1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. We, the pokemon3d.net staff, has from now (2016-09-02) discontinued work on this project and handed it over to a group of volunteers on Github. The project will be open source, and you can help develop it from now on. Check out the repo here.

    "Why?" you might ask. We have unfortunatly lost interest in continuing development on Pokémon 3D. Also Nintento of America Inc. sent a DMCA takedown notice to Gamejolt (where this game was hosted) and asked them to remove all games related to Nintendo's work. Read the full DMCA here.

    But you can still download the latest version of the game here!

Crash [Indev 0.54.1] Global Trade Station Name Retrieval Crash

Discussion in 'Bugs' started by Tornado9797, May 17, 2017.

  1. Tornado9797

    Tornado9797 Content Developer

    • Global Moderator
    • P3D Developer
    • Contributor
    Dec 28, 2012
    Likes Received:
    Trophy Points:
    Friendswood, Texas, United States of America
    Gamejolt ID:
    Tornado9797 7979odanroT
    While trying to send a winner from my lottery their reward, my game began doing strange things when the friend list came up. This crash is very inconsistent and my depend on the server and/or user connection.

    What I expected to happen:
    For the game to successfully retrieve all of the names associated with my GameJolt account's friend list, allowing me to pick the correct one.

    What actually happened:
    A few seconds after attempting to load the name list, the whole screen went white, and crashed shortly afterwards.

    Steps to reproduce:
    1. Ensure that you're logged into GameJolt.
    2. Attempt to build a private trade in the GTS with someone on your friends list.
    3. There's a chance that this crash will occur.

    (Add a crash log here if available and enclose it in the code tag with this button: [​IMG] )
    Kolben Games Crash Log V 2.4
    Pokémon 3D has crashed!
    // Minecraft crashed.
    Game information:
    Pokémon 3D Indev version: 0.54.1 (92)
    Content Packs: {}
    Active GameMode: Pokemon 3D
    GameJolt Account: TRUE (32436)
    Playing on Servers: TRUE (AGN Pokemon 3D Server/p3d.aggressivegaming.org:15124)
    Game Environment: GTSEditTradeScreen
    Actionscript: No script running
    File Validation: True
    Sandboxmode: False
    Screen state for the current screen (GTSEditTradeScreen)
    Screen state not implemented for screen class: GTSEditTradeScreen
    System specifications:
    Operating system: Microsoft Windows 10 Pro [6.2.9200.0]
    Core architecture: 64 Bit
    System time: 05/16/2017 11:49:58 AM
    System language: English (United States)(ENU) / Loaded game language: en
    Decimal separator: .
    Available physical memory: 7.84 Gigabyte
    Available logical processors: 8
    .Net installation information:
    v2.0.50727  2.0.50727.4927  SP2
    v3.0  3.0.30729.4926  SP2
    v3.5  3.5.30729.4926  SP1
      Client  4.7.02046
      Full  4.7.02046
    Graphics Card information:
    [CardName(s): "NVIDIA Quadro M1000M; Intel(R) HD Graphics 530"]
    [CardRAM(s) : "2147483648; 1073741824"]
    Error information:
    Message: The given key was not present in the dictionary.
    InnerException: NOTHING
    BaseException: The given key was not present in the dictionary.
    HelpLink: No helplink available.
    Data: Items: 0
    Source: mscorlib
    Win32 Errorcode: -1
    Error solution:
    (The provided solution might not work for your problem)
    Error ID: -1
    Error Type: NaN
    Error Description: The error is undocumented in the error handling system.
    Error Solution: NaN
       at System.ThrowHelper.ThrowKeyNotFoundException()
       at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
       at OpenTK.Graphics.GraphicsContext.get_CurrentContext()
       at Microsoft.Xna.Framework.OpenTKGameWindow.UpdateWindowState()
       at Microsoft.Xna.Framework.OpenTKGameWindow.ProcessEvents()
       at Microsoft.Xna.Framework.OpenTKGamePlatform.RunLoop()
       at ‭‬‏‪‬‬‍‍‭‏‎‮‪‌‭‭‎‌‪‎‫‪‌‎‭‏‮.‮‍‪‬‪‏‬‫‬‪‎‌‏‏‭‎‪‮‍‪‫‮(String[] )
    Enviornment dump:
       Private ‪‬‬‍‏‮‪‎‫‍‌‍‌‪‬‮‎‪‭‮‬‌‪‮ As ‫‍‭‪‏‪‭‪‍‎‪‭‬‮‬‬‭‪‌‫‬‬‏‭‮ = ‫‍‭‪‏‪‭‪‍‎‪‭‬‮‬‬‭‪‌‫‬‬‏‭‮
       Private ‬‬‮‏‬‏‪‪‌‍‎‏‫‏‌‭‫‎‮ As Boolean = True
       Private ‎‏‮‏‪‏‬‮‌‌‫‏‍‫‌‪‍‍‫‬‮ As ‎‌‮‏‬‍‭‎‭‎‍‮‪‌‮‌‌‮‪‎‫‬‮ = ‎‌‮‏‬‍‭‎‭‎‍‮‪‌‮‌‌‮‪‎‫‬‮
       Private ‪‬‫‮‫‪‪‍‏‮‬‪‬‎‫‎‭‮‮‭‎‍‬‏‏‬‬‮ As ‪‌‭‪‎‎‮‪‭‌‫‬‎‫‍‍‮‍‫‌‮‎‏‬‮ = Nothing
       Private ‍‬‏‏‮‮‪‭‪‍‪‪‌‎‭‌‭‏‪‮‌‏‮‌‏‮ As ‪‎‪‍‏‍‎‎‭‌‎‫‬‏‎‍‭‍‍‪‬‬‪‪‮ = Nothing
       Private ‏‌‏‮‎‎‫‬‪‍‮‏‫‬‎‫‎‪‏‬‏‮ As Int32 = 0
       Private ‌‎‮‎‏‭‫‌‮‮‎‍‫‌‌‌‏‮‍‏‮ As String = 1
       Private ‎‍‫‏‮‫‎‎‬‍‏‬‍‫‎‪‏‎‏‪‪‪‮ As Boolean = False
       Private ‍‮‫‬‏‫‌‪‬‌‮‭‫‬‮‪‮ As Boolean = False
       Private ‪‭‭‎‬‫‮‬‏‬‬‪‌‌‍‭‎‫‮‮ As Int32 = 5
       Private ‪‍‫‪‎‭‮‌‎‫‌‌‏‮‌‍‮‮‪‍‍‏‪‮ As ‪‎‪‍‏‍‎‎‭‌‎‫‬‏‎‍‭‍‍‪‬‬‪‪‮ = Nothing
       Public ‫‍‎‬‏‬‫‏‍‮‫‬‮‬‎‍‌‪‪‏‭‏‮ As Boolean = False
       Public ‌‌‮‬‏‍‏‎‎‭‌‫‭‌‌‎‎‪‪‮‎‮ As Boolean = False
    You should report this error.
    Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
  2. jianmingyong

    jianmingyong Guest

    Yep a bad luck crash. Race condition to be fixed.

Share This Page