Version
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Target date
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Planned content
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0.21
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15.01.2013
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Bugfixes:
- Alakazam, Farfetch'd and Mr. Mime crash
- Wing Attack changed to phisical
- Poison and Burn bugs
- Game crashes when one choose not to learn a move
- Synthesis heal the opponent
- Pokedex update bug
- Poison type being poisoned
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0.20
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08.01.2013
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Battle related:
- Switch out Pokémon after defeating opponent
- Pokémon animations can be turned off
- more than 100 new moves
- display which shows how many Pokémon a trainer carries
- status ailments
- most battle mechanics are overhauled or completely redone
- difficulty setting: bring the trainer battles to a whole new level (literally)
- Type ineffectivenesses (dat word) (ghost - normal, fighting - ghost, ground - flying) work
- new movesets for every Pokémon
Maps:
- Finished Route 32, 33 and 36
- Union Cave with wild Pokémon and trainers
- School in Violet City
- battle areas for Route 32, 33, Darkcave and Union Cave
- houses in Cherrygrove City
- Berry house on Route 30
Other new features:
- Changed Guide Gent script
- Friend Ball and Heavy Ball now obtainable from Kurt
- new moves for Falkner’s Pokémon
Bugfixes:
- fixed: Rename screen placement errors
- fixed: Pokémon can learn moves twice
- fixed: co-op speech bubble appears randomly on the map
- fixed: when encountering a trainer and a Pokemon at the same time, the game crashes
- fixed: Totodile Pokedex description
- fixed: Dratini and Dragonair sprites
- fixed: Can walk through trainers that walk to the player
- fixed: Pokémon summary showing wrong Pokémon in battle
- fixed: Pokémon cannot evolve
- fixed: Pokédex crash bug
- fixed: Nidoran not having an animation
- fixed: Badge display on main menu
- fixed: Pokémon evolutions not working
- and of course a lot more bugfixes…
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01.01.2013
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Bugfixes:
- fixed: battle related bugs
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01.01.2013
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New features:
- First gym battle
- 251 Pokemons
- Complete Violet City (NPCs, houses)
- Status icon above co-op player's head
- New Moves (Water Gun, Bite, Tail Whip, Defense Curl, Pound and Harden)
- Reworked pokemon moveset
Bugfixes:
- fixed: Co-op player entity
- fixed: some typos
- fixed: repeating network dialogue
- fixed: a bunch of music/sound related bugs
- More bugfixes...
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26.12.2012
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New features:
Bugfixes:
- Removed NPCs are still present but invisible
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25.12.2012
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New features/changes:
- trainer battle enhancements
- Joey vs. Joey event on Route 30
- Rival battle + name rival
- Story for: New Bark Town, Route 29, Cherrygrove City, Route 30, Route 31
- New Attack notification
- Enhanced trading screen for market
- The environment isn’t that dark anymore when it’s raining at night
- new Pokémon: Bellsprout, Hoothoot
- new moves: Growth, Vine Whip, Bubble
- new trainers in: Route 30, Route 31, Sprout Tower
- new battle environment: Sprout Tower
- rearrangement of the choose able skins.
Bugfixes:
- fixed not getting Pokédex
- fixed Hoppip’s evolution
- fixed fullscreen games to crash while battle initialization
- fixed stat modifier bug
- fixed houses/links in: Violet City, Route 32, Azalea Town
- fixed missing stairs in Union cave
- fixed NPCs not facing the correct direction in conversations sometimes
- fixed crash bug in the inventory in battles
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18.12.2012
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New features/changes:
- You can stop evolutions
- rename Pokémon
- new Pokémon: Hoppip
- Achievements
- Auto camera align while talking
- finished Kurts Apricorn interface
- new map: Sprout Tower
- Sudowoodo on Route 36
- Mystery egg and Pokédex
- Trainer battles
- Youngster Joey on Route 30
Bugfixes:
- Camera and scriptblocks bugs fixed
- fixed: do not obtain the Mystery Egg/Pokédex
- fixed: sounds don’t mute when pressing the M key.
- fixed: music keeps getting quieter when pressing escape key twice.
- fixed: no sound for healing machine in Prof. Elms lab.
- fixed: almost no female Pokémon.
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11.12.2012
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New features/changes:
- new maps: Route 46, Route 37, Gate between Route 29 and 46, Mr. Pokémons house, Violet Gym, Violet Center, Violet Mart
- Kakuna + Rattata can evolve now.
