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Fixed [Indev 0.52.1] Alt-Tabbing Crash

Discussion in 'Fixed Bugs' started by Vivek Mathur, Dec 26, 2014.

  1. Vivek Mathur
    Offline

    Vivek Mathur Pokémon Ranger

    Joined:
    Sep 20, 2014
    Messages:
    40
    Likes Received:
    9
    Trophy Points:
    41
    Location:
    Mount Olympus , Greece , Italy
    Credit:
    P965.80
    Gamejolt ID:
    Vivek123Mathur
    Describe the bug you experienced here.

    What I expected to happen:
    ... I wanted to encounter and catch a sandile

    What actually happened:
    ...well ... I crashed

    Steps to reproduce:
    1. ...buy 999 of every vitamin from market near safari zone
    2. ...battle your friends 6 times
    3. ...go to safari zone and try catching a sandile and end up cacthing a phanphy and geo dude and a cubone in sandstorm place
    4... finally encounter sandile
    5... and... u crash


    this is the crash report



    (Add a crash log here if available and enclose it in the code tag with this button:
    Code:
    Kolben Games Crash Log V 2.4
    Pokémon 3D has crashed!
    // Never gonna give you up ~
     
    ---------------------------------------------------------------------------------
     
    Game information:
     
    Pokémon 3D Indev version: 0.52.1 (86)
    Content Packs: {}
    Active GameMode: Pokemon 3D
    GameJolt Account: TRUE (372653)
    Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
    Game Environment: OverworldScreen
    Actionscript: No script running
    File Validation: True
    Sandboxmode: False
     
    ---------------------------------------------------------------------------------
     
    Screen state for the current screen (OverworldScreen)
     
    IsSurfing=False
    IsRiding=False
    LevelFile=safarizone\areas\4.dat
    UsedStrength=False
    EntityCount=718
     
    ---------------------------------------------------------------------------------
     
    System specifications:
     
    Operating system: Microsoft Windows 8 Single Language [6.2.9200.0]
    Core architecture: 64 Bit
    System time: 26-12-2014 12:22:48
    System language: Hindi (India)(HIN) / Loaded game language: en
    Decimal separator: .
    Available physical memory: 1.89 Gigabyte
    Available logical processors: 2
     
    ---------------------------------------------------------------------------------
     
    .Net installation information:
     
    v2.0.50727  2.0.50727.4927  SP2
    v3.0  3.0.30729.4926  SP2
    v3.5  3.5.30729.4926  SP1
    v4 
      Client  4.5.50709
      Full  4.5.50709
    v4.0 
      Client  4.0.0.0
     
    ---------------------------------------------------------------------------------
     
    Graphics Card information:
     
    [CardName(s): "Intel(R) HD Graphics"]
    [CardRAM(s) : "813314048"]
     
    ---------------------------------------------------------------------------------
     
    Error information:
     
    Message: Arithmetic operation resulted in an overflow.
    InnerException: NOTHING
    BaseException: Arithmetic operation resulted in an overflow.
    HelpLink: No helplink available.
    Data: Items: 0
    Source: Pokemon
    Win32 Errorcode: -1
     
    ---------------------------------------------------------------------------------
     
    Error solution:
    (The provided solution might not work for your problem)
     
    Error ID: -1
    Error Type: NaN
    Error Description: The error is undocumented in the error handling system.
    Error Solution: NaN
     
    ---------------------------------------------------------------------------------
     
    CallStack:
     
       at net.Pokemon3D.Game.ChatScreen.GetSplitIndicies(String line)
       at net.Pokemon3D.Game.ChatScreen.DrawNewMessages()
       at net.Pokemon3D.Game.Core.Draw()
       at net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
       at Microsoft.Xna.Framework.Game.DrawFrame()
       at Microsoft.Xna.Framework.Game.Tick()
       at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
       at Microsoft.Xna.Framework.GameHost.OnIdle()
       at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
       at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
       at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
       at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
       at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
       at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
       at System.Windows.Forms.Application.Run(Form mainForm)
       at Microsoft.Xna.Framework.WindowsGameHost.Run()
       at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
       at Microsoft.Xna.Framework.Game.Run()
       at net.Pokemon3D.Game.Program.Main(String[] args)
     
    ---------------------------------------------------------------------------------
     
    You should report this error.
     
    Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
    )
     
  2. jianmingyong
    Offline

    jianmingyong Guest

    Credit:
    P
    This crash is the chat screen.... so probably it is the server fault.
     
  3. Fanta
    Offline

    Fanta Content Developer

    • Global Moderator
    • P3D Developer
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    Feb 27, 2014
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    987
    Trophy Points:
    156
    Location:
    Antarctica
    Credit:
    P29,201.09
    Gamejolt ID:
    oxtwlxo AKA oXFantaXo
    So....you abused a bug, and crashed?, It's probably karma.
     
