponent does not use a decreased priority move during the round that it is used, Counter will go last regardless of the user's or opponent's speed. If the opponent also uses a decreased priority move during the same round, the attack order of the users will be determined normally.

Counter can cause a critical hit, but the actual amount of damage dealt by it will not be altered by a critical hit. Counter will only counter the last hit of a multi-hit move. Counter will always miss if called by Metronome.

If an HP-restoring item is used on the opponent during the same round that Counter is used, Counter will counter the item.

If the Pokémon using Counter is hit by a Physical attack that deals 0 damage, Counter becomes a Physical move with 1 Base Power.

Information Tab

ID Name Type Cat. Description Power Acc. PP
68 Counter Type Fighting.png PhysicalMove.png A retaliation move that counters any physical attack, inflicting double the damage taken. - 100% 20 (max 32)

Version History

Version Changes
0.24 Not implemented yet.