Pokémon Pickup occurs when you have a Pokémon with Pickup ability. This is different than Random Pokémon Pickup.
This page contains a list of items that you can get at the end of a battle while walking, surfing and riding.
How does this mechanics work?
The item pick from the list is based on your Pokémon Level as what you can find in Bulbapedia page.
However the percentage here is still not a nice whole number as P3D formula is slightly different in nature.
(Original Percentage / 101) * (1 / Number of items) * 100%
The reason behind the extra 1 percent being computed is due to the number counting from 0 to 100 resulting in extra 1 in the percentage.
List of items that you can get
Level 1 - 10
Item ID
|
Icon
|
Name
|
Description
|
Buying Price
|
Selling Price
|
Chance
|
Obtainable?
|
2
|
|
Ultra Ball
|
An ultra-high performance Pokéball that provides a higher success rate for catching Pokémon than a Great Ball.
|
1,200
|
600
|
1.98%
|
Yes
|
4
|
|
Great Ball
|
A good, high-performance Pokéball that provides a higher Pokémon catch rate than a standard Pokéball can.
|
600
|
300
|
1.65%
|
Yes
|
9
|
|
Antidote
|
A spray-type medicine for poisoning. It can be used once to lift the effects of being poisoned from a Pokémon.
|
100
|
50
|
1.65%
|
Yes
|
16
|
|
Hyper Potion
|
A spray-type medicine for treating wounds. It can be used to restore 200 HP to an injured Pokémon.
|
1,200
|
600
|
1.98%
|
Yes
|
17
|
|
Super Potion
|
A spray-type medicine for treating wounds. It can be used to restore 50 HP to an injured Pokémon.
|
700
|
350
|
1.65%
|
Yes
|
18
|
|
Potion
|
A spray-type medicine for treating wounds. It can be used to restore 20 HP to an injured Pokémon.
|
300
|
150
|
29.7%
|
Yes
|
19
|
|
Escape Rope
|
A long and durable rope. Use it to escape instantly from a cave or a dungeon.
|
550
|
275
|
1.65%
|
Yes
|
20
|
|
Repel
|
An item that prevents any low-level wild Pokémon from jumping out at you for 100 steps after its use.
|
350
|
175
|
1.65%
|
Yes
|
32
|
|
Rare Candy
|
A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.
|
4,800
|
2400
|
0.5%
|
Yes
|
36
|
|
Nugget
|
A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.
|
10,000
|
5000
|
0.5%
|
Yes
|
38
|
|
Full Heal
|
A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.
|
600
|
300
|
1.65%
|
Yes
|
|
Level 11 - 20
Item ID
|
Icon
|
Name
|
Description
|
Buying Price
|
Selling Price
|
Chance
|
Obtainable?
|
2
|
|
Ultra Ball
|
An ultra-high performance Pokéball that provides a higher success rate for catching Pokémon than a Great Ball.
|
1,200
|
600
|
1.98%
|
Yes
|
4
|
|
Great Ball
|
A good, high-performance Pokéball that provides a higher Pokémon catch rate than a standard Pokéball can.
|
600
|
300
|
1.65%
|
Yes
|
9
|
|
Antidote
|
A spray-type medicine for poisoning. It can be used once to lift the effects of being poisoned from a Pokémon.
|
100
|
50
|
29.7%
|
Yes
|
16
|
|
Hyper Potion
|
A spray-type medicine for treating wounds. It can be used to restore 200 HP to an injured Pokémon.
|
1,200
|
600
|
1.65%
|
Yes
|
17
|
|
Super Potion
|
A spray-type medicine for treating wounds. It can be used to restore 50 HP to an injured Pokémon.
|
700
|
350
|
1.65%
|
Yes
|
19
|
|
Escape Rope
|
A long and durable rope. Use it to escape instantly from a cave or a dungeon.
|
550
|
275
|
1.65%
|
Yes
|
20
|
|
Repel
|
An item that prevents any low-level wild Pokémon from jumping out at you for 100 steps after its use.
|
350
|
175
|
1.65%
|
Yes
|
32
|
|
Rare Candy
|
A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.
|
4,800
|
2400
|
0.5%
|
Yes
|
38
|
|
Full Heal
|
A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.
|
600
|
300
|
1.65%
|
Yes
|
39
|
|
Revive
|
A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's HP.
|
1,500
|
750
|
1.98%
|
Yes
|
82
|
|
King's Rock
|
An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.
|
100
|
50
|
0.5%
|
Yes
|
|
Level 21 - 30
Item ID
|
Icon
|
Name
|
Description
|
Buying Price
|
Selling Price
|
Chance
|
Obtainable?
