1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Fixed [0.21] Zubat

Discussion in 'Fixed Bugs' started by neoman782, Jan 16, 2013.

Thread Status:
Not open for further replies.
  1. neoman782
    Offline

    neoman782 Fisherman

    Joined:
    Jan 16, 2013
    Messages:
    84
    Likes Received:
    5
    Trophy Points:
    14
    Location:
    Illinois
    Credit:
    P210.00
    I just want to point out that zubat is flying while laying on the ground. This is just a little bit off. It is probably just the generic ay that sprites are placed, so perhaps if his sprite has a patch about the size of his trainer that is clear added to the bottom of his sprite that might fix it. I wouldn't know, I only understand the very basics of programming in general.
    2013-01-16_16.05.54.png
     
  2. Magikarp
    Offline

    Magikarp Fisherman

    Joined:
    Jan 8, 2013
    Messages:
    79
    Likes Received:
    5
    Trophy Points:
    14
    Location:
    USA
    Credit:
    P210.00
    That is funny but weird. What version are you playing 0.20 0.21? And that is a bit uh-ish
     
  3. Darkfire
    Offline

    Darkfire Administrator

    • Administrator
    • P3D Developer
    • Contributor
    Joined:
    Dec 23, 2012
    Messages:
    5,085
    Likes Received:
    1,114
    Trophy Points:
    179
    Location:
    Chicago Illinois USA
    Credit:
    P40,941.37
    Gamejolt ID:
    darkfire
    go to pokemon/content/pokemon/data/41>.dat
    (i believe 41 is zubat's number)
    go down to
    Canfly|0
    and make it 1
    if it is one then its an issue
     
  4. neoman782
    Offline

    neoman782 Fisherman

    Joined:
    Jan 16, 2013
    Messages:
    84
    Likes Received:
    5
    Trophy Points:
    14
    Location:
    Illinois
    Credit:
    P210.00
    It is version .21, and zubat is marked as Canfly|1. Here is the text:

    Name|Zubat
    Number|41
    ExperienceType|1
    BaseExperience|49
    Type1|Poison
    Type2|Flying
    CatchRate|255
    BaseFriendship|70
    EggGroup1|Flying
    EggGroup2|None
    BaseEggSteps|4080
    IsGenderLess|0
    IsMale|50
    Ability1|65
    Ability2|Nothing
    Machines|19,92,104,156,164,168,182,188,207,213,216,218,237,240,241,247,259,263,269,332,365,369,371,474,496,512
    BaseHP|40
    BaseAttack|45
    BaseDefense|35
    BaseSpAttack|30
    BaseSpDefense|40
    BaseSpeed|55
    FPHP|0
    FPAttack|0
    FPDefense|0
    FPSpAttack|0
    FPSpDefense|0
    FPSpeed|1
    CanFly|1
    CanSwim|0
    Pokedex|While flying ultrasonic waves from its mouth to check its surroundings.\Bat Pokémon\7.5\0.8\0,148,0
    Scale|0.92
    Move|15,17
    Move|12,44
    Move|4,48
    Move|19,109
    Move|41,114
    Move|23,129



    As a side note, I have found this with every Zubat.
     
  5. Darkfire
    Offline

    Darkfire Administrator

    • Administrator
    • P3D Developer
    • Contributor
    Joined:
    Dec 23, 2012
    Messages:
    5,085
    Likes Received:
    1,114
    Trophy Points:
    179
    Location:
    Chicago Illinois USA
    Credit:
    P40,941.37
    Gamejolt ID:
    darkfire
    Then Zubat is just not getting raised up enough...and that is something for nillzz to work on...
     
  6. neoman782
    Offline

    neoman782 Fisherman

    Joined:
    Jan 16, 2013
    Messages:
    84
    Likes Received:
    5
    Trophy Points:
    14
    Location:
    Illinois
    Credit:
    P210.00
    Alright, then I am glad I posted it under bugs.
     
  7. DracoHouston
    Offline

    DracoHouston Kolben Developer

    • Contributor
    Joined:
    Dec 12, 2012
    Messages:
    1,759
    Likes Received:
    349
    Trophy Points:
    116
    Location:
    Australia
    Credit:
    P1,278.00
    its an easy fix, i did it for lugia when i was fixing his wierd wings

    the sprites are generated from animated gifs, the gifs are from black and white 2, they are meant for that game and sometimes they just arent set up exactly right for us.

    for short sprites like zubat i can just pad out the image's canvas so all frames are aligned properly, and move the sprite up the image so it occupies the top of the billboard.
    this is the original[​IMG]
    the version the new lugia sprite was genned from[​IMG]
     
  8. Darkfire
    Offline

    Darkfire Administrator

    • Administrator
    • P3D Developer
    • Contributor
    Joined:
    Dec 23, 2012
    Messages:
    5,085
    Likes Received:
    1,114
    Trophy Points:
    179
    Location:
    Chicago Illinois USA
    Credit:
    P40,941.37
    Gamejolt ID:
    darkfire
    or some one who has a clue on how to edit sprites... :/
     
  9. DracoHouston
    Offline

    DracoHouston Kolben Developer

    • Contributor
    Joined:
    Dec 12, 2012
    Messages:
    1,759
    Likes Received:
    349
    Trophy Points:
    116
    Location:
    Australia
    Credit:
    P1,278.00
    lol its mostly automated ;)
     
  10. Darkfire
    Offline

    Darkfire Administrator

    • Administrator
    • P3D Developer
    • Contributor
    Joined:
    Dec 23, 2012
    Messages:
    5,085
    Likes Received:
    1,114
    Trophy Points:
    179
    Location:
    Chicago Illinois USA
    Credit:
    P40,941.37
    Gamejolt ID:
    darkfire
    The Large Hadron Collider is automated but they only let major physicists use it :D
     
  11. DracoHouston
    Offline

    DracoHouston Kolben Developer

    • Contributor
    Joined:
    Dec 12, 2012
    Messages:
    1,759
    Likes Received:
    349
    Trophy Points:
    116
    Location:
    Australia
    Credit:
    P1,278.00
    oh its not rocket surgery, i'll put a video up about it tonight
     
  12. Darkfire
    Offline

    Darkfire Administrator

    • Administrator
    • P3D Developer
    • Contributor
    Joined:
    Dec 23, 2012
    Messages:
    5,085
    Likes Received:
    1,114
    Trophy Points:
    179
    Location:
    Chicago Illinois USA
    Credit:
    P40,941.37
    Gamejolt ID:
    darkfire
    wasn't quite meaning that but N need people to show me how to do things before i get them so the video would be appreciated
     
Thread Status:
Not open for further replies.

Share This Page