- Weather enhancements + new particle animations (see screenshot above)
- Wild Pokémon on Route 30
- battle music, gym music, cave music, new sounds
- repel items
- see hold items in storage system
- get transported to latest Pokécenter after being defeated (violet center is not working with this mechanic)
- status fall/rise animations in battles
- lots and lots of fixes (eg battle enter crash, plant apricorn crash, glitch out of map, loose Pokémon when shutting down PC and a lot more.)
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27.11.2012
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New features/changes:
- Pokémon catching completed
- Union cave map
- New Pokémon switch menu in battle
- Removed camera shaking in third person mode
- Removed ability to surf without a Pokémon knowing the move “Surf” in the party
- Battle menu is aligned correctly in full screen mode
- Fixed a bug with DirectX
- Some texture loading/drawing improvements
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0.14
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20.11.2012
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New features/changes:
- catch Pokémon (not finished though)
- animated Pokémon sprites
- redid damage calculation
Bugfixes:
- co-op battle player entity fix
- fixed a bug with only one fainted Pokémon causes player to black out.
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0.13
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13.11.2012
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New features/changes:
- Union cave
- Battle animations
- new battle dialogues
- new battle animations
- exp exchange when using more than one Pokémon in battle
- black out when every Pokémon is fainted
- The player gets transparent when running against an object in the world while in third person mode.
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0.12
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06.11.2012
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New features:
- Azalea Town
- Apricorn items
- Apricorn trees
- Kurt (crafts Apricorns to Pokéballs)
- Launcher integration
- Icon for the window
Bugfixes:
Changes:
- increased render distance
- decreased snow height in battles
- added shader for darker nights
- better texture loader
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0.11
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30.10.2012
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New features/changes:
- Evolve Pokémon!
- Switch Pokémon in battles
- Antidote item
- PP loose in battle
- removed flickering while moving the 3rd person camera
- removed ghost NPCs
- changed version number system (0.010a -> 0.11)
- a few tweaks to the battle system.
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0.010a
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23.10.2012
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New features:
- 3rd person mode (switch with [F5])
- skin changing + skin sync via co-op
- you can choose your skin while creating a new game.
- new render distance setting: extreme (level 4); increases distance from 35 to 50!
- co-op commands (/weather, /give, /tp, /disconnect, /wear)
- tweaked movement
- level up + item use in battle
- TM/HM integration
- exp gain + HP drain animation in battles
- IsDark option for darker levels (you’ll have to use Flash to make them bright again)
- Hilbert and Hilda skins
- you can let Pokémon free
- finished: darkcave.dat, route32.dat
- added signs and a NPC to Route 30
- new maps: Route 36, Route 33
Bugfixes:
- Pokémon don’t tilt up and down in use item screen
- wrong textures at water edge corners
- crash bug in inventory
- Trainercard showing weird image -> shows the current skin now.
- Step-Inside-Corner model has wrong texture coordinates
Changes:
- hold items are shown in save screen
- changed bag order and item categories
- berries grow only one berry when you plant them in snow. They grow more than normal, when planted while rain.
- added blue shading for shadows at night
- overhauled Pokémon storage system
- changed a few scripts and texts
- new wild Pokémon encounter formula
- engine improvements (runs faster than before)
- mouse will stay in window while battle is initializing
- roofs for houses in New Bark Town.
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16.10.2012
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New features:
- shadows (currently used at Sproud Tower and the bridge on Route 32)
- items are now useable + you can give them to Pokémon so they can hold them.
- new menus for item using.
- overhauled battle system: it is as far developed as it was before, but I want to finish it in the next three weeks! Yeay :D
- battle camera controls: use arrow keys to look around
Bugfixes:
- crash bug in co-op
- a lot of smaller bugs
- you can open the connection menu and connect again even if you are already connected.
- weather is not visible in battle
- mouse it not fixed in the window while in a battle
Changes:
- changed fonts to pixel fonts.
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09.10.2012
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New features:
- FPS debug profiler [F3]
- shader for objects (this is not used right now, can be used in the future to make shadows or color different objects)
- new maps: Route 32, Dark Cave, Last house in New Bark Town
Bugfixes:
- game crashes when using Space/Enter on Load Game/Continue without having save states.
- FPS drops while snow
Changes:
- Rewrote the weather code including the additional snow layer, which performs better now.
- weather changes less often
- snow is visible in fast graphics mode.
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02.10.2012
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New Features:
- Weather (rain + snow)
- underwater environment
- general overhaul of the whole environment code
- graphics setting in the options menu
- trade menu to buy/sell items
- NPC in the market
- new house + NPCs in New Bark Town
- Lavender Town
Bugfixes:
- You cannot play together with different versions of the game now (e.g. 0.06a -/- 0.07a)
- added Tackle move for Pokémon appearing on Route 31 to prevent crashes.
