Player.dat

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Player.dat is an essential document within the Pokémon 3D savefiles. The document stores gameplay data, from the name of the player to the amount of money they have.

Guide

Line Function Variables

Name|

Controls the current name of the player. Anything can be typed to replace the current info.

Position|

Controls the current location of the player in co-ordinates. Any number inserted into the format x,y,z.

MapFile|

Controls the current location of the player. Any valid location .dat, such as lavender.dat.

Rotation|

Controls the current rotation of the player. Any number between 0 and 360.

RivalName|

Controls the current name of Rival. Anything can be typed to replace the current info.

Money|

Controls the current money of the player. Any whole number from 0 to 2147483647.

Badges|

Controls the number of badges the player has. Any whole number from 0 to 2147483647.

Gender|

Controls the gender of the player. Male or Female.

PlayTime|

Controls the total play time of the player. Any whole number in the format day, hour, minute, second where any variable ranges from 0 to 2147483647.

OT|

Controls the OT number of the player. It only has a range of 0 to 99999 in normal gameplay. Any whole number from 0 to 2147483647.

Points|

Controls the number of points the player has. Currently not being used. Any whole number from 0 to 2147483647.

hasPokedex|

Determines if the player has a Pokédex. 0 for no, 1 for yes.

hasPokegear|

Determines if the player has a Pokégear. 0 for no, 1 for yes.

freeCamera|

Determines if free camera mode is active. 0 for no, 1 for yes.

thirdPerson|

Determines if third person mode is active. 0 for no, 1 for yes.

Skin|

Controls the player's current skin Red, Blue, Ethan, Hilbert, Hilda, Lass, Bugcatcher, or Youngster

location|

Controls the player's location according to the main menu. Any valid location .dat, such as lavender.dat.

battleAnimations|

Determines if battle animations are shown. 0 for off, 1 for on.

BoxAmount|

Controls the amount of boxes in Bill's PC. Any whole number from 0 to 2147483647.

LastRestPlace|

Determines where the player will go when they run out of Pokémon that can fight. Any valid location .dat, such as lavender.dat.

LastRestPlacePosition|

Determines where the player will go when they run out of Pokémon that can fight, in co-ordinates. Any number inserted into the format x,y,z.

DiagonalMovement|

Determines if the player has Diagonal Movement. 0 for no, 1 for yes.

RepelSteps|

Controls the amount of steps from a Repel the player has. Any whole number from 0 to 2147483647.

LastSavePlace|

Determines where the player last saved. Any valid location .dat, such as lavender.dat.

LastSavePlacePosition|

Determines where the player last saved in co-ordinates. Any number inserted into the format x,y,z.

Difficulty|

Controls Difficulty. 0, 1 or 2.

BattleStyle|

Controls the battle style. 0 for Shift, 1 for Set.
Any number inserted into the format x,y,z.

saveCreated|

Determines the game version when the save is created. Game version, starting from Pre 0.21, since this is implemented at version Alpha 0.22.

LastPokemonPosition|

Determines where your Pokemon following you was when last saved, in co-ordinates. Any number inserted into the format x,y,z.

DaycareSteps|

Steps taken since last visit to the daycare. Any whole number from 0 to 2147483647.

GameMode|

Name of the GameMode that the file was created for. Name of a GameMode

PokeFiles|

The names of every place in which you have encountered a wild Pokemon. Used with the 'OnlyCaptureFirst' GameMode rule. Names of map files.

Navigation

Windows: Pokemon3D/Pokemon/Save/(Name of Save File)/player.dat

Game Folder
Pokemon Folder Launcher
Content ContentPacks GameModes Saves Screenshots Version History
Pokemon Data GameMode.dat Save Folder
Data maps Scripts Party.dat Player.dat Options.dat
poke V1 V2 trainer map