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"Silver's Soul" Diglett crash

Discussion in 'Archive' started by Tyler Lachnit, Mar 24, 2013.

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  1. Tyler Lachnit
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    Tyler Lachnit Guest

    Credit:
    P
    I know i should post this in the issues tracker but its down for maintenance,

    heres the crash report, as you can see it says "error loading pokemon\animations\diglet\front"


    Pokémon 3D has crashed!
    ---------------------------

    System specifications:
    Pokémon 3D version: 0.28.2
    Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
    Decimal seperator: .
    ---------------------------

    Here is further information:
    Message: Error loading "Pokemon\Animations\Diglet\Front". File not found.
    InnerException: Error loading "Content\Pokemon\Animations\Diglet\Front.xnb". File not found.
    BaseException: Error loading "Content\Pokemon\Animations\Diglet\Front.xnb". File not found.
    HelpLink: No helplink available.
    Data: System.Collections.ListDictionaryInternal
    Source: Microsoft.Xna.Framework
    TargetSite: Name: OpenStream [
    Attributes: PrivateScope, Family, Virtual, HideBySig, VtableLayoutMask
    CallingConvention: Standard, HasThis
    ContainsGenericParameters: False
    DeclaringType: Microsoft.Xna.Framework.Content.ContentManager
    IsAbstract: False
    IsAssembly: False
    IsConstructor: False
    IsFamily: True
    IsFamilyAndAssembly: False
    IsFamilyOrAssembly: False
    IsFinal: False
    IsGenericMethod: False
    IsGenericMethodDefinition: False
    IsHideBySig: True
    IsPrivate: False
    IsPublic: False
    IsSecurityCritical: True
    IsSecuritySafeCritical: True
    IsSecurityTransparent: False
    IsSpecialName: False
    IsStatic: False
    IsVirtual: True
    MemberType: Method
    MetadataToken: 100664034
    MethodHandle: System.RuntimeMethodHandle
    Module: Microsoft.Xna.Framework.dll
    ReflectedType: Microsoft.Xna.Framework.Content.ContentManager
    ]

    StackTrace: at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at _2._5DHero.Textures.GetTexture(String Name, Rectangle r, String TexturePath)
    at _2._5DHero.Pokemon.GetTexture(Int32 index)
    at _2._5DHero.Pokemon.GetImage(Boolean FrontView)
    at _2._5DHero.PokeBill.ChangeTextures()
    at _2._5DHero.PokeBill..ctor(Pokemon Pokemon, Single X, Single Y, Single Z, Texture2D[] Textures, Int32[] TextureIndex, Boolean Collision, Int32 Rotation, BaseModel Model, Int32 ActionValue, String AdditionalValue)
    at _2._5DHero.BattleScreen.NewBattle()
    at _2._5DHero.BattleIniScreen.Update()
    at _2._5DHero.Basic.Update(GameTime gameTime)
    at _2._5DHero.DGame.Update(GameTime gameTime)
    at Microsoft.Xna.Framework.Game.Tick()
    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
    at Microsoft.Xna.Framework.GameHost.OnIdle()
    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.Run(Form mainForm)
    at Microsoft.Xna.Framework.WindowsGameHost.Run()
    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
    at Microsoft.Xna.Framework.Game.Run()
    at _2._5DHero.Program.Main(String[] args)
     
  2. DracoHouston
    Offline

    DracoHouston Kolben Developer

    • Contributor
    Joined:
    Dec 12, 2012
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    Location:
    Australia
    Credit:
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    we don't support mods, please send this to the mod author in a PM. that's Darkfire i think?
     
  3. Darkfire
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    Darkfire Administrator

    • Administrator
    • P3D Developer
    • Contributor
    Joined:
    Dec 23, 2012
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    5,084
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    Chicago Illinois USA
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    Gamejolt ID:
    darkfire
    I found the problem for this...I misspelled diglett as diglet in its data file
    Though I had fixed it for the download....I will Update to a new version later today ;)
     
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