Solved [0.34] Game crashes right before rival battle

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Luumi

Bug Catcher
#1
I started playing the Silver's Soul game mode on the new version, and I keep crashing right before the first rival battle (as you're exiting Cherrywood to head back to Professor Elm with Mr. Pokemon's egg). I get the same error message every time.

Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.34
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Decimal seperator: .
---------------------------

Here is further information:
Message: Texture "C:\Users\Robyn\Downloads\Pokemon\Content\Textures\NPC\Silver" not found!
InnerException: NOTHING
BaseException: Texture "C:\Users\Robyn\Downloads\Pokemon\Content\Textures\NPC\Silver" not found!
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: GetTexture [
Attributes: PrivateScope, Public, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: _2._5DHero.Textures
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100665140
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.Textures
]

StackTrace: at _2._5DHero.Textures.GetTexture(String Name, Rectangle r, String TexturePath)
at _2._5DHero.Textures.GetTexture(String Name, Rectangle r)
at _2._5DHero.BattleIniScreen.DrawTrainerIntro()
at _2._5DHero.BattleIniScreen.Draw()
at _2._5DHero.Basic.Draw()
at _2._5DHero.DGame.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread" to report this crash there.
 

Darkfire

Administrator
Administrator
P3D Developer
#2
First:
for gamemodes send the report to the person who made them
second:
goto /pokemon/gamemodes/silver soul/scripts/trainer/rival_0.trainer
open the file in notepad
change the word silver to 4
save the file
 
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