Version
|
Release date
|
Summary
|
0.30
|
09.04.2013
|
New Features:
- Route 46 trainers
- Route 45 offset
- Dark Cave
- Rock Smash
- Trading System
Bug Fixes:
|
0.29
|
02.04.2013
|
New Features:
- Route 37 + trainers
- Ecruteak City
- Ecruteak Gym
- Burned Tower
- Tin Tower with path to it
- Route 38 + trainers
- Route 39 + trainers
- Olivine City (not done yet)
- Glitter Lighthouse
- GameJolt.com Account integration
- Removed April Fools messages from the logo and main menu.
New Bugs:
|
0.28.3
|
01.04.2013
|
April Fools Edition
New features:
- Logo now states April Fools message.
- Title screen now states "APRIL FOOLS EDITTION!!!"
- Unfinished Saffron map from the Kanto region.
New Bugs:
- [2470] The main menu says Indev 0.28.2 instead of 0.28.3
|
0.28.2
|
20.03.2013
|
BugFixes
|
0.28.1
|
20.03.2013
|
BugFixes
|
0.28
|
20.03.2013
|
New features:
BugFixes
|
0.27.1
|
11.03.2013
|
Bugfixes:
Fixed 2 breaking game bugs
|
0.27
|
11.03.2013
|
New features:
- Added: New lightning engine (in development, but is nearly finished) - Disable with F4.
- Added: New Pokédex mode - Habitat mode. Switch around in the Pokédex using the arrow keys.
- Added: National Park and gates.
- Improved: Overhauled complete music pack to make it loop better.
- Added: Placeholder abilities
- Added: All attacks implemented. Most are placeholders though and don’t work properly. We will implement them step by step.
- Added: Sudowoodo event and SquirtBottle.
- Added: Route 36 trainers
- Added: Pokémon are displayed larger in battles when having better IVs.
- Added: Showing Genders [(F) or (M)] while renaming Pokémon.
- Added: Splash screen (This is actually important because the game is loading stuff in the background - it reduces startup time so you can see something from the game earlier)
Bugfixes:
- [2025] Fixed: Steel types can get poisoned.
- [66] Fixed: Healing machine sound sounds over the music.
- Fixed: “InsideCorner” model displaying wrong textures and lightning
|
0.26.1
|
01.03.2013
|
New features:
- Added: Trainer genders
- Improved: Content pack menu
- Improved: Trainer AI
Bugfixes:
- [2001] Fixed: Fall through floor bug
- [1889] Fixed: Music sound levels
- [1998] Fixed: Harden Missing
- [1225] Fixed: Poison damage
- [1248] Fixed: Self-Destruct
- [1703] Fixed: Random Sprite appears
- [429] Fixed: Mewtwo Sprite
- [66] Fixed: Sound over music
|
0.26
|
26.02.2013
|
Bugfixes:
- [1517] Fixed: Confusion bug
- [1704] Fixed: 3rd person view flashes
- [1834] Fixed: Freezing bug
- [1778] Fixed: Ghost bug not fixed
- [1865] Fixed: Route 32 battle screen with snow bug
- [1909] Fixed: Ditto transform, attack selection index, hatching egg overworld Pokémon misplacement
- [1957] Fixed: Rollout strength doesn’t stack.
- [1812] Fixed: Ruins of Alph bug
- [1916] Fixed: Disappearing TMs
- [1920] Fixed: Ghost moves crash
- [1922] Fixed: Ghost moves crash (2)
- [1941] Fixed: Game crash when trainer + wild Pokémon encounter happen at the same time.
- [1932] Fixed: Tackle and Scratch PP fix
- [945] Fixed: Typos and inconsistencies
- [1888] Fixed: More typos
- [1875] Fixed: Losing eggs
- [1876] Fixed: Wild Pokémon PP glitch
- [1880] Fixed: ContentPack menu fixed.
- [1864] Fixed: TM teach able/unable display error
- [1850] Fixed: Route 35 .poke file error
- [1824] Fixed: Music bug
- [1825] Fixed: Unown “?” and “!” bug
- [1840] Fixed: NPC bug
- [1826] Fixed: Friend ball bug
- [1786] Fixed: PC Status ailment
- [1794] Fixed: Load bug
- [1797] Fixed: Self-Affecting abilities vs. Ghost types
- [1796] Fixed: Daycare bug.
|
0.25
|
19.02.2013
|
New Features
- Alph ruins, the first alph chamber and the house are implemented. You can catch Unowns there, too.
