Yeah so, it’s finally here: 1545 files edited, over 10 thousand line changes since 0.49: We have been busy.
The entire Servers backend has been redone, and it’s buggier than ever. But we don’t want you to wait even longer for the 0.50 version of Pokémon3D, so now we are going to release it. Here is the entire changelog:
Completely new server infrastructure
Removed old Move System and replaced it with the new one. This allowed for custom GameMode moves.
Added a few more moves
Lots of internal rewrites and code cleanup
Ancient Ruins and Millenial Star Tower (Original areas)
Completed Route 14
Added Routes 15-19
Fuchsia City + Gym and badge
Significant number gen 3+ Pokémon
Fixed some bugs
Added some bugs
The update will be distributed through the game’s launcher shortly - also...
Hello there, today at midnight (or around that time), I will start streaming Pokémon3D development for 3 hours on my Twitch channel.
Then, it's LudumDare time. For those who don't know what LudumDare is, you have to make a game in a set amount of time (48 hours) from scratch.
More information on that here.
Today is the second anniversary of Nilllzz's first release.
So much has happened in that time and we all just want to take sometime to thank all of you who have supported us over the last two years!
Now what you really want to hear:
After alot of delays because Nilllzz's RL got complicated, 0.50 is almost ready!
We were hoping to have it ready for today but a number of bugs with the new server program prevented that from happening.
Lets just say that when having the game d/c is a good thing that probably means it isnt ready
This delay has given me time to get alot of future content prepared!
This means that the story content for 0.50 will also include all of the stuff that was originally going to be in 0.51, and 0.51 should come shorty after with what was going to be originally 0.52 and 0.53!
So look forward to that!
Anyways thanks again for your support, we really appreciate it!