Mods/Silver's Soul/Pokédex/Magnezone

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Magnezone
Magnezone.png
Number: #097

Type: ElectricType.pngSteelType.png
082MS.png<---- Home ---->551MS.png

Abilities
None None
Stats
HP HP
Attack ATK
Defence DEF
Special Atk. SPCA
Special Def. SPCD
Speed SPD
Total TOTAL

Information

Mangezone is a Electric and Steel type Pokemon.

Magnezone is the result of Magneton leveling up in the presence of a special magnetic field that has only been discovered at Mt. Coronet and Chargestone Cave. The center Magnemite of Magneton has grown bigger and more oval-shaped than the other two upon evolution. The middle Magnemite also has a red pupil in its eye instead of a black one and a yellow antenna on top of it. Magnezone as a whole is a darker color gray than its pre-evolutions, surrounded by a thin, metal rim and two dark-gray horse-shoe magnets that are positioned to look like metal claws. There is also a third horse-shoe magnet on the back of the middle Magnemite that is positioned like a tail.

Unlike Magnemite and Magneton, Magnezone has been recognized as an Electric/Steel Pokémon ever since it was discovered. Even though Magnezone and its pre-evolutions are seemingly-mechanical creatures, they still have emotions, they need to eat, and they have some way of reproducing. Magnezone could possibly be related to Metagross, who is also a half Steel-type Pokémon that floats by using electromagnetic waves.

Magnezone evolves from Magnemite at level 51.

Pokédex Entry

Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.

Type Height Weight
Magnet Area Pokémon 1.2m 180.0kg

Location

Locations Method
- Evolves from Magneton

Moves

Lv. Move Type Cat. Description Power Acc. PP
1 Tackle Type Normal.png PhysicalMove.png A full-body charge attack. 35 100% 35 (max 56)
1 Supersonic Type Normal.png OtherMove.png Sound waves that cause confusion. - 55% 20 (max 32)
1 Barrier Type Psychic.png OtherMove.png The user throws up a sturdy wall that sharply raises its Defense stat. - -% 30 (max 48)
1 SonicBoom Type Normal.png SpecialMove.png Always inflicts 20HP damage. 20 HP 90% 20 (max 32)
1 Thunder Shock Type Electric.png SpecialMove.png An attack that may cause paralysis. 40 100% 30 (max 48)
1 Mirror Coat Type Psychic.png SpecialMove.png A retaliation move that counters any special attack, inflicting double the damage taken. - 100% 20 (max 32)
4 Supersonic Type Normal.png OtherMove.png Sound waves that cause confusion. - 55% 20 (max 32)
7 Thunder Shock Type Electric.png SpecialMove.png An attack that may cause paralysis. 40 100% 30 (max 48)
11 SonicBoom Type Normal.png SpecialMove.png Always inflicts 20HP damage. 20 HP 90% 20 (max 32)
15 Thunder Wave Type Electric.png OtherMove.png A move that may cause paralysis. - 100% 20 (max 32)
18 Magnet Bomb Type Electric.png PhysicalMove.png The user launches steel bombs that stick to the target. This attack will not miss. 60 -% 20 (max 32)
21 Spark Type Electric.png SpecialMove.png The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. 65 100% 20 (max 32)
25 Mirror Shot Type Steel.png SpecialMove.png The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. 65 85% 10 (max 16)
29 Metal Sound Type Steel.png OtherMove.png A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. - 85% 40 (max 64)
34 Electro Ball Type Electric.png SpecialMove.png The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. Varies 100% 10 (max 16)
39 Flash Cannon Type Steel.png SpecialMove.png The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. 80 100% 10 (max 16)
45 Screech Type Normal.png OtherMove.png Emits a screech to sharply reduce the foe’s Defense. - 85% 40 (max 64)
51 Discharge Type Electric.png SpecialMove.png A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. 80 100% 15 (max 24)
56 Lock-On Type Normal.png OtherMove.png The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. - -% 5 (max 8)
62 Magnet Rise Type Electric.png OtherMove.png The user levitates using electrically generated magnetism for five turns. - -% 10 (max 16)
67 Gyro Ball Type Steel.png PhysicalMove.png The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. Varies 100% 5 (max 8)
73 Zap Cannon Type Electric.png SpecialMove.png The user fires an electric blast like a cannon to inflict damage and cause paralysis. 120 50% 5 (max 8)