- Content pack submenu in the main menu.
- Added a PC and the old lady to the daycare. Also, the old man tells you about the status between the two Pokémon given to him.
- New features added to Goldenrod: Department Store, Underground path, NPCs, Signs and scenery.
- EVs are working now.
- Route 35
- New languages are added to the menu.
- Togepi egg event (only available by beating the first gym, you probably have to create a new save file.
- Goldenrod Gym battle map.
- New items: new TMs, Full heal, Revive, Max Potion, Battle items and Vitamins
- Enhanced the store GUI a bit.
- Made a first prototype of the Pokégear available, not finished yet.
- Gate map between Route 35 and Goldenrod City.
- Added rooftop to the Department Store.
- New move: Hidden Power
Bugfixes:
- [1763] Fixed: Over world Pokémon appearing on battle screen.
- [1749] and [1709] Fixed: Various typos
- [1733] Fixed: Freeze status doesn’t get away
- [1020] Fixed: Certain moves don’t follow the rules of immunities.
- [1679] Fixed: Confusion message appears on a defeated Pokémon
- [1652] Fixed: Player gets stuck under stairs
- [1708] Fixed: Breeding with Ditto doesn’t work
- [1699] Fixed: Pokémon appear on the first floor of Sprout Tower
- [1696] Fixed: Crash with trainer AI when using Ghost types
- [1680] Fixed: Dream eater description
- [1653] Fixed: Energy drain moves taking too much HP.
- [1655] Fixed: Sign for Pokécenter in Goldenrod City
- [1079] Fixed: Confused the Defense and Special Defense in damage calculation
- [1108] Fixed: Two learned TM moves are connected to each other
- [1624] Fixed: Status ailments aren’t removed when taking a Pokémon out of the PC.
- [1603] Fixed: Ground in Goldenrod has wrong color shade.
- [1585] Fixed: Bugs with transform
- [1222] Fixed: GUI alignment in full screen
New Bugs:
- The Content Pack menu crashes when the content pack folder is empty. Will be fixed until Friday.
|
0.24.1
|
13.02.2013
|
Bug fixes:
- Fixed daycare steps crash
|
0.24
|
13.02.2013
|
New features
- New moves (Hidden Power and Rollout)
- Goldenrod City overworld mostly completed
- Goldenrod City gym
- 3rd gym badge
- Egg system implemented and added to daycare
- Hyper Potions
- Made Unknowns working properly.
Bug fixes:
- Fixed falling below floor from stairs
- Fixed gym leader using unlimited items
- Fixed friendship evolutions
- Fixed opponents having infinite PP
- Fixed wrong line in Blackout screen and more typos
- Fixed game crashing in badge screen
- Fixed Headbutt Pokémon not entered into Pokédex
- Fixed Guard fighting at wrong time (Route 34)
- Fixed TMs get consumed on difficulty 0
- Fixed transform bugs
Bugs
- Game crashes when using ghost type Pokémon in trainer battles.
|
0.23
|
31.01.2013
|
New Features
- Resizeable window
- Language selection (current languages are English and German)
- Content packs
- Route 34
- Daycare system
- new moves (recoil moves, Transform and other) List here
- gate map between Ilex Forest and Route 34
- Autosave: If you quit to the menu, save the game or enter a wild Pokémon battle, the game autosaves your current save state. You can continue this autosave state by clicking continue in the menu. You can only have one autosave state at a time.
- Map is redone
- changed trainer AI
|
0.22.1
|
25.01.2013
|
New Features
- You can pick up the last Pokémon in your party on the PC.
- Added moves: Teleport, Transform, Guillotine.
- new trade window GUI
- Renamed "Miscellaneous" pocket in the bag to "PokéBalls" and moved all Pokéballs to it.
- TMs are reusable on difficulty 0
Bug fixes:
- Walking Pokémon various Bug fixes
- Offset map loading various Bug fixes
- Psychic always lowering the foe's s. defense
- Twins crash
- Frienship bug
- Rival's name on battles
- Poké Mart fixes
- Evolution with moonstone crash fix
- Union Cave roof being too low fix
- Failed item skip fix
- Elder Li cannot use his potion
- Trainer don't use items at the beginning of the turn
|
0.22
|
22.01.2013
|
New features
- Overworld map of Ruins of Alph
- Offset map loading
- New skins to choose from and a little surprise added to the skin selection screen.