- display bugs in the chat
- fixed screenshots not working in fullscreen
- removed invisible network player entity when not playing online
- fixed inside corner model displaying wrong textures
- warp command in scripts
Changes:
- Added CapsLock support for chat, also redid the arrangement of trigger keys: Alt -> Shift/CapsLock -> Normal
- game messages hide while taking a screenshot (you cannot capture them anymore)
- changed debug screen
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25.09.2012
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New features:
- co-op mode
- new co-op GUI
- changed the multiplayer script in the PokéCenter and added the possibility to connect via the PC in your room.
- new co-op textures and objects
- chat
- connection activity panel / [Tab] menu to show connected player
- entities counter in debug screen
- market map
Bugfixes:
- display bug in the load menu
- 3 berry planting related bugs
Changes:
- separated GUI visibility [F1] and debug visibility [F3].
- changed the colors from the text in the load menu
- added healing machines for the PokéCenter and Elms Lab
- redone the spawning algorithm (not encounter rate)
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18.09.2012
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New features:
- Designed your home (kitchen + living room)
- mother event + rival in New Bark Town
- Render distance setting.
- Added scripts for furniture in your room
- Tweaked the objects in your room (+ added a secret)
- Added a very early version of the battle system
- Save the “Show Debug Screen” setting
- Town map
Bugfixes:
- Ceiling in gate map
- some performance drops
Changes:
- scroll bar and index save in option screen
- new logo
- tweaked the maps in the main menu
- changed the amount of potions of the aide from 5 to 1
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11.09.2012
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New features:
- Your room (yourroom.dat) with furniture
- overworld of Violet City (without NPCs and sign texts)
- added potion
- the gate map between Route31 and Violet City
- turning signs for every mart, gym and PokéCenter.
Bugfixes:
- The game doesn’t create the folder Save and the file Options.dat.
- item displaying bug in the inventory
- M mutes music while entering the name
- some entities in the game got wrong rotation detection
- you can click anywhere on the pause screen to trigger the currently selected button
Changes:
- standard volume changed to 50%
- game saves mute option every time you change it
- a few changes are done to the display functions to improve the performance
- changed Prof. Elms NPC sprite
- get potions before leaving prof elms lab
- put potions on Route 29 and removed MoonStone from Route 31.
- the textbox can be proceeded by pressing Space / Enter
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04.09.2012
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New features:
- background music in almost all places in the world.
- Elms lab
- start Pokémon event
- old guide gent
- mute music anywhere using the M key.
Bugfixes:
- Sky doesn’t use FOV setting from the option menu.
- wrong decimal number rounding
Changes:
- Hide cross hair while hiding the debug monitor
- market in pokecenter (work in progress)
Internal:
- new textures: Textures\lab, Textures\NPC\12, Textures\NPC\5
- added AML tag: “visible” (optional) for ENT data type
- new NPC type: Pokéball
- new songs: Songs\barktown, Songs\center, Songs\cherrygrove, Songs\elmslab, Songs\RouteMusic0, Songs\RouteMusic1, Songs\title
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28.08.2012
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New features:
- new map: cherrygrove_center.dat
- scriptblocks (invisible)
- detailed info in the load menu
- status view in battle
- you can create a new game
- improved camera: you can move during “free camera mode” (available pressing C)
- Options screen, options are: FOV, text speed and mouse speed
- crosshair
- Pokémon PC storage system
Bugfixes:
- battle restarts after pressing escape twice
- running bug fix in battle
- textbox shows up after quitting to the main menu while the textbox is visible
- a few camera related bugs
- steps can be jumped over from the wrong direction under certain circumstances.
- Jigglypuff is #40 in the Pokédex
- game does not reset temp variables after loading another save state (like cursor positions in menus)
Changes:
- slide improvements in every map file
- reworked route sign
- save camera rotation
- new background levels in the main menu panorama view
- slowed down standard camera movement speed
- dialogues can be proceeded with Enter / Spacebar
- changed colors in load menu
- if the Pokédex is empty, it doesn’t show up any entries
- texts in dialogues can be skipped by pressing Enter/Space/Left mouse
- removed white frame around buttons and menus
- location names are saved
- made changes in ChooseBox dialogues
- made your house not a dead end
Internal:
- new textures: Textures\NPC\49, Textures\Center, GUI\Intro\intro, GUI\Overworld\Particles, GUI\Menus\Box
- reworked script system completely
- changed error message
- new folder called “Scripts”.
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