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making gamemode moves

this is for those who want to better understand the jumbled up words in the example script

  1. Scruffy3Janitor
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    Scruffy3Janitor Pokémon Ranger

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    Scruffy3Janitor submitted a new resource:

    making gamemode moves(it will be fixed directory wise in next update) - this is for those who want to better understand the jumbled up words in the example script

    Read more about this resource...
     
  2. jianmingyong
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    UseEffectiveness|PP

    UseEffectiveness is not equal to PP.
     
  3. Fanta
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    What's it equal to, then?
     
  4. jianmingyong
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    UseEffectiveness is equal to.... How to explain this...

    It accepts only boolean value which is to set whether the move depend on the type effectiveness or not.

    For example, if it is a fire type moves, it should be effective to grass type. If it is false, then it will not be effective and do normal damage to it.

    Code:
    Just change the equal sign and the true and false to respective values and this is a small example of the syntax for.... Ember.
    Type = Fire
    ID = 52
    Power = 40
    Accuracy = 100
    Category = Special
    ContestCategory = Beauty
    Name = Ember
    Description = The target is attacked with small flames. It may also leave the target with a burn.
    CriticalChance = 1
    IsHMMove = False
    Priority = 0
    TimesToAttack = 1
    MakesContact = False
    ProtectAffected = True
    MagicCoatAffected = False
    SnatchAffected = False
    MirrorMoveAffected = True
    KingsrockAffected = False
    CounterAffected = False
    DisabledWhileGravity = False
    UseEffectiveness = True
    ImmunityAffected = True
    HasSecondaryEffect = True
    RemovesFrozen = False
    IsHealingMove = False
    IsRecoilMove = False
    IsPunchingMove = False
    IsDamagingMove = True
    IsProtectMove = False
    IsSoundMove = False
    IsAffectedBySubstitute = True
    IsOneHitKOMove = False
    IsWonderGuardAffected = True
     
    Last edited by a moderator: Oct 9, 2014
  5. Fanta
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    Ahh, for moves that ignores effectiveness and types?
     
  6. jianmingyong
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    yap :p It will ignore the effectiveness and types. ;)
     
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  7. Scruffy3Janitor
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    Scruffy3Janitor Pokémon Ranger

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    oh, ok, sorry about that; i just thought it was because its been working like that for me :p, anyways, then tell me whch one exactly is for PP?
     
  8. jianmingyong
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    There isn't one. I have told Nilllzz to implement it.
     
  9. Scruffy3Janitor
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    Scruffy3Janitor Pokémon Ranger

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    ok, thanks for telling me that, does he also know that the isRecoilMove value wont work?
     
  10. jianmingyong
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    I don't think so...
     
  11. Scruffy3Janitor
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    Scruffy3Janitor Pokémon Ranger

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    ok, i just wanted to be sure.
     

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