- First Pokémon from the party walks behind the player.
- New battle intro for trainers and special trainers.
- Implemented friendship properly. Your current Pokémon will be at friendship 0.
- New music for Route 32, 33, 36, 37
- A few new sounds
Bug fixes:
- Battle intro music repeats on fullscreen
- double team fix
- Confusion has a 100% rate of confusing the opponent Pokémon.
- Multi hit attacks used by the opponent
- A few trainers are not facing the trainer when a battle starts
- fixed: Outro message is not displayed correctly.
- Unlimited TM use
- (ingame) PC data erasing when a Pokémon get caught and the party contains 6 Pokémon.
- fixed: Pokémon don’t get healed when sent to PC.
- changed “already confused” message
- fixed: Heracross’ lv is too high
- fixed a few typos and text glitches
- fixed: Pokémon don’t get health back properly after evolving
- fixed a few co-op display bugs
- fixed: flinch bugs
|
0.21.1
|
18.01.2013
|
Bug fixes:
- Kurt and wood cutter guy sprite fix
- Hitting space/enter/arrows to fast in battles crash
- Missing space in "Pokémonused cut"
- Fury Cutter glitch
- Double Team increase foe's evasion
- Correct Twins Sprites in battle
- Healing fix
- Kurt always made Lure Balls fix
- More poison status Bug fixes
- Normal own status moves don't work on Ghost
- Some missing files causing crash
- Some saving and badge problems
- Learning machines twice or more
- More Bug fixes:
Bugs
- Caught Pokémon that are sent to the PC erase the complete PC data except itself.
|
0.21
|
15.01.2013
|
New features:
- Azalea Town
- Second gym
- Slowpoke well
- Flinching
- A few new moves
- Cut can be used in the overworld
- Ilex forest
- Gate map between Azalea Town and Ilex forest
- a few changes to battle mechanics…
Bug fixes:
- fixed: Super Repel and Max Repel don’t work
- fixed: When quickly exiting the New Game dialog the title music doesn’t play
- fixed: Full turn (S) doesn’t work in “free camera mode”
- fixed: The game crashes when you choose to not learn a new move
- fixed: Crash bug when loading Pokémon from files
- fixed: Lugia’s sprite
- fixed: Pokédex doesn’t get updated
- fixed: Talking to Mr. Pokemon from any side besides the one where the door is still starts the normal script, causing Prof. Oak to talk into oblivion and the player facing at random directions
- fixed: When a Pokemon is defeated and replaced the game crashes
- fixed: Various Pokemon create a black line on the battle screen
- fixed: Pokemon sprites don’t change when animations are turned off, the first Pokemon is used for every Pokemon instead
- fixed: Poison and Burn damage is calculated wrongly
- fixed: Brn/Psn Status doesn’t kill the affected Pokemon properly
- fixed: Synthesis/Recover heals the enemy Pokemon
- fixed: Route 32:The angler in the Pokemon Center has a typo (“finshing”- fishing)
- fixed: Attacks can not miss/fail
- fixed: Alakazam, Farfetch’d and Mr. Mime crash
- fixed: Wing attack being a physical attack
- fixed: Poison type Pokémon can get poisoned
- fixed: A Pokémon can forget an HM move
- and a few more Bug fixes/typos
|
0.20
|
08.01.2013
|
Battle related:
- Switch out Pokémon after defeating opponent
- Pokémon animations can be turned off
- more than 100 new moves
- display which shows how many Pokémon a trainer carries
- status ailments
- most battle mechanics are overhauled or completely redone
- difficulty setting: bring the trainer battles to a whole new level (literally)
- Type ineffectivenesses (dat word) (ghost - normal, fighting - ghost, ground - flying) work
- new movesets for every Pokémon
Maps:
- Finished Route 32, 33 and 36
- Union Cave with wild Pokémon and trainers
- School in Violet City
- battle areas for Route 32, 33, Darkcave and Union Cave
- houses in Cherrygrove City
- Berry house on Route 30
Other new features:
- Changed Guide Gent script
- Friend Ball and Heavy Ball now obtainable from Kurt
- new moves for Falkner’s Pokémon
Bug fixes:
- fixed: Rename screen placement errors