    Duck Tard likes this.
  4. Fanta
    Offline

    Fanta Content Developer

    • Global Moderator
    • P3D Developer
    Joined:
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    Location:
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    Credit:
    P29,201.09
    Gamejolt ID:
    oxtwlxo AKA oXFantaXo
    Got the same crash, but in my case, all I did was opening the chatbox and alt-tabbing (not exactly sure if this is the cause considering that the crash happened like 10-15 secs later)


    Code:
    Kolben Games Crash Log V 2.4
    Pokémon 3D has crashed!
    // GET TO DA CHOPPA
    
    ---------------------------------------------------------------------------------
    
    Game information:
    
    Pokémon 3D Indev version: 0.52.1 (86)
    Content Packs: {Emerald Texture Pack}
    Active GameMode: Pokemon 3D
    GameJolt Account: TRUE (126000)
    Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
    Game Environment: PauseScreen
    Actionscript: No script running
    File Validation: True
    Sandboxmode: False
    
    ---------------------------------------------------------------------------------
    
    Screen state for the current screen (PauseScreen)
    
    Screen state not implemented for screen class: PauseScreen
    
    ---------------------------------------------------------------------------------
    
    System specifications:
    
    Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
    Core architecture: 64 Bit
    System time: 28-Dec-14 6:23:02 AM
    System language: English (United States)(ENU) / Loaded game language: en
    Decimal separator: .
    Available physical memory: 3.86 Gigabyte
    Available logical processors: 4
    
    ---------------------------------------------------------------------------------
    
    .Net installation information:
    
    v2.0.50727  2.0.50727.5420  SP2
    v3.0  3.0.30729.5420  SP2
    v3.5  3.5.30729.5420  SP1
    v4 
      Client  4.5.50938
      Full  4.5.50938
    v4.0 
      Client  4.0.0.0
    
    ---------------------------------------------------------------------------------
    
    Graphics Card information:
    
    [CardName(s): "ATI Mobility Radeon HD 4300/4500 Series"]
    [CardRAM(s) : "536870912"]
    
    ---------------------------------------------------------------------------------
    
    Error information:
    
    Message: Arithmetic operation resulted in an overflow.
    InnerException: NOTHING
    BaseException: Arithmetic operation resulted in an overflow.
    HelpLink: No helplink available.
    Data: Items: 0
    Source: Pokemon
    Win32 Errorcode: -1
    
    ---------------------------------------------------------------------------------
    
    Error solution:
    (The provided solution might not work for your problem)
    
    Error ID: -1
    Error Type: NaN
    Error Description: The error is undocumented in the error handling system.
    Error Solution: NaN
    
    ---------------------------------------------------------------------------------
    
    CallStack:
    
       at net.Pokemon3D.Game.ChatScreen.GetSplitIndicies(String line)
       at net.Pokemon3D.Game.ChatScreen.DrawNewMessages()
       at net.Pokemon3D.Game.Core.Draw()
       at net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
       at Microsoft.Xna.Framework.Game.DrawFrame()
       at Microsoft.Xna.Framework.Game.Tick()
       at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
       at Microsoft.Xna.Framework.GameHost.OnIdle()
       at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
       at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
       at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
       at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
       at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
       at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
       at System.Windows.Forms.Application.Run(Form mainForm)
       at Microsoft.Xna.Framework.WindowsGameHost.Run()
       at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
       at Microsoft.Xna.Framework.Game.Run()
       at net.Pokemon3D.Game.Program.Main(String[] args)
    
    ---------------------------------------------------------------------------------
    
    You should report this error.
    
    Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
     
  5. Chaos7777
    Offline

    Chaos7777 Trainer

    • Contributor
    Joined:
    Dec 22, 2014
    Messages:
    72
    Likes Received:
    5
    Trophy Points:
    25
    Location:
    Lexington, Illinois
    Credit:
    P1,234.27
    Gamejolt ID:
    Chaos7777
    o_O dude, idk I literally wasn't doing anything other than standing around....
    Code:
    Kolben Games Crash Log V 2.4
    Pokémon 3D has crashed!
    // Wut?
    
