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Fixed [Indev 0.53] Flinch Happens for Non-Damaging Moves Before User's Turn

Discussion in 'Fixed Bugs' started by Fanta, Apr 7, 2014.

  1. Fanta
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    as Bulbapedia define King's Rock for example :Has a 10% chance of causing the target Pokémon to flinch when using a move that deals damage and does not already have a chance to flinch

    but what happened was like this, i had a slow magnemite with the move "Thunder Wave" ( which deals no damage, just paralyze )
    i kept hitting wild pokemons with that spell but sometimes they Flinch before they or i attack which is wrong in 2 ways:
    1) it shouldn't even flinch the foe when i use non damage dealing moves
    2) it also shouldn't flinch the foe when it attacks,( as in it flinches it at the beginning of the turn instead of after my poke use its move )
     
    Last edited: Apr 7, 2014
  2. Exemplary
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    I think its a glitch with how flinching works
    I once had a pokeman flinch after I failed to capture it. My pokeman was holding a razor fang, which has the same effect
     
    progamerscl and The Omega Gengar like this.
  3. Fanta
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    Still happens in Ver [0.49.1]


    Graveler flinched before I even attack it (Cause I was slower) And I didn't even use a damaging move.
     
    Last edited: Jun 22, 2014
  4. Shiketh
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    I'm having the same issue. I gave a king's rock to my jigglypuff and my opponents are flinching when I use sing or before I use pound.
     
  5. K0rkki
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    I used Waterfall on a wild Graveler. Graveler was saved thanks to "Sturdy". Graveler exploded (supposedly used self-destruct). Graveler flinched. No damage dealt, graveler died and I won.

    What I expected to happen:

    Graveler flinches and the attack is interrupted before self-destruct explodes him.

    What actually happened:
    Graveler exploded resulting to his death but the attack was otherwise interrupted by flinching.

    Steps to reproduce:
    Guess:
    1. Pokemon A attacks first with one of the flinching attacks.
    2. Pokemon B goes 2nd trying to self-destruct.
     
  6. PersuerNL
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    I was rebattling the E4. It happened while fighting Koga's Foretress. I used Zen Headbutt, which has a chance to make the target flinch. Then this happened.



    What happened:
    So i saw his health meter drop to zero. It, obviously enough, used explosion. But the game said that Foretress flinched, but it fainted anyway. I don't know if it is supposed to be like this, but it exploded, so i guess it's a bug.
     
  7. Fanta
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    http://pokemon3d.net/forum/threads/9464/

    extra reading:
    http://pokemon3d.net/forum/threads/7106/
     
  8. progamerscl
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    This has also happened to me. I suppose everyone should be using Flinch-prone items and moves against Pokemon famous for their volatile behavior. :troll:
     
  9. Tornado9797
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    Moved the duplicate posts to under the main thread.
     
  10. LFernando9207
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    The problem is in the item programming, should have a clause to separate the effect to work only with damaging moves.
    And about the flinch before user's turn, can be solved if have queue structure on turns in the battle system and that queue needed to cleared after the end of turn and before the next turn starts, so when you use a move that can flinch and get flinch, flinch will be queued.
    it problaby have a queue already, i mean another queue running together, or when turn ends, you clear the flinch on thee pile.
     
  11. Tornado9797
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    Fixed in next version.
     

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