- fixed: Pokémon can learn moves twice
- fixed: co-op speech bubble appears randomly on the map
- fixed: when encountering a trainer and a Pokemon at the same time, the game crashes
- fixed: Totodile Pokedex description
- fixed: Dratini and Dragonair sprites
- fixed: Can walk through trainers that walk to the player
- fixed: Pokémon summary showing wrong Pokémon in battle
- fixed: Pokémon cannot evolve
- fixed: Pokédex crash bug
- fixed: Nidoran not having an animation
- fixed: Badge display on main menu
- fixed: Pokémon evolutions not working
- and of course a lot more Bug fixes…
|
|
01.01.2013
|
Bug fixes:
- fixed: battle related bugs
|
|
01.01.2013
|
New features:
- First gym battle
- 251 Pokemons
- Complete Violet City (NPCs, houses)
- Status icon above co-op player's head
- New Moves (Water Gun, Bite, Tail Whip, Defense Curl, Pound and Harden)
- Reworked pokemon moveset
Bug fixes:
- fixed: Co-op player entity
- fixed: some typos
- fixed: repeating network dialogue
- fixed: a bunch of music/sound related bugs
- More Bug fixes...
|
|
26.12.2012
|
New features:
Bug fixes:
- Removed NPCs are still present but invisible
|
|
25.12.2012
|
New features/changes:
- trainer battle enhancements
- Joey vs. Joey event on Route 30
- Rival battle + name rival
- Story for: New Bark Town, Route 29, Cherrygrove City, Route 30, Route 31
- New Attack notification
- Enhanced trading screen for market
- The environment isn’t that dark anymore when it’s raining at night
- new Pokémon: Bellsprout, Hoothoot
- new moves: Growth, Vine Whip, Bubble
- new trainers in: Route 30, Route 31, Sprout Tower
- new battle environment: Sprout Tower
- rearrangement of the choose able skins.
Bug fixes:
- fixed not getting Pokédex
- fixed Hoppip’s evolution
- fixed fullscreen games to crash while battle initialization
- fixed stat modifier bug
- fixed houses/links in: Violet City, Route 32, Azalea Town
- fixed missing stairs in Union cave
- fixed NPCs not facing the correct direction in conversations sometimes
- fixed crash bug in the inventory in battles
|
|
18.12.2012
|
New features/changes:
- You can stop evolutions
- rename Pokémon
- new Pokémon: Hoppip
- Achievements
- Auto camera align while talking
- finished Kurts Apricorn interface
- new map: Sprout Tower
- Sudowoodo on Route 36
- Mystery egg and Pokédex
- Trainer battles
- Youngster Joey on Route 30
Bug fixes:
- Camera and scriptblocks bugs fixed
- fixed: do not obtain the Mystery Egg/Pokédex
- fixed: sounds don’t mute when pressing the M key.
- fixed: music keeps getting quieter when pressing escape key twice.
- fixed: no sound for healing machine in Prof. Elms lab.
- fixed: almost no female Pokémon.
|
|
11.12.2012
|
New features/changes:
- new maps: Route 46, Route 37, Gate between Route 29 and 46, Mr. Pokémons house, Violet Gym, Violet Center, Violet Mart
- Kakuna + Rattata can evolve now.
- Weather enhancements + new particle animations (see screenshot above)
- Wild Pokémon on Route 30
- battle music, gym music, cave music, new sounds
- repel items
- see hold items in storage system
- get transported to latest Pokécenter after being defeated (violet center is not working with this mechanic)
- status fall/rise animations in battles
- lots and lots of fixes (eg battle enter crash, plant apricorn crash, glitch out of map, loose Pokémon when shutting down PC and a lot more.)
|
|
27.11.2012
|
New features/changes:
- Pokémon catching completed
- Union cave map
- New Pokémon switch menu in battle
- Removed camera shaking in third person mode
- Removed ability to surf without a Pokémon knowing the move “Surf” in the party
- Battle menu is aligned correctly in full screen mode
- Fixed a bug with DirectX
- Some texture loading/drawing improvements
|
0.14
|
20.11.2012
|
New features/changes:
- catch Pokémon (not finished though)
- animated Pokémon sprites
- redid damage calculation
Bug fixes:
- co-op battle player entity fix
- fixed a bug with only one fainted Pokémon causes player to black out.
