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Fixed [0.6.34] Mirror Move failed! is not an integer.

Discussion in 'Fixed Bugs' started by [TSON], Sep 25, 2013.

  1. [TSON]
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    [TSON] Bug Catcher

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    Pokémon 3D has crashed!
    ---------------------------

    System specifications:
    Pokémon 3D version: 0.36.4
    Operating system: Microsoft Windows 8.1 Pro Preview [6.2.9200.0]
    System time: 9/24/2013 10:45:28 PM
    System language: ENU
    Decimal seperator: .
    Content Packs: {}
    Active GameMode: Pokemon 3D
    Operating online: TRUE (98453)
    Game environment: BattleScreenV2
    ---------------------------

    Here is further information:
    Message: Conversion from string "Mirror Move failed!" to type 'Integer' is not valid.
    InnerException: Input string was not in a correct format.
    BaseException: Input string was not in a correct format.
    HelpLink: No helplink available.
    Data: System.Collections.ListDictionaryInternal
    Source: Microsoft.VisualBasic
    TargetSite: Name: ToInteger [
    Attributes: PrivateScope, Public, Static
    CallingConvention: Standard
    ContainsGenericParameters: False
    DeclaringType: Microsoft.VisualBasic.CompilerServices.Conversions
    IsAbstract: False
    IsAssembly: False
    IsConstructor: False
    IsFamily: False
    IsFamilyAndAssembly: False
    IsFamilyOrAssembly: False
    IsFinal: False
    IsGenericMethod: False
    IsGenericMethodDefinition: False
    IsHideBySig: False
    IsPrivate: False
    IsPublic: True
    IsSecurityCritical: False
    IsSecuritySafeCritical: False
    IsSecurityTransparent: True
    IsSpecialName: False
    IsStatic: True
    IsVirtual: False
    MemberType: Method
    MetadataToken: 100664087
    MethodHandle: System.RuntimeMethodHandle
    Module: Microsoft.VisualBasic.dll
    ReflectedType: Microsoft.VisualBasic.CompilerServices.Conversions
    ]

    StackTrace: at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
    at _2._5DHero.BV2.BattleV2.InitializeRound(BattleScreenV2 BattleScreen, RoundConst OwnStep)
    at _2._5DHero.BV2.BattleMenuV2.PressButtonMoves(BattleScreenV2 BattleScreen)
    at _2._5DHero.BV2.BattleMenuV2.UpdateMoves(BattleScreenV2 BattleScreen)
    at _2._5DHero.BV2.BattleMenuV2.Update(BattleScreenV2 BattleScreenV2)
    at _2._5DHero.BV2.BattleScreenV2.Update()
    at _2._5DHero.Basic.Update(GameTime gameTime)
    at _2._5DHero.DGame.Update(GameTime gameTime)
    at Microsoft.Xna.Framework.Game.Tick()
    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
    at Microsoft.Xna.Framework.GameHost.OnIdle()
    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.Run(Form mainForm)
    at Microsoft.Xna.Framework.WindowsGameHost.Run()
    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
    at Microsoft.Xna.Framework.Game.Run()
    at _2._5DHero.Program.Main(String[] args)

    You should report this error.

    Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
     
  2. frozenshado7
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    frozenshado7 Active Member

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    assuming i understood right u used the move "mirror move" then the game crashed correct?
    if so im thinking the move isnt done yet and it should use pound by default but for some reason it isnt told to use pound crashing the game
     
  3. [TSON]
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    [TSON] Bug Catcher

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    The move itself works fine, it only crashes when it fails
     
  4. frozenshado7
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    frozenshado7 Active Member

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    ahhh i see. hopefully nilliz can fix that when he gets back.
     
  5. nilllzz
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    nilllzz Kolben Developer

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    Fixed.
     

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