Crash PC

Jakersd404

Starting Trainer
#3
I'm having the same issue

Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// I find your lack of [ERROR] disturbing.

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Game information:

Pokémon 3D Indev version: 0.55.2 (96)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: TransitionScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

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Screen state for the current screen (TransitionScreen)

Screen state not implemented for screen class: TransitionScreen

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System specifications:

Operating system: Microsoft Windows 10 Home [6.2.9200.0]
Core architecture: 64 Bit
System time: 7/26/2019 2:11:41 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 15.92 Gigabyte
Available logical processors: 12

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.Net installation information:

v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.7.03062
Full 4.7.03062
v4.0
Client 4.0.0.0

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Graphics Card information:

[CardName(s): "NVIDIA GeForce GTX 1080"]
[CardRAM(s) : "4293918720"]

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Error information:

Message: Conversion from string "" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
Win32 Errorcode: -1

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Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

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CallStack:

at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at P3D.PokemonForms.Unown.GetMenuImagePosition(Pokemon P)
at P3D.PokemonForms.GetMenuImagePosition(Pokemon P)
at P3D.Pokemon.GetTexture(Int32 index)
at P3D.StorageSystemScreen.DrawMainWindow()
at P3D.StorageSystemScreen.Draw()
at P3D.TransitionScreen.Draw()
at P3D.Core.Draw()
at P3D.GameController.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at MonoGame.Framework.WinFormsGameWindow.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at P3D.Program.Main(String[] args)

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Enviornment dump:

--------------------------------------------------
Generated Fields:
--------------------------------------------------

Public OldScreen As Screen = P3D.OverworldScreen
Public NewScreen As Screen = P3D.StorageSystemScreen
Private alpha As Int32 = 260
Private reduce As Boolean = True
Private doSub As DoStuff = Nothing
Private Color As Color = {R:0 G:0 B:0 A:255}
Private noStuff As Boolean = True
Private Speed As Int32 = 10
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False

--------------------------------------------------
Generated Property:
--------------------------------------------------

Property PreScreen As Screen = Nothing
Property Identification As Identifications = TransitionScreen
Property MouseVisible As Boolean = False
Property CanBePaused As Boolean = True
Property CanMuteMusic As Boolean = True
Property CanChat As Boolean = False
Property CanTakeScreenshot As Boolean = True
Property CanDrawDebug As Boolean = True
Property CanGoFullscreen As Boolean = True
Property IsDrawingGradients As Boolean = False
Property IsOverlay As Boolean = False

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You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 
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