|
0.13
|
13.11.2012
|
New features/changes:
- Union cave
- Battle animations
- new battle dialogues
- new battle animations
- exp exchange when using more than one Pokémon in battle
- black out when every Pokémon is fainted
- The player gets transparent when running against an object in the world while in third person mode.
|
0.12
|
06.11.2012
|
New features:
- Azalea Town
- Apricorn items
- Apricorn trees
- Kurt (crafts Apricorns to Pokéballs)
- Launcher integration
- Icon for the window
Bug fixes:
Changes:
- increased render distance
- decreased snow height in battles
- added shader for darker nights
- better texture loader
|
0.11
|
30.10.2012
|
New features/changes:
- Evolve Pokémon!
- Switch Pokémon in battles
- Antidote item
- PP loose in battle
- removed flickering while moving the 3rd person camera
- removed ghost NPCs
- changed version number system (0.010a -> 0.11)
- a few tweaks to the battle system.
|
0.010a
|
23.10.2012
|
New features:
- 3rd person mode (switch with [F5])
- skin changing + skin sync via co-op
- you can choose your skin while creating a new game.
- new render distance setting: extreme (level 4); increases distance from 35 to 50!
- co-op commands (/weather, /give, /tp, /disconnect, /wear)
- tweaked movement
- level up + item use in battle
- TM/HM integration
- exp gain + HP drain animation in battles
- IsDark option for darker levels (you’ll have to use Flash to make them bright again)
- Hilbert and Hilda skins
- you can let Pokémon free
- finished: darkcave.dat, route32.dat
- added signs and a NPC to Route 30
- new maps: Route 36, Route 33
Bug fixes:
- Pokémon don’t tilt up and down in use item screen
- wrong textures at water edge corners
- crash bug in inventory
- Trainercard showing weird image -> shows the current skin now.
- Step-Inside-Corner model has wrong texture coordinates
Changes:
- hold items are shown in save screen
- changed bag order and item categories
- berries grow only one berry when you plant them in snow. They grow more than normal, when planted while rain.
- added blue shading for shadows at night
- overhauled Pokémon storage system
- changed a few scripts and texts
- new wild Pokémon encounter formula
- engine improvements (runs faster than before)
- mouse will stay in window while battle is initializing
- roofs for houses in New Bark Town.
|
|
16.10.2012
|
New features:
- shadows (currently used at Sproud Tower and the bridge on Route 32)
- items are now useable + you can give them to Pokémon so they can hold them.
- new menus for item using.
- overhauled battle system: it is as far developed as it was before, but I want to finish it in the next three weeks! Yeay :D
- battle camera controls: use arrow keys to look around
Bug fixes:
- crash bug in co-op
- a lot of smaller bugs
- you can open the connection menu and connect again even if you are already connected.
- weather is not visible in battle
- mouse it not fixed in the window while in a battle
Changes:
- changed fonts to pixel fonts.
|
|
09.10.2012
|
New features:
- FPS debug profiler [F3]
- shader for objects (this is not used right now, can be used in the future to make shadows or color different objects)
- new maps: Route 32, Dark Cave, Last house in New Bark Town
Bug fixes:
- game crashes when using Space/Enter on Load Game/Continue without having save states.
- FPS drops while snow
Changes:
- Rewrote the weather code including the additional snow layer, which performs better now.
- weather changes less often
- snow is visible in fast graphics mode.
|
|
02.10.2012
|
New Features:
- Weather (rain + snow)
- underwater environment
- general overhaul of the whole environment code
- graphics setting in the options menu
- trade menu to buy/sell items
- NPC in the market
- new house + NPCs in New Bark Town
- Lavender Town
Bug fixes:
- You cannot play together with different versions of the game now (e.g. 0.06a -/- 0.07a)
- added Tackle move for Pokémon appearing on Route 31 to prevent crashes.