|
2
|
|
Ultra Ball
|
An ultra-high performance Pokéball that provides a higher success rate for catching Pokémon than a Great Ball.
|
1,200
|
600
|
1.65%
|
Yes
|
4
|
|
Great Ball
|
A good, high-performance Pokéball that provides a higher Pokémon catch rate than a standard Pokéball can.
|
600
|
300
|
1.65%
|
Yes
|
14
|
|
Full Restore
|
A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.
|
3,000
|
1500
|
0.5%
|
Yes
|
16
|
|
Hyper Potion
|
A spray-type medicine for treating wounds. It can be used to restore 200 HP to an injured Pokémon.
|
1,200
|
600
|
1.65%
|
Yes
|
17
|
|
Super Potion
|
A spray-type medicine for treating wounds. It can be used to restore 50 HP to an injured Pokémon.
|
700
|
350
|
29.7%
|
Yes
|
19
|
|
Escape Rope
|
A long and durable rope. Use it to escape instantly from a cave or a dungeon.
|
550
|
275
|
1.65%
|
Yes
|
20
|
|
Repel
|
An item that prevents any low-level wild Pokémon from jumping out at you for 100 steps after its use.
|
350
|
175
|
1.65%
|
Yes
|
32
|
|
Rare Candy
|
A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.
|
4,800
|
2400
|
1.98%
|
Yes
|
38
|
|
Full Heal
|
A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.
|
600
|
300
|
1.65%
|
Yes
|
39
|
|
Revive
|
A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's HP.
|
1,500
|
750
|
1.98%
|
Yes
|
82
|
|
King's Rock
|
An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.
|
100
|
50
|
0.5%
|
Yes
|
|
Level 31 - 40
Item ID
|
Icon
|
Name
|
Description
|
Buying Price
|
Selling Price
|
Chance
|
Obtainable?
|
2
|
|
Ultra Ball
|
An ultra-high performance Pokéball that provides a higher success rate for catching Pokémon than a Great Ball.
|
1,200
|
600
|
1.65%
|
Yes
|
4
|
|
Great Ball
|
A good, high-performance Pokéball that provides a higher Pokémon catch rate than a standard Pokéball can.
|
600
|
300
|
29.7%
|
Yes
|
14
|
|
Full Restore
|
A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.
|
3,000
|
1500
|
0.5%
|
Yes
|
16
|
|
Hyper Potion
|
A spray-type medicine for treating wounds. It can be used to restore 200 HP to an injured Pokémon.
|
1,200
|
600
|
1.65%
|
Yes
|
19
|
|
Escape Rope
|
A long and durable rope. Use it to escape instantly from a cave or a dungeon.
|
550
|
275
|
1.65%
|
Yes
|
20
|
|
Repel
|
An item that prevents any low-level wild Pokémon from jumping out at you for 100 steps after its use.
|
350
|
175
|
1.65%
|
Yes
|
32
|
|
Rare Candy
|
A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.
|
4,800
|
2400
|
1.98%
|
Yes
|
38
|
|
Full Heal
|
A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.
|
600
|
300
|
1.65%
|
Yes
|
39
|
|
Revive
|
A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's HP.
|
1,500
|
750
|
1.65%
|
Yes
|
63
|
|
Ether
|
This medicine can restore 10 PP to a single selected move that has been learned by a Pokémon.
|
1,200
|
600
|
0.5%
|
Yes
|
169
|
|
Sun Stone
|
A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.
|
2,100
|
1050
|
1.98%
|
Yes
|
|
Level 41 - 50
Item ID
|
Icon
|
Name
|
Description
|
Buying Price
|
Selling Price
|
Chance
|
Obtainable?
|
2
|
|
Ultra Ball
|
An ultra-high performance Pokéball that provides a higher success rate for catching Pokémon than a Great Ball.
|
1,200
|
600
|
1.65%
|
Yes
|
8
|
|
Moon Stone
|
A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.
|
2,100
|
1050
|
1.98%
|
Yes
|
16
|
|
Hyper Potion
|
A spray-type medicine for treating wounds. It can be used to restore 200 HP to an injured Pokémon.
|
1,200
|
600
|
1.65%
|
Yes
|
19
|
|
Escape Rope
|
A long and durable rope. Use it to escape instantly from a cave or a dungeon.
|
550
|
275
|
1.65%
|
Yes
|
20
|
|
Repel
|
An item that prevents any low-level wild Pokémon from jumping out at you for 100 steps after its use.
|
350
|
175
|
29.7%
|
Yes
|
28
|
|
Iron
|
A nutritious drink for Pokémon. When consumed, it raises the base Defense stat of a single Pokémon.
