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  2. We, the pokemon3d.net staff, has from now (2016-09-02) discontinued work on this project and handed it over to a group of volunteers on Github. The project will be open source, and you can help develop it from now on. Check out the repo here.

    "Why?" you might ask. We have unfortunatly lost interest in continuing development on Pokémon 3D. Also Nintento of America Inc. sent a DMCA takedown notice to Gamejolt (where this game was hosted) and asked them to remove all games related to Nintendo's work. Read the full DMCA here.

    But you can still download the latest version of the game here!

How to: Create a ContentPack

A complete walk through on how to create a ContentPack.

  1. SViper
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    SViper Active Member

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    That not work, because it does auto sizing for sprites.
     
  2. Fanta
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    Fanta Trade Moderator

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    Post it here.
     
  3. Alf
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    Alf Trainer

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    this is the line in the exceptions file: GUI\Menus\Types|2

    Types.png
     
  4. nathan992009
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    nathan992009 Trainer

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    is it possable to import a song with the intro and song without the loop then once the song has ended to play a different song which is a loop for example, 1. battle theme, (after song ends) 2. plays battle theme loop.
     
  5. jianmingyong
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    jianmingyong Active Member

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    Possible :) As long as the non loop part is in the intro folder, it won't loop and it will only loop at the non intro folder
     
  6. nathan992009
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    nathan992009 Trainer

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    does it have a limited amount of tiem for the song or can it be longer than 1minute, and do the songs need a certain name?
     
  7. jianmingyong
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    jianmingyong Active Member

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    No limit :) you can put 1 hour songs and it plays for 1 hour.
     

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