    ---------------------------------------------------------------------------------
    
    Game information:
    
    Pokémon 3D Indev version: 0.52.1 (86)
    Content Packs: {}
    Active GameMode: Pokemon 3D
    GameJolt Account: TRUE (469743)
    Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
    Game Environment: StorageSystemScreen
    Actionscript: No script running
    File Validation: True
    Sandboxmode: False
    
    ---------------------------------------------------------------------------------
    
    Screen state for the current screen (StorageSystemScreen)
    
    Screen state not implemented for screen class: StorageSystemScreen
    
    ---------------------------------------------------------------------------------
    
    System specifications:
    
    Operating system: Microsoft Windows 8.1 [6.2.9200.0]
    Core architecture: 64 Bit
    System time: 1/3/2015 9:45:00 PM
    System language: English (United States)(ENU) / Loaded game language: en
    Decimal separator: .
    Available physical memory: 7.89 Gigabyte
    Available logical processors: 4
    
    ---------------------------------------------------------------------------------
    
    .Net installation information:
    
    v2.0.50727  2.0.50727.4927  SP2
    v3.0  3.0.30729.4926  SP2
    v3.5  3.5.30729.4926  SP1
    v4  
      Client  4.5.51641
      Full  4.5.51641
    v4.0  
      Client  4.0.0.0
    
    ---------------------------------------------------------------------------------
    
    Graphics Card information:
    
    [CardName(s): "Intel(R) HD Graphics Family; NVIDIA GeForce GT 745M  "]
    [CardRAM(s) : "2214592512; 2147483648"]
    
    ---------------------------------------------------------------------------------
    
    Error information:
    
    Message: Arithmetic operation resulted in an overflow.
    InnerException: NOTHING
    BaseException: Arithmetic operation resulted in an overflow.
    HelpLink: No helplink available.
    Data: Items: 0
    Source: Pokemon
    Win32 Errorcode: -1
    
    ---------------------------------------------------------------------------------
    
    Error solution:
    (The provided solution might not work for your problem)
    
    Error ID: -1
    Error Type: NaN
    Error Description: The error is undocumented in the error handling system.
    Error Solution: NaN
    
    ---------------------------------------------------------------------------------
    
    CallStack: 
    
       at net.Pokemon3D.Game.ChatScreen.GetSplitIndicies(String line)
       at net.Pokemon3D.Game.ChatScreen.DrawNewMessages()
       at net.Pokemon3D.Game.Core.Draw()
       at net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
       at Microsoft.Xna.Framework.Game.DrawFrame()
       at Microsoft.Xna.Framework.Game.Tick()
       at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
       at Microsoft.Xna.Framework.GameHost.OnIdle()
       at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
       at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
       at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
       at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
       at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
       at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
       at System.Windows.Forms.Application.Run(Form mainForm)
       at Microsoft.Xna.Framework.WindowsGameHost.Run()
       at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
       at Microsoft.Xna.Framework.Game.Run()
       at net.Pokemon3D.Game.Program.Main(String[] args)
    
    ---------------------------------------------------------------------------------
    
    You should report this error.
    
    Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
    
     
  6. jianmingyong
    Offline

    jianmingyong Guest

    Credit:
    P
    This bug is caused by the chats in the server. So it is a similar bugs as the alt-tabbing crash.

    However this bug is something to do with not able to process a large amount of message being sent at the same time.
     
  7. Fanta
    Offline

    Fanta Content Developer

    • Global Moderator
    • P3D Developer
    Joined:
    Feb 27, 2014
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    3,466
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    987
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    156
    Location:
    Antarctica
    Credit:
    P29,201.09
    Gamejolt ID:
    oxtwlxo AKA oXFantaXo
    Nilllzz might have fixed that but we can't really tell since we can't find a way to reproduce this, wait till next version and see if that still happens.
     
  8. Chaos7777
    Offline

    Chaos7777 Trainer

    • Contributor
    Joined:
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    Location:
    Lexington, Illinois
    Credit:
    P1,234.27
    Gamejolt ID:
    Chaos7777
    lol ty for renaming this better, I couldn't really think of a good topic name.
     
  9. Legend_Blade
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    Legend_Blade Trainer

    Joined:
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    22
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    6
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    Location:
    The Netherlands
    Credit:
    P648.78
    Gamejolt ID:
    LegendBlade
    I was playing on Chaos' server when I got kicked for lagg problems. When I tried to login again the server replied that I already was connected with the server and couldn't login. So I went playing on the official server for about 2 minutes when the game crashed.
    What I expected to happen:
    First of all that I could login again on the Chaos server and seccondly that the game wouldn't crash if I went back on the official server.

    What actually happened:
    I couldn't login because I was misteriously connected to the Chaos server. The game crashed after loging in on the official server.

    Steps to reproduce:
    1. ...Getting kicked out of the Chaos server due to lagg.
    2. ...Try to login again.
    3. ...After the error message is displayed that you can't login, login on the official server.
    ...


    for some reason I didn't get the crashlog right, so i uploaded it as file.
     