|
9,800
|
4900
|
0.5%
|
Yes
|
32
|
|
Rare Candy
|
A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.
|
4,800
|
2400
|
1.65%
|
Yes
|
38
|
|
Full Heal
|
A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.
|
600
|
300
|
1.65%
|
Yes
|
39
|
|
Revive
|
A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's HP.
|
1,500
|
750
|
1.65%
|
Yes
|
63
|
|
Ether
|
This medicine can restore 10 PP to a single selected move that has been learned by a Pokémon.
|
1,200
|
600
|
0.5%
|
Yes
|
169
|
|
Sun Stone
|
A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.
|
2,100
|
1050
|
1.98%
|
Yes
|
|
Level 51 - 60
Item ID
|
Icon
|
Name
|
Description
|
Buying Price
|
Selling Price
|
Chance
|
Obtainable?
|
2
|
|
Ultra Ball
|
An ultra-high performance Pokéball that provides a higher success rate for catching Pokémon than a Great Ball.
|
1,200
|
600
|
1.65%
|
Yes
|
8
|
|
Moon Stone
|
A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.
|
2,100
|
1050
|
1.98%
|
Yes
|
16
|
|
Hyper Potion
|
A spray-type medicine for treating wounds. It can be used to restore 200 HP to an injured Pokémon.
|
1,200
|
600
|
1.65%
|
Yes
|
19
|
|
Escape Rope
|
A long and durable rope. Use it to escape instantly from a cave or a dungeon.
|
550
|
275
|
29.7%
|
Yes
|
28
|
|
Iron
|
A nutritious drink for Pokémon. When consumed, it raises the base Defense stat of a single Pokémon.
|
9,800
|
4900
|
0.5%
|
Yes
|
32
|
|
Rare Candy
|
A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.
|
4,800
|
2400
|
1.65%
|
Yes
|
38
|
|
Full Heal
|
A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.
|
600
|
300
|
1.65%
|
Yes
|
39
|
|
Revive
|
A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's HP.
|
1,500
|
750
|
1.65%
|
Yes
|
83
|
|
Prism Scale
|
A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.
|
500
|
250
|
0.5%
|
Yes
|
169
|
|
Sun Stone
|
A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.
|
2,100
|
1050
|
1.65%
|
Yes
|
190
|
|
Heart Scale
|
A pretty, heart-shaped scale that is extremely rare. It glows faintly with all of the colors of the rainbow.
|
100
|
50
|
1.98%
|
Yes
|
|
Level 61 - 70
Item ID
|
Icon
|
Name
|
Description
|
Buying Price
|
Selling Price
|
Chance
|
Obtainable?
|
2
|
|
Ultra Ball
|
An ultra-high performance Pokéball that provides a higher success rate for catching Pokémon than a Great Ball.
|
1,200
|
600
|
1.65%
|
Yes
|
8
|
|
Moon Stone
|
A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.
|
2,100
|
1050
|
1.65%
|
Yes
|
14
|
|
Full Restore
|
A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.
|
3,000
|
1500
|
1.98%
|
Yes
|
16
|
|
Hyper Potion
|
A spray-type medicine for treating wounds. It can be used to restore 200 HP to an injured Pokémon.
|
1,200
|
600
|
1.65%
|
Yes
|
32
|
|
Rare Candy
|
A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.
|
4,800
|
2400
|
1.65%
|
Yes
|
38
|
|
Full Heal
|
A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.
|
600
|
300
|
29.7%
|
Yes
|
39
|
|
Revive
|
A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's HP.
|
1,500
|
750
|
1.65%
|
Yes
|
83
|
|
Prism Scale
|
A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.
|
500
|
250
|
0.5%
|
Yes
|
112
|
|
Everstone
|
An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.
|
200
|
100
|
0.5%
|
Yes
|
169
|
|
Sun Stone
|
A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.
|
2,100
|
1050
|
1.65%
|
Yes
|
190
|
|
Heart Scale
|
A pretty, heart-shaped scale that is extremely rare. It glows faintly with all of the colors of the rainbow.
|
100
|
50
|
1.98%
|
Yes
|
|
Level 71 - 80
Item ID
|
Icon
|
Name
|
Description
|
Buying Price
|
Selling Price
|
Chance
|
Obtainable?
|
2
|
|
Ultra Ball
|
An ultra-high performance Pokéball that provides a higher success rate for catching Pokémon than a Great Ball.
|
1,200
|
600
|
1.65%
|
Yes
|
8
|
|
Moon Stone
|
A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.
|
2,100
|
1050
|
1.65%
|
Yes
|
14
|
|
Full Restore
|
A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.
