After more than three months working on it and almost two years since the last major Pokémon3D update, we, the Pokémon3D Team, proudly announce the release of Pokémon3D Indev 0.54!
Here is an abridged list of what has been changed:
You can now choose which Pokémon to switch in after one of yours faints
Mega Evolution system (requires a Mega Ring which is currently unavailable)
Roaming Pokémon indicators on the world map
Several new Attacks, Pokémon, Abilities, and Items
Upgraded the battle system to Generation 6 mechanics
Several new map and script features
Ctrl + X = Cut in the chat
Fixezzzz fo dayzzzzz brah!
Complete Five Island
Six Island Town
A new Pokémon3D-Original area!!
The end of the Rival story arc
What this post is about? Pokémon3D, that is. Who would have thought.
Well, we decided to do some restructuring (again), which break most of the scripts and GameModes out there for Pokémon3D, starting with the next version. So you can prepare for the next update, version 0.54, I am going to post the changes we made to the file structure and script system of the game.
Let’s start with the file structure.
We moved all the data that was specific to the Kolben GameMode inside that GameMode folder, and removed those folders from the “Pokemon” root folder. These include most content of the folders “Maps”, “Scripts” and “Content”.
These are the folders in the main Pokémon folder now.
SharedResources contains a few content files that are shared across GameModes and cannot be changed by those GameModes, nor ContentPacks.
Localization contains the legacy token files that will be around until we introduce a new localization...