    Attached Files:

  10. Gamer13
    Offline

    Gamer13 Active Member

    • Active Member
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    Jul 20, 2014
    Messages:
    628
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    100
    Trophy Points:
    76
    Location:
    Brazil
    Credit:
    P8,351.63
    Gamejolt ID:
    Gamer13
    Code:
    Kolben Games Crash Log V 2.4
    Pokémon 3D has crashed!
    // At least it's not a Blue Screen.
    
    ---------------------------------------------------------------------------------
    
    Game information:
    
    Pokémon 3D Indev version: 0.52.1 (86)
    Content Packs: {}
    Active GameMode: Pokemon 3D
    GameJolt Account: TRUE (200866)
    Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
    Game Environment: OverworldScreen
    Actionscript: No script running
    File Validation: True
    Sandboxmode: False
    
    ---------------------------------------------------------------------------------
    
    Screen state for the current screen (OverworldScreen)
    
    IsSurfing=False
    IsRiding=False
    LevelFile=routes\route26.dat
    UsedStrength=False
    EntityCount=2305
    
    ---------------------------------------------------------------------------------
    
    System specifications:
    
    Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
    Core architecture: 64 Bit
    System time: 3-2-2015 22:49:55
    System language: Dutch (Netherlands)(NLD) / Loaded game language: en
    Decimal separator: ,
    Available physical memory: 3,93 Gigabyte
    Available logical processors: 2
    
    ---------------------------------------------------------------------------------
    
    .Net installation information:
    
    v4 
      Client  4.5.51641
      Full  4.5.51641
    v4.0 
      Client  4.0.0.0
    
    ---------------------------------------------------------------------------------
    
    Graphics Card information:
    
    [CardName(s): "Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1); Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1)"]
    [CardRAM(s) : "1877270528; "]
    
    ---------------------------------------------------------------------------------
    
    Error information:
    
    Message: De rekenkundige bewerking heeft geresulteerd in een overloop.
    InnerException: NOTHING
    BaseException: De rekenkundige bewerking heeft geresulteerd in een overloop.
    HelpLink: No helplink available.
    Data: Items: 0
    Source: Pokemon
    Win32 Errorcode: -1
    
    ---------------------------------------------------------------------------------
    
    Error solution:
    (The provided solution might not work for your problem)
    
    Error ID: -1
    Error Type: NaN
    Error Description: The error is undocumented in the error handling system.
    Error Solution: NaN
    
    ---------------------------------------------------------------------------------
    
    CallStack:
    
       bij net.Pokemon3D.Game.ChatScreen.GetSplitIndicies(String line)
       bij net.Pokemon3D.Game.ChatScreen.DrawNewMessages()
       bij net.Pokemon3D.Game.Core.Draw()
       bij net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
       bij Microsoft.Xna.Framework.Game.DrawFrame()
       bij Microsoft.Xna.Framework.Game.Tick()
       bij Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
       bij Microsoft.Xna.Framework.GameHost.OnIdle()
       bij Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
       bij Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
       bij System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
       bij System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
       bij System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
       bij System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
       bij System.Windows.Forms.Application.Run(Form mainForm)
       bij Microsoft.Xna.Framework.WindowsGameHost.Run()
       bij Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
       bij Microsoft.Xna.Framework.Game.Run()
       bij net.Pokemon3D.Game.Program.Main(String[] args)
    
    ---------------------------------------------------------------------------------
    
    You should report this error.
    
    Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
     
  11. Chaos7777
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    Chaos7777 Trainer

    • Contributor
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    25
    Location:
    Lexington, Illinois
    Credit:
    P1,234.27
    Gamejolt ID:
    Chaos7777
    From my experience, if it says something like "A player with that name is already logged on" or something (I forgot what it actually says) close out of the whole game completely and restart it back up, should clear up the player already in server message. As for the crash, no clue.
     
  12. Legend_Blade
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    Legend_Blade Trainer

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    P648.78
    Gamejolt ID:
    LegendBlade
    That's exactly what it said.
     
  13. Chaos7777
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    Chaos7777 Trainer

    • Contributor
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    Credit:
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    Gamejolt ID:
    Chaos7777
    Yeah, as far as I know, closing out of the game completely should fix that. If not, gotta wait lol.
     
  14. Fanta
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    Fanta Content Developer

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    P29,201.09
    Gamejolt ID:
    oxtwlxo AKA oXFantaXo
  15. Shad
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    Shad Starting Trainer

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    ricky27753
    just crashes dunno why

    What I expected to happen:
    not to crash and run normally

    What actually happened:
    crashed

    Steps to reproduce:
    1. run game
    2. play
    3.wait for the crash lol

    (Add a crash log here if available and enclose it in the code tag with this button: [​IMG] )
     

    Attached Files:

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