|
3,000
|
1500
|
1.98%
|
Yes
|
16
|
|
Hyper Potion
|
A spray-type medicine for treating wounds. It can be used to restore 200 HP to an injured Pokémon.
|
1,200
|
600
|
29.7%
|
Yes
|
32
|
|
Rare Candy
|
A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.
|
4,800
|
2400
|
1.65%
|
Yes
|
39
|
|
Revive
|
A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's HP.
|
1,500
|
750
|
1.65%
|
Yes
|
40
|
|
Max Revive
|
A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon's maximum HP.
|
4,000
|
2000
|
1.98%
|
Yes
|
65
|
|
Elixir
|
This medicine can restore 10 PP to each of the moves that have been learned by a Pokémon.
|
3,000
|
1500
|
0.5%
|
Yes
|
83
|
|
Prism Scale
|
A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.
|
500
|
250
|
0.5%
|
Yes
|
169
|
|
Sun Stone
|
A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.
|
2,100
|
1050
|
1.65%
|
Yes
|
190
|
|
Heart Scale
|
A pretty, heart-shaped scale that is extremely rare. It glows faintly with all of the colors of the rainbow.
|
100
|
50
|
1.65%
|
Yes
|
|
Level 81 - 90
Item ID
|
Icon
|
Name
|
Description
|
Buying Price
|
Selling Price
|
Chance
|
Obtainable?
|
2
|
|
Ultra Ball
|
An ultra-high performance Pokéball that provides a higher success rate for catching Pokémon than a Great Ball.
|
1,200
|
600
|
29.7%
|
Yes
|
8
|
|
Moon Stone
|
A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.
|
2,100
|
1050
|
1.65%
|
Yes
|
14
|
|
Full Restore
|
A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.
|
3,000
|
1500
|
1.65%
|
Yes
|
32
|
|
Rare Candy
|
A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.
|
4,800
|
2400
|
1.65%
|
Yes
|
39
|
|
Revive
|
A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's HP.
|
1,500
|
750
|
1.65%
|
Yes
|
40
|
|
Max Revive
|
A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon's maximum HP.
|
4,000
|
2000
|
1.98%
|
Yes
|
62
|
|
PP Up
|
A medicine that can slightly raise the maximum PP of a single move that has been learned by the target Pokémon.
|
9,800
|
4900
|
1.98%
|
Yes
|
83
|
|
Prism Scale
|
A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.
|
500
|
250
|
0.5%
|
Yes
|
146
|
|
Leftovers
|
An item to be held by a Pokémon. The holder's HP is slowly but steadily restored throughout every battle.
|
200
|
100
|
0.5%
|
Yes
|
169
|
|
Sun Stone
|
A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.
|
2,100
|
1050
|
1.65%
|
Yes
|
190
|
|
Heart Scale
|
A pretty, heart-shaped scale that is extremely rare. It glows faintly with all of the colors of the rainbow.
|
100
|
50
|
1.65%
|
Yes
|
|
Level 91 - 100
Item ID
|
Icon
|
Name
|
Description
|
Buying Price
|
Selling Price
|
Chance
|
Obtainable?
|
8
|
|
Moon Stone
|
A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.
|
2,100
|
1050
|
1.65%
|
Yes
|
14
|
|
Full Restore
|
A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.
|
3,000
|
1500
|
1.65%
|
Yes
|
21
|
|
Max Elixir
|
This medicine can fully restore the PP of all of the moves that have been learned by a Pokémon.
|
4,500
|
2250
|
1.98%
|
Yes
|
32
|
|
Rare Candy
|
A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.
|
4,800
|
2400
|
1.65%
|
Yes
|
39
|
|
Revive
|
A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's HP.
|
1,500
|
750
|
29.7%
|
Yes
|
40
|
|
Max Revive
|
A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon's maximum HP.
|
4,000
|
2000
|
1.65%
|
Yes
|
62
|
|
PP Up
|
A medicine that can slightly raise the maximum PP of a single move that has been learned by the target Pokémon.
|
9,800
|
4900
|
1.98%
|
Yes
|
83
|
|
Prism Scale
|
A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.
|
500
|
250
|
0.5%
|
Yes
|
146
|
|
Leftovers
|
An item to be held by a Pokémon. The holder's HP is slowly but steadily restored throughout every battle.
|
200
|
100
|
0.5%
|
Yes
|
169
|
|
Sun Stone
|
A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.
|
2,100
|
1050
|
1.65%
|
Yes
|
190
|
|
Heart Scale
|
A pretty, heart-shaped scale that is extremely rare. It glows faintly with all of the colors of the rainbow.
|
100
|
50
|
1.65%
|
Yes
|
|