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[Tools] Collection of tools for sprite making / mapping / modding

Discussion in 'Resources How to guides' started by Splint, Jan 4, 2013.

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  1. Splint
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    Since i have noticed a increased interest in people willing to create maps and sprites i thought it would be a good idea to post most of the tools we currently have available.

    For mapping:
    For textures / sprites:
    General Tools:
    • Folder Creator (By Me): http://pokemon3d.net/forum/attachments/96/
      • Explanation:
      • Part 1
        Part 2
     
  2. Danieru
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    Awesome Tools :D
    Looking forward to using them :]
     
  3. Danieru
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    How do i use Gif maker?
     
  4. Splint
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  5. Danieru
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    I followed the "Tutorial" and i got this error when using the Pokemon Sprite Maker:

    Unhandled exception has occurred in you aplication.

    Details:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at PokemonSpriteMaker.Form1.button_start_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
    at System.Windows.Forms.Button.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PokemonSpriteMaker
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Daniel/Desktop/GIF%20maker/PkMn%20maker/PokemonSpriteMaker.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 11.0.50709.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
     
  6. Splint
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    When using the spritemaker u need to have all 4 folders Front / Front_s / Back / Back_s select the folder these 4 folders are in and hit add.

    Under "Files" these 4 folders should appear.

    Hit "Start All" and it should work hitting "Start" will give u a error so do not use that
     
  7. Danieru
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    Thankyou soo much :D
     
  8. Danieru
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    How do I change the rarety of shiny pokemon?
     
  9. Splint
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    U cant the chance rate for shinies is hard coded afaik
     
  10. Saruish
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    Interesting note.. I ran into a shiny ratatta. ...
     
  11. Prince Vade
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    I cannot get this program to work. Opens fine, but I think I am using it wrong. Let's say I wanted to export the file "Routes"
    Pokemon>Content>Textures
    I am on windows 8, I have most of the other programs you have listed, all the XNA at least.
    No matter what I try it never does anything, it just stops responding and then helpful windows closes it.
    I have tried the following.
    1. Copy and pasting the path settings of said .xnb files into the "file name" text box
    2. Just typing the name "Routes" without anything else open
    3. Just typing the name "Routes" while the folder was open
    4. Copy and pasting the .xnb file from desktop and retrying #1

    Of course with my luck, I am using it wrong and I'm also an idiot. Please help.
     
  12. Prince Vade
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    Please ignore my stupidity. I wasn't aware that the program had to be in the same folder :banghead:
     
  13. Prince Vade
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    I am having a problem with the installation of Game studio.
    It tells me I need Visual studio, which I have downloaded. One more note:
    Is it possible to zip up the necessary .dll files I need to run XNA formatter?
    That is what I am trying to run atm.
     
  14. Splint
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    Nope the entire reason why u need to download XNA Game studio is it provides the necessary files.

    Those files cannot be distributed separately.
     
  15. Prince Vade
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    Well, and this may be tedious for you, if i send you a zip with a bunch of .png's could you convert them for me every so often? :)
    Until I can figure out why windows 8 won't run this program.
     
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