- display bugs in the chat
- fixed screenshots not working in fullscreen
- removed invisible network player entity when not playing online
- fixed inside corner model displaying wrong textures
- warp command in scripts
Changes:
- Added CapsLock support for chat, also redid the arrangement of trigger keys: Alt -> Shift/CapsLock -> Normal
- game messages hide while taking a screenshot (you cannot capture them anymore)
- changed debug screen
|
|
25.09.2012
|
New features:
- co-op mode
- new co-op GUI
- changed the multiplayer script in the PokéCenter and added the possibility to connect via the PC in your room.
- new co-op textures and objects
- chat
- connection activity panel / [Tab] menu to show connected player
- entities counter in debug screen
- market map
Bug fixes:
- display bug in the load menu
- 3 berry planting related bugs
Changes:
- separated GUI visibility [F1] and debug visibility [F3].
- changed the colors from the text in the load menu
- added healing machines for the PokéCenter and Elms Lab
- redone the spawning algorithm (not encounter rate)
|
|
18.09.2012
|
New features:
- Designed your home (kitchen + living room)
- mother event + rival in New Bark Town
- Render distance setting.
- Added scripts for furniture in your room
- Tweaked the objects in your room (+ added a secret)
- Added a very early version of the battle system
- Save the “Show Debug Screen” setting
- Town map
Bug fixes:
- Ceiling in gate map
- some performance drops
Changes:
- scroll bar and index save in option screen
- new logo
- tweaked the maps in the main menu
- changed the amount of potions of the aide from 5 to 1
|
|
11.09.2012
|
New features:
- Your room (yourroom.dat) with furniture
- overworld of Violet City (without NPCs and sign texts)
- added potion
- the gate map between Route31 and Violet City
- turning signs for every mart, gym and PokéCenter.
Bug fixes:
- The game doesn’t create the folder Save and the file Options.dat.
- item displaying bug in the inventory
- M mutes music while entering the name
- some entities in the game got wrong rotation detection
- you can click anywhere on the pause screen to trigger the currently selected button
Changes:
- standard volume changed to 50%
- game saves mute option every time you change it
- a few changes are done to the display functions to improve the performance
- changed Prof. Elms NPC sprite
- get potions before leaving prof elms lab
- put potions on Route 29 and removed MoonStone from Route 31.
- the textbox can be proceeded by pressing Space / Enter
|
|
04.09.2012
|
New features:
- background music in almost all places in the world.
- Elms lab
- start Pokémon event
- old guide gent
- mute music anywhere using the M key.
Bug fixes:
- Sky doesn’t use FOV setting from the option menu.
- wrong decimal number rounding
Changes:
- Hide cross hair while hiding the debug monitor
- market in pokecenter (work in progress)
Internal:
- new textures: Textures\lab, Textures\NPC\12, Textures\NPC\5
- added AML tag: “visible” (optional) for ENT data type
- new NPC type: Pokéball
- new songs: Songs\barktown, Songs\center, Songs\cherrygrove, Songs\elmslab, Songs\RouteMusic0, Songs\RouteMusic1, Songs\title
|
|
28.08.2012
|
New features:
- new map: cherrygrove_center.dat
- scriptblocks (invisible)
- detailed info in the load menu
- status view in battle
- you can create a new game
- improved camera: you can move during “free camera mode” (available pressing C)
- Options screen, options are: FOV, text speed and mouse speed
- crosshair
- Pokémon PC storage system
Bug fixes:
- battle restarts after pressing escape twice
- running bug fix in battle
- textbox shows up after quitting to the main menu while the textbox is visible
- a few camera related bugs
- steps can be jumped over from the wrong direction under certain circumstances.
- Jigglypuff is #40 in the Pokédex
- game does not reset temp variables after loading another save state (like cursor positions in menus)
Changes:
- slide improvements in every map file
- reworked route sign
- save camera rotation
- new background levels in the main menu panorama view
- slowed down standard camera movement speed
- dialogues can be proceeded with Enter / Spacebar
- changed colors in load menu
- if the Pokédex is empty, it doesn’t show up any entries
- texts in dialogues can be skipped by pressing Enter/Space/Left mouse
- removed white frame around buttons and menus
- location names are saved
- made changes in ChooseBox dialogues
- made your house not a dead end
Internal:
- new textures: Textures\NPC\49, Textures\Center, GUI\Intro\intro, GUI\Overworld\Particles, GUI\Menus\Box
- reworked script system completely
- changed error message
- new folder called